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@@ -9196,7 +9196,7 @@ public final class L2PcInstance extends L2Playable
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return false;
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return false;
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}
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}
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}
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}
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- // Check if the skill is not a good magic, target is a monster and if force attack is set, if not then we don't want to cast.
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+ // Check if the skill is a good magic, target is a monster and if force attack is set, if not then we don't want to cast.
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if (!skill.isBad() && target.isMonster() && !forceUse)
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if (!skill.isBad() && target.isMonster() && !forceUse)
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{
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{
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sendPacket(ActionFailed.STATIC_PACKET);
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sendPacket(ActionFailed.STATIC_PACKET);
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