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@@ -82,7 +82,6 @@ import net.sf.l2j.gameserver.serverpackets.ActionFailed;
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import net.sf.l2j.gameserver.serverpackets.Attack;
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import net.sf.l2j.gameserver.serverpackets.ChangeMoveType;
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import net.sf.l2j.gameserver.serverpackets.ChangeWaitType;
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-import net.sf.l2j.gameserver.serverpackets.CharInfo;
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import net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate;
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import net.sf.l2j.gameserver.serverpackets.FlyToLocation;
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import net.sf.l2j.gameserver.serverpackets.L2GameServerPacket;
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@@ -311,9 +310,9 @@ public abstract class L2Character extends L2Object
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}
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/**
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- * This will return true if the player is transformed,<br>
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- * but if the player is not transformed it will return false.
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- * @return transformation status
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+ * This will untransform a player if they are an instance of L2Pcinstance
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+ * and if they are transformed.
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+ * @return untransform
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*/
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public void charUntransform()
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{
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