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@@ -15,21 +15,19 @@
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package com.l2jserver.gameserver.model.actor.instance;
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import java.util.List;
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+import java.util.logging.Level;
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import javolution.util.FastList;
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-import com.l2jserver.gameserver.GeoData;
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-import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.actor.L2Npc;
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+import com.l2jserver.gameserver.model.actor.L2Tower;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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-import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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-import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
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-import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
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-import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
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-public class L2ControlTowerInstance extends L2Npc
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+/**
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+ * Class for Control Tower instance.
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+ */
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+public class L2ControlTowerInstance extends L2Tower
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{
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private List<L2Spawn> _guards;
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@@ -37,66 +35,6 @@ public class L2ControlTowerInstance extends L2Npc
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{
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super(objectId, template);
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setInstanceType(InstanceType.L2ControlTowerInstance);
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- setIsInvul(false);
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- }
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-
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- @Override
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- public boolean isAttackable()
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- {
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- // Attackable during siege by attacker only
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- return (getCastle() != null && getCastle().getCastleId() > 0 && getCastle().getSiege().getIsInProgress());
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- }
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-
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- @Override
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- public boolean isAutoAttackable(L2Character attacker)
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- {
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- // Attackable during siege by attacker only
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- return (attacker != null && attacker instanceof L2PcInstance && getCastle() != null && getCastle().getCastleId() > 0 && getCastle().getSiege().getIsInProgress() && getCastle().getSiege()
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- .checkIsAttacker(((L2PcInstance) attacker).getClan()));
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- }
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-
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- @Override
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- public void onForcedAttack(L2PcInstance player)
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- {
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- onAction(player);
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- }
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-
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- @Override
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- public void onAction(L2PcInstance player, boolean interact)
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- {
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- if (!canTarget(player))
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- return;
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-
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- // Check if the L2PcInstance already target the L2NpcInstance
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- if (this != player.getTarget())
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- {
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- // Set the target of the L2PcInstance player
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- player.setTarget(this);
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-
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- // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
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- MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
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- player.sendPacket(my);
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-
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- // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
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- StatusUpdate su = new StatusUpdate(this);
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- su.addAttribute(StatusUpdate.CUR_HP, (int) getStatus().getCurrentHp());
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- su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
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- player.sendPacket(su);
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-
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- // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
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- player.sendPacket(new ValidateLocation(this));
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- }
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- else if (interact)
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- {
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- if (isAutoAttackable(player) && Math.abs(player.getZ() - getZ()) < 100 // Less then max height difference, delete check when geo
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- && GeoData.getInstance().canSeeTarget(player, this))
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- {
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- // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
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- player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
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- }
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- }
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- // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
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- player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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@Override
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@@ -106,19 +44,23 @@ public class L2ControlTowerInstance extends L2Npc
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{
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getCastle().getSiege().killedCT(this);
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- if (_guards != null && !_guards.isEmpty())
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+ if ((_guards != null) && !_guards.isEmpty())
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{
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for (L2Spawn spawn : _guards)
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{
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if (spawn == null)
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+ {
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continue;
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+ }
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try
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{
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spawn.stopRespawn();
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- //spawn.getLastSpawn().doDie(spawn.getLastSpawn());
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+ // spawn.getLastSpawn().doDie(spawn.getLastSpawn());
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}
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catch (Exception e)
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- {}
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+ {
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+ _log.log(Level.WARNING, "Error at L2ControlTowerInstance", e);
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+ }
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}
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_guards.clear();
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}
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@@ -131,17 +73,18 @@ public class L2ControlTowerInstance extends L2Npc
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getGuards().add(guard);
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}
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- public final List<L2Spawn> getGuards()
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+ private final List<L2Spawn> getGuards()
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{
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if (_guards == null)
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{
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synchronized (this)
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{
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if (_guards == null)
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+ {
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_guards = new FastList<>();
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+ }
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}
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}
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-
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return _guards;
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}
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}
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