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@@ -150,7 +150,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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ITEMSOUND_QUEST_JACKPOT(new PlaySound("ItemSound.quest_jackpot")),
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// Quests 508, 509 and 510
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ITEMSOUND_QUEST_FANFARE_1(new PlaySound("ItemSound.quest_fanfare_1")),
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- // Played only after class transfer via Test Server Helpers (Id 31756 and 31757)
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+ // Played only after class transfer via Test Server Helpers (ID 31756 and 31757)
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ITEMSOUND_QUEST_FANFARE_2(new PlaySound("ItemSound.quest_fanfare_2")),
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// Quest 336
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ITEMSOUND_QUEST_FANFARE_MIDDLE(new PlaySound("ItemSound.quest_fanfare_middle")),
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@@ -303,9 +303,9 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* The Quest object constructor.<br>
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* Constructing a quest also calls the {@code init_LoadGlobalData} convenience method.
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- * @param questId int pointing out the Id of the quest.
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- * @param name String corresponding to the name of the quest.
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- * @param descr String for the description of the quest.
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+ * @param questId ID of the quest
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+ * @param name String corresponding to the name of the quest
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+ * @param descr String for the description of the quest
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*/
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public Quest(int questId, String name, String descr)
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{
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@@ -1613,11 +1613,11 @@ public class Quest extends ManagedScript implements IIdentifiable
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{
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while (rs.next())
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{
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- // Get Id of the quest and Id of its state
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+ // Get the ID of the quest and Id of its state
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String questId = rs.getString("name");
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String statename = rs.getString("value");
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- // Search quest associated with the Id
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+ // Search quest associated with the ID
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Quest q = QuestManager.getInstance().getQuest(questId);
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if (q == null)
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{
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@@ -1876,9 +1876,9 @@ public class Quest extends ManagedScript implements IIdentifiable
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* Update informations regarding quest in database.<br>
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* Actions:<br>
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* <ul>
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- * <li>Get Id state of the quest recorded in object qs</li>
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- * <li>Test if quest is completed. If true, add a star (*) before the Id state</li>
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- * <li>Save in database the Id state (with or without the star) for the variable called "<state>" of the quest</li>
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+ * <li>Get ID state of the quest recorded in object qs</li>
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+ * <li>Test if quest is completed. If true, add a star (*) before the ID state</li>
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+ * <li>Save in database the ID state (with or without the star) for the variable called "<state>" of the quest</li>
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* </ul>
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* @param qs the quest state
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*/
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@@ -1918,7 +1918,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed mob will respond to for the specified Event type.
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* @param eventType type of event being registered
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- * @param npcId NPC Id to register
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+ * @param npcId NPC ID to register
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*/
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public void addEventId(QuestEventType eventType, int npcId)
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{
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@@ -1940,7 +1940,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed mob will respond to for the specified Event type.
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* @param eventType type of event being registered
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- * @param npcIds NPC Ids to register
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+ * @param npcIds NPC IDs to register
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*/
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public void addEventId(QuestEventType eventType, int... npcIds)
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{
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@@ -1953,7 +1953,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed mob will respond to for the specified Event type.
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* @param eventType type of event being registered
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- * @param npcIds NPC Ids to register
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+ * @param npcIds NPC IDs to register
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*/
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public void addEventId(QuestEventType eventType, Collection<Integer> npcIds)
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{
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@@ -2071,8 +2071,8 @@ public class Quest extends ManagedScript implements IIdentifiable
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}
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/**
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- * Add this quest event to the collection of NPC Ids that will respond to for on kill events.
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- * @param killIds the collection of NPC Ids
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+ * Add this quest event to the collection of NPC IDs that will respond to for on kill events.
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+ * @param killIds the collection of NPC IDs
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*/
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public void addKillId(Collection<Integer> killIds)
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{
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@@ -2104,7 +2104,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed npc will respond to for Spawn Events.
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- * @param npcIds Id of the NPC
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+ * @param npcIds ID of the NPC
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*/
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public void addSpawnId(Collection<Integer> npcIds)
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{
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@@ -2113,7 +2113,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed npc will respond to for Skill-See Events.
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- * @param npcIds Id of the NPC
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+ * @param npcIds ID of the NPC
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*/
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public void addSkillSeeId(int... npcIds)
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{
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@@ -2122,7 +2122,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed npc will respond to for Skill-See Events.
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- * @param npcIds Id of the NPC
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+ * @param npcIds ID of the NPC
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*/
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public void addSkillSeeId(Collection<Integer> npcIds)
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{
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@@ -2163,7 +2163,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed npc will respond to for Faction Call Events.
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- * @param npcIds Id of the NPC
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+ * @param npcIds ID of the NPC
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*/
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public void addFactionCallId(int... npcIds)
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{
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@@ -2172,7 +2172,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed npc will respond to for Faction Call Events.
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- * @param npcIds Id of the NPC
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+ * @param npcIds ID of the NPC
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*/
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public void addFactionCallId(Collection<Integer> npcIds)
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{
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@@ -2181,7 +2181,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed npc will respond to for Character See Events.
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- * @param npcIds Id of the NPC
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+ * @param npcIds ID of the NPC
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*/
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public void addAggroRangeEnterId(int... npcIds)
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{
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@@ -2190,7 +2190,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Add this quest to the list of quests that the passed npc will respond to for Character See Events.
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- * @param npcIds Id of the NPC
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+ * @param npcIds ID of the NPC
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*/
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public void addAggroRangeEnterId(Collection<Integer> npcIds)
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{
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@@ -2198,7 +2198,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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}
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/**
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- * @param npcIds NPC Ids to register to on see creature event
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+ * @param npcIds NPC IDs to register to on see creature event
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*/
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public void addSeeCreatureId(int... npcIds)
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{
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@@ -2206,7 +2206,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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}
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/**
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- * @param npcIds NPC Ids to register to on see creature event
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+ * @param npcIds NPC IDs to register to on see creature event
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*/
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public void addSeeCreatureId(Collection<Integer> npcIds)
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{
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@@ -2325,7 +2325,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Register onNodeArrived trigger for NPC
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- * @param npcIds id of NPC to register
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+ * @param npcIds ID of NPC to register
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*/
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public void addNodeArrivedId(int... npcIds)
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{
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@@ -2334,7 +2334,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Register onNodeArrived trigger for NPC
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- * @param npcIds id of NPC to register
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+ * @param npcIds ID of NPC to register
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*/
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public void addNodeArrivedId(Collection<Integer> npcIds)
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{
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@@ -2343,7 +2343,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Register onRouteFinished trigger for NPC
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- * @param npcIds id of NPC to register
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+ * @param npcIds ID of NPC to register
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*/
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public void addRouteFinishedId(int... npcIds)
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{
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@@ -2352,7 +2352,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Register onRouteFinished trigger for NPC
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- * @param npcIds id of NPC to register
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+ * @param npcIds ID of NPC to register
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*/
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public void addRouteFinishedId(Collection<Integer> npcIds)
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{
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@@ -2475,7 +2475,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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return null;
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}
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- // normal cases...if the player is not in a partym check the player's state
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+ // normal cases...if the player is not in a party check the player's state
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QuestState temp = null;
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L2Party party = player.getParty();
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// if this player is not in a party, just check if this player instance matches the conditions itself
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@@ -2523,6 +2523,83 @@ public class Quest extends ManagedScript implements IIdentifiable
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return candidates.get(Rnd.get(candidates.size()));
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}
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+ /**
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+ * Get a random party member from the player's party who has this quest at the specified quest progress.<br>
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+ * If the player is not in a party, only the player himself is checked.
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+ * @param player the player whose random party member state to get
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+ * @param condition the quest progress step the random member should be at (-1 = check only if quest is started)
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+ * @param playerChance how many times more chance does the player get compared to other party members (3 - 3x more chance).<br>
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+ * On retail servers, the killer usually gets 2-3x more chance than other party members
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+ * @param target the NPC to use for the distance check (can be null)
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+ * @return the {@link QuestState} object of the random party member or {@code null} if none matched the condition
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+ */
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+ public QuestState getRandomPartyMemberState(L2PcInstance player, int condition, int playerChance, L2Npc target)
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+ {
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+ if ((player == null) || (playerChance < 1))
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+ {
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+ return null;
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+ }
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+
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+ QuestState qs = player.getQuestState(getName());
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+ if (!player.isInParty())
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+ {
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+ if (!checkPartyMemberConditions(qs, condition))
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+ {
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+ return null;
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+ }
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+ if (!checkDistanceToTarget(player, target))
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+ {
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+ return null;
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+ }
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+ return qs;
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+ }
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+
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+ final List<QuestState> candidates = new ArrayList<>();
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+ if (checkPartyMemberConditions(qs, condition) && (playerChance > 0))
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+ {
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+ for (int i = 0; i < playerChance; i++)
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+ {
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+ candidates.add(qs);
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+ }
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+ }
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+
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+ for (L2PcInstance member : player.getParty().getMembers())
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+ {
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+ if (member == player)
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+ {
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+ continue;
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+ }
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+
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+ qs = member.getQuestState(getName());
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+ if (checkPartyMemberConditions(qs, condition))
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+ {
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+ candidates.add(qs);
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+ }
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+ }
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+
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+ if (candidates.isEmpty())
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+ {
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+ return null;
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+ }
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+
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+ qs = candidates.get(getRandom(candidates.size()));
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+ if (!checkDistanceToTarget(qs.getPlayer(), target))
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+ {
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+ return null;
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+ }
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+ return qs;
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+ }
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+
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+ private static boolean checkPartyMemberConditions(QuestState qs, int condition)
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+ {
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+ return ((qs != null) && ((condition == -1) ? qs.isStarted() : qs.isCond(condition)));
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+ }
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+
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+ private static boolean checkDistanceToTarget(L2PcInstance player, L2Npc target)
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+ {
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+ return ((target == null) || com.l2jserver.gameserver.util.Util.checkIfInRange(1500, player, target, true));
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+ }
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+
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/**
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* Show an on screen message to the player.
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* @param player the player to display the message
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@@ -2825,7 +2902,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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}
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/**
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- * @return the registered quest items Ids.
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+ * @return the registered quest items IDs.
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*/
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public int[] getRegisteredItemIds()
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{
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@@ -2850,7 +2927,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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@Override
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public void setActive(boolean status)
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{
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- // TODO implement me
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+ // TODO: Implement me.
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}
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@Override
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@@ -2975,7 +3052,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Get the amount of an item in player's inventory.
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* @param player the player whose inventory to check
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- * @param itemId the Id of the item whose amount to get
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+ * @param itemId the ID of the item whose amount to get
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* @return the amount of the specified item in player's inventory
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*/
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public static long getQuestItemsCount(L2PcInstance player, int itemId)
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@@ -2986,7 +3063,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Get the total amount of all specified items in player's inventory.
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* @param player the player whose inventory to check
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- * @param itemIds a list of Ids of items whose amount to get
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+ * @param itemIds a list of IDs of items whose amount to get
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* @return the summary amount of all listed items in player's inventory
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*/
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public long getQuestItemsCount(L2PcInstance player, int... itemIds)
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@@ -3017,7 +3094,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Check for an item in player's inventory.
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* @param player the player whose inventory to check for quest items
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- * @param itemId the Id of the item to check for
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+ * @param itemId the ID of the item to check for
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* @return {@code true} if the item exists in player's inventory, {@code false} otherwise
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*/
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public static boolean hasQuestItems(L2PcInstance player, int itemId)
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@@ -3028,7 +3105,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Check for multiple items in player's inventory.
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* @param player the player whose inventory to check for quest items
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- * @param itemIds a list of item Ids to check for
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+ * @param itemIds a list of item IDs to check for
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* @return {@code true} if all items exist in player's inventory, {@code false} otherwise
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*/
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public static boolean hasQuestItems(L2PcInstance player, int... itemIds)
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@@ -3047,7 +3124,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Check for multiple items in player's inventory.
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* @param player the player whose inventory to check for quest items
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- * @param itemIds a list of item Ids to check for
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+ * @param itemIds a list of item IDs to check for
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* @return {@code true} if at least one items exist in player's inventory, {@code false} otherwise
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*/
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public boolean hasAtLeastOneQuestItem(L2PcInstance player, int... itemIds)
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@@ -3066,7 +3143,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Get the enchantment level of an item in player's inventory.
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* @param player the player whose item to check
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- * @param itemId the Id of the item whose enchantment level to get
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+ * @param itemId the ID of the item whose enchantment level to get
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* @return the enchantment level of the item or 0 if the item was not found
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*/
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public static int getEnchantLevel(L2PcInstance player, int itemId)
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@@ -3110,7 +3187,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Give a reward to player using multipliers.
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* @param player the player to whom to give the item
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- * @param itemId the Id of the item to give
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+ * @param itemId the ID of the item to give
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* @param count the amount of items to give
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*/
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public static void rewardItems(L2PcInstance player, int itemId, long count)
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@@ -3312,7 +3389,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit.
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* @param dropChance the drop chance as a decimal digit from 0 to 1
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* @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached
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- * @return {@code true} if the player has collected {@code limit} of the specified item, {@code false} otherwise
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+ * @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases
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*/
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public static boolean giveItemRandomly(L2PcInstance player, int itemId, long amountToGive, long limit, double dropChance, boolean playSound)
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{
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@@ -3329,7 +3406,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit.
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* @param dropChance the drop chance as a decimal digit from 0 to 1
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* @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached
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- * @return {@code true} if the player has collected {@code limit} of the specified item, {@code false} otherwise
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+ * @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases
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*/
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public static boolean giveItemRandomly(L2PcInstance player, L2Npc npc, int itemId, long amountToGive, long limit, double dropChance, boolean playSound)
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{
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@@ -3347,7 +3424,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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* @param limit the maximum amount of items the player can have. Won't give more if this limit is reached. 0 - no limit.
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* @param dropChance the drop chance as a decimal digit from 0 to 1
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* @param playSound if true, plays ItemSound.quest_itemget when items are given and ItemSound.quest_middle when the limit is reached
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- * @return {@code true} if the player has collected {@code limit} of the specified item, {@code false} otherwise
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+ * @return {@code true} if limit > 0 and the limit was reached or if limit <= 0 and items were given; {@code false} in all other cases
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*/
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public static boolean giveItemRandomly(L2PcInstance player, L2Npc npc, int itemId, long minAmount, long maxAmount, long limit, double dropChance, boolean playSound)
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{
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@@ -3361,11 +3438,9 @@ public class Quest extends ManagedScript implements IIdentifiable
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minAmount *= Config.RATE_QUEST_DROP;
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maxAmount *= Config.RATE_QUEST_DROP;
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dropChance *= Config.RATE_QUEST_DROP; // TODO separate configs for rate and amount
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-
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if ((npc != null) && Config.L2JMOD_CHAMPION_ENABLE && npc.isChampion())
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{
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dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
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-
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if ((itemId == PcInventory.ADENA_ID) || (itemId == PcInventory.ANCIENT_ADENA_ID))
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{
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minAmount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
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@@ -3380,7 +3455,6 @@ public class Quest extends ManagedScript implements IIdentifiable
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long amountToGive = ((minAmount == maxAmount) ? minAmount : Rnd.get(minAmount, maxAmount));
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final double random = Rnd.nextDouble();
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-
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// Inventory slot check (almost useless for non-stacking items)
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if ((dropChance >= random) && (amountToGive > 0) && player.getInventory().validateCapacityByItemId(itemId))
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{
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@@ -3388,12 +3462,12 @@ public class Quest extends ManagedScript implements IIdentifiable
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{
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amountToGive = limit - currentCount;
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}
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+
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// Give the item to player
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L2ItemInstance item = player.addItem("Quest", itemId, amountToGive, npc, true);
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-
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if (item != null)
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{
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- // limit reached
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+ // limit reached (if there is no limit, this block doesn't execute)
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if ((currentCount + amountToGive) == limit)
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{
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if (playSound)
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@@ -3407,6 +3481,11 @@ public class Quest extends ManagedScript implements IIdentifiable
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{
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playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
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}
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+ // if there is no limit, return true every time an item is given
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+ if (limit <= 0)
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+ {
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+ return true;
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+ }
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}
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}
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return false;
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@@ -3415,7 +3494,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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/**
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* Take an amount of a specified item from player's inventory.
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* @param player the player whose item to take
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- * @param itemId the Id of the item to take
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+ * @param itemId the ID of the item to take
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* @param amount the amount to take
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* @return {@code true} if any items were taken, {@code false} otherwise
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*/
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@@ -3464,7 +3543,7 @@ public class Quest extends ManagedScript implements IIdentifiable
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* Take an amount of all specified items from player's inventory.
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* @param player the player whose items to take
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* @param amount the amount to take of each item
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- * @param itemIds a list or an array of Ids of the items to take
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+ * @param itemIds a list or an array of IDs of the items to take
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* @return {@code true} if all items were taken, {@code false} otherwise
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*/
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public static boolean takeItems(L2PcInstance player, int amount, int... itemIds)
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@@ -3553,10 +3632,10 @@ public class Quest extends ManagedScript implements IIdentifiable
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}
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/**
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- * Get the Id of the item equipped in the specified inventory slot of the player.
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+ * Get the ID of the item equipped in the specified inventory slot of the player.
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* @param player the player whose inventory to check
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* @param slot the location in the player's inventory to check
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- * @return the Id of the item equipped in the specified inventory slot or 0 if the slot is empty or item is {@code null}.
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+ * @return the ID of the item equipped in the specified inventory slot or 0 if the slot is empty or item is {@code null}.
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*/
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public static int getItemEquipped(L2PcInstance player, int slot)
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|
|
{
|