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@@ -153,8 +153,6 @@ public class L2Npc extends L2Character
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private int _currentRHandId; // normally this shouldn't change from the template, but there exist exceptions
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private int _currentCollisionHeight; // used for npc grow effect skills
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private int _currentCollisionRadius; // used for npc grow effect skills
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-
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- private boolean _isRaid = false;
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/** Task launching the function onRandomAnimation() */
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protected class RandomAnimationTask implements Runnable
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@@ -2702,18 +2700,4 @@ public class L2Npc extends L2Character
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return _inventory;
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}
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- @Override
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- public boolean isRaid()
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- {
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- return _isRaid ;
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- }
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-
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- /**
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- * Set this Npc as a Raid instance.<BR><BR>
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- * @param isRaid
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- */
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- public void setIsRaid(boolean isRaid)
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- {
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- _isRaid = isRaid;
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- }
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}
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