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@@ -61,26 +61,12 @@ import net.sf.l2j.gameserver.model.L2Skill.SkillTargetType;
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import net.sf.l2j.gameserver.model.actor.instance.L2AirShipInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2ArtefactInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2BoatInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2ControlTowerInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2DecoyInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2FortCommanderInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2FortSiegeGuardInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2FriendlyMobInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2GuardInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2MinionInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2NpcWalkerInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2RiftInvaderInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
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-import net.sf.l2j.gameserver.model.actor.instance.L2TrapInstance;
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import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.SkillDat;
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import net.sf.l2j.gameserver.model.actor.knownlist.CharKnownList;
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import net.sf.l2j.gameserver.model.actor.position.CharPosition;
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@@ -394,16 +380,7 @@ public abstract class L2Character extends L2Object
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Formulas.addFuncsToNewCharacter(this);
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}
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- if (!(this instanceof L2PcInstance) && !(this instanceof L2MonsterInstance) &&
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- !(this instanceof L2GuardInstance) && !(this instanceof L2SiegeGuardInstance) &&
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- !(this instanceof L2ControlTowerInstance) && !(this instanceof L2DoorInstance) &&
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- !(this instanceof L2TrapInstance) && !(this instanceof L2FriendlyMobInstance) &&
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- !(this instanceof L2DecoyInstance) && !(this instanceof L2SiegeSummonInstance) &&
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- !(this instanceof L2PetInstance) && !(this instanceof L2SummonInstance) &&
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- !(this instanceof L2SiegeFlagInstance) && !(this instanceof L2EffectPointInstance) &&
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- !(this instanceof L2FortCommanderInstance) && !(this instanceof L2NpcInstance) &&
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- !(this instanceof L2FortSiegeGuardInstance))
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- setIsInvul(true);
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+ setIsInvul(true);
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}
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protected void initCharStatusUpdateValues()
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