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BETA/STABLE: Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots (by Gnacik).

MELERIX 14 years ago
parent
commit
98b12be7d1

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/model/actor/L2Character.java

@@ -1739,7 +1739,7 @@ public abstract class L2Character extends L2Object
 		L2ItemInstance weaponInst = getActiveWeaponInstance();
 		if (weaponInst != null)
 		{
-			if (skill.isMagic() && !effectWhileCasting && skill.getTargetType() != SkillTargetType.TARGET_SELF)
+			if (skill.isMagic() && !effectWhileCasting)
 			{
 				if ((weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
 						|| (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT))