|
@@ -6259,9 +6259,9 @@ public abstract class L2Character extends L2Object
|
|
|
// Note: this might also work
|
|
|
// if (skill.isOffensive() && getAI().getNextIntention() == null
|
|
|
// && !(skill.getSkillType() == SkillType.UNLOCK) && !(skill.getSkillType() == SkillType.DELUXE_KEY_UNLOCK) && !(skill.getSkillType() == SkillType.MDAM))
|
|
|
- if (getAI().getNextIntention() == null && skill.getSkillType() == L2SkillType.PDAM || skill.getSkillType() == L2SkillType.BLOW
|
|
|
+ if (getAI().getNextIntention() == null && (skill.getSkillType() == L2SkillType.PDAM || skill.getSkillType() == L2SkillType.BLOW
|
|
|
|| skill.getSkillType() == L2SkillType.DRAIN_SOUL || skill.getSkillType() == L2SkillType.SOW || skill.getSkillType() == L2SkillType.CHARGEDAM
|
|
|
- || skill.getSkillType() == L2SkillType.SPOIL)
|
|
|
+ || skill.getSkillType() == L2SkillType.SPOIL))
|
|
|
{
|
|
|
if (getTarget() instanceof L2Character && getTarget() != this && target == getTarget())
|
|
|
getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getTarget());
|