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@@ -79,8 +79,6 @@ public class FuncEnchant extends Func
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switch (item.getItem().getItemGradeSPlus())
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{
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case L2Item.CRYSTAL_S:
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- case L2Item.CRYSTAL_S80:
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- case L2Item.CRYSTAL_S84:
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// M. Atk. increases by 4 for all weapons.
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// Starting at +4, M. Atk. bonus double.
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env.value += 4 * enchant + 8 * overenchant;
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@@ -110,8 +108,6 @@ public class FuncEnchant extends Func
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switch (item.getItem().getItemGradeSPlus())
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{
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case L2Item.CRYSTAL_S:
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- case L2Item.CRYSTAL_S80:
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- case L2Item.CRYSTAL_S84:
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switch(type)
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{
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case BOW:
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@@ -124,6 +120,7 @@ public class FuncEnchant extends Func
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case BIGBLUNT:
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case DUAL:
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case DUALFIST:
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+ case ANCIENTSWORD:
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case DUALDAGGER:
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// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
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// Starting at +4, P. Atk. bonus double.
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@@ -149,6 +146,7 @@ public class FuncEnchant extends Func
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case BIGBLUNT:
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case DUAL:
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case DUALFIST:
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+ case ANCIENTSWORD:
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case DUALDAGGER:
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// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
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// Starting at +4, P. Atk. bonus double.
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@@ -175,6 +173,7 @@ public class FuncEnchant extends Func
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case BIGBLUNT:
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case DUAL:
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case DUALFIST:
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+ case ANCIENTSWORD:
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case DUALDAGGER:
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// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
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// Starting at +4, P. Atk. bonus double.
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