@@ -1061,6 +1061,19 @@ public abstract class L2Character extends L2Object
// Calculate physical damages
damage1 = (int)Formulas.calcPhysDam(this, target, null, shld1, crit1, false, attack.soulshot);
+
+ double range = Math.sqrt(this.getDistanceSq(target));
+ if (range < 1600)
+ {
+ double dmgmod = 1 - (1 - range / 800) * 0.35;
+ if (dmgmod > 1)
+ dmgmod = 2 - dmgmod;
+ if (dmgmod > 0)
+ damage1 *= dmgmod;
+ }
+ else
+ damage1 *= 0.65;
}
// Check if the L2Character is a L2PcInstance