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@@ -2315,9 +2315,9 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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continue;
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}
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if(MostHate!=null)
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- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
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+ actor.addDamageHate(obj,0,actor.getHating(MostHate));
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else
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- actor.addDamageHate(obj,2000,2000);
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+ actor.addDamageHate(obj,0,2000);
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_actor.setTarget(obj);
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setAttackTarget(obj);
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return;
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@@ -2340,9 +2340,9 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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if(obj instanceof L2PcInstance)
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{
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if(MostHate!=null || !MostHate.isDead())
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- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
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+ actor.addDamageHate(obj,0,actor.getHating(MostHate));
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else
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- actor.addDamageHate(obj,2000,2000);
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+ actor.addDamageHate(obj,0,2000);
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_actor.setTarget(obj);
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setAttackTarget(obj);
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@@ -2352,9 +2352,9 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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if(((L2Attackable)_actor).getEnemyClan() != null && (((L2Attackable)_actor).getEnemyClan().equals(((L2Attackable)obj).getClan())))
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{
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if(MostHate != null)
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- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
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+ actor.addDamageHate(obj,0,actor.getHating(MostHate));
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else
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- actor.addDamageHate(obj,2000,2000);
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+ actor.addDamageHate(obj,0,2000);
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_actor.setTarget(obj);
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}
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if (((L2Attackable)_actor).getIsChaos() != 0)
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@@ -2364,9 +2364,9 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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else
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{
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if(MostHate != null)
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- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
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+ actor.addDamageHate(obj,0,actor.getHating(MostHate));
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else
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- actor.addDamageHate(obj,2000,2000);
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+ actor.addDamageHate(obj,0,2000);
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_actor.setTarget(obj);
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setAttackTarget(obj);
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}
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@@ -2375,9 +2375,9 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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else if(obj instanceof L2Summon)
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{
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if(MostHate != null)
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- actor.addDamageHate(obj,actor.getHating(MostHate),actor.getHating(MostHate));
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+ actor.addDamageHate(obj,0,actor.getHating(MostHate));
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else
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- actor.addDamageHate(obj,2000,2000);
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+ actor.addDamageHate(obj,0,2000);
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_actor.setTarget(obj);
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setAttackTarget(obj);
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}
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