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@@ -81,9 +81,7 @@ public class HuntingSystem {
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}
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public void addPoints(int val) {
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- if (getHuntingBonusTime() < hunting().getHuntingBonusMaxTime() || !hunting().getHuntingBonusLimit()) {
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- setNevitBlessingPoints(getNevitBlessingPoints() + val);
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- }
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+ setNevitBlessingPoints(getNevitBlessingPoints() + val);
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if (getNevitBlessingPoints() > hunting().getNevitBlessingMaxPoints()) {
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setNevitBlessingPoints(0);
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@@ -143,7 +141,7 @@ public class HuntingSystem {
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value = getNevitBlessingTime();
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}
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- if ((getHuntingBonusTime() < hunting().getHuntingBonusMaxTime() || !hunting().getHuntingBonusLimit()) && (value > 0)) {
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+ if (value > 0) {
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final int percent = calcPercent(getNevitBlessingPoints());
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if (percent < 25) {
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_message25 = false;
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