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+#=========================================================================================================================
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+# General Server Settings
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+#=========================================================================================================================
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+# Purpose:
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+# This properties file is for the general settings of the server.
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+#
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+# Note:
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+# The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
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+#
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+# Warning:
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+# Please take extreme caution when changing anything. Also please understand what you change before you do so on
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+# a live server.
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+#=========================================================================================================================
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+
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+#============================================================#
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+# Administrator #
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+#============================================================#
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+
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+# If this option is set to true every newly created character will have access level 200.
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+# This means that every character created will have Administrator Privileges
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+# Retail: false
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+EverybodyHasAdminRights = False
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+
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+# Setting for serverList
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+# Displays [] in front of server name on character selection
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+# Retail: false
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+ServerListBrackets = False
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+# Displays a clock next to the server name on character selection.
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+# Retail: false
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+ServerListClock = False
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+# If true, only accounts with GM access will enter,
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+# regardless of Character access level.
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+# Retail: false
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+ServerGMOnly = False
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+
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+# Alternative privileges for GMs based on command privileges (command-privileges.properties)
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+# Retail: false, true, 100
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+AltPrivilegesAdmin = False
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+AltPrivilegesSecureCheck = True
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+AltPrivilegesDefaultLevel = 100
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+
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+# This option allows different name colors for GM and Admin characters.
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+# Retail: true
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+GMNameColorEnabled = True
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+# Color to use for Admin names, if enabled. (access level 100+).
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+# Color to use for GM names, if enabled. (access level 75+).
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+# Example:
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+# 00FF00 (green) FFFF00 (yellow)
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+# Note:
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+# The colors are in BGR, NOT RGB, Reverse RGB to get BGR
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+# Retail: 00FF00, FFFF00
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+AdminNameColor = 00FF00
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+GMNameColor = FFFF00
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+
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+# Enable GMs to have the glowing aura of a Hero character on
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+# character login.
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+# GM can do "///hero" on themselves and get this aura voluntarily.
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+# Advised to keep this off due to graphic lag.
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+# Retail: false
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+GMHeroAura = False
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+
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+# Auto set invulnerable status to a GM on login.
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+# Retail: false
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+GMStartupInvulnerable = False
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+
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+# Auto set invisible status to a GM on login.
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+# Retail: false
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+GMStartupInvisible = False
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+
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+# Auto block private messages to a GM on login.
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+# Retail: false
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+GMStartupSilence = False
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+
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+# Auto list GMs in GM list (/gmlist) on login.
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+# Retail: false
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+GMStartupAutoList = True
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+
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+# The way //admin panel looks can be "modern" or "classic"
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+# (default is modern while classic provides more compatibility)
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+# Retail: modern
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+GMAdminMenuStyle = modern
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+
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+#============================================================#
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+# Server Security #
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+#============================================================#
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+
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+# Bypass exploit protection, to ENABLE protection, set to true.
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+# To disable protection set this to false.
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+# Retail: true
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+BypassValidation = True
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+
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+# Enforce gameguard for clients
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+# GameGuardEnforce - enforces gameguard query on character login
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+# GameGuardProhibitAction - don't allow player to perform trade, talk with npc
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+# or move until gameguard reply is received.
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+# Retail: true, true
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+GameGuardEnforce = True
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+GameGuardProhibitAction = True
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+
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+# To enable chat logging set option to true, otherwise set to false.
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+# To enable item logging set option to true, otherwise set to false.
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+# To enable GM Action logging set option to true, otherwise set to false.
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+# Note:
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+# This will increase writing to your hard drive and rapidly
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+# increase hard drive space used with large player populations
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+# if enabled.
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+# Retail: true, false, false
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+LogChat = True
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+LogItems = False
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+GMAudit = False
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+
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+#============================================================#
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+# Dev Configuration #
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+#============================================================#
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+# Do not touch these if you do not know what you are doing.
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+# These settings are for debugging servers ONLY, not meant for LIVE
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+# servers.
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+
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+Debug = False
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+Assert = False
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+Developer = False
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+AcceptGeoeditorConn = False
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+
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+# if true the server will be a test server (listed by testserver clients only)
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+TestServer = False
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+# Don't load quests
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+AltDevNoQuests = False
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+# Don't load spawntable
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+AltDevNoSpawns = False
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+
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+#============================================================#
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+# Thread Configuration #
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+#============================================================#
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+# Extreme caution should be here, set to defaults if you do
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+# not know what you are doing.
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+# These could possibly hurt your servers performance, or improve
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+# it drastically.
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+
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+ThreadPoolSizeEffects = 10
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+ThreadPoolSizeGeneral = 13
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+
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+#Default 2
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+UrgentPacketThreadCoreSize = 2
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+#Default 4
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+GeneralPacketThreadCoreSize = 4
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+#Default 4
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+GeneralThreadCoreSize = 4
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+
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+AiMaxThread = 6
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+
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+#Packet LifeTime in milliseconds, 0 - disabled feature
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+PacketLifeTime = 0
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+
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+#============================================================#
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+# Optimize #
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+#============================================================#
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+
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+# === Flood Protector ===
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+# set the initial size of the flood protector (should equal ~player count)
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+FloodProtectorInitialSize = 50
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+# === Items on ground management ===
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+# Allow players to drop items on the ground
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+AllowDiscardItem = True
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+# delete from world dropped reward items after n seconds. 0 - disabled
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+AutoDestroyDroppedItemAfter = 0
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+# Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)
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+AutoDestroyHerbTime = 15
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+# List of items that will not be destroyed (separated by ",")
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+# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
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+# items on this list will be protected regardless below options
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+ListOfProtectedItems = 57,5575,6673
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+
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+# This is the interval (in minutes), that the gameserver will update a players information such as location.
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+# The higher you set this number, there will be less character information saving so you will have less access to MySQL and your Hard Drive.
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+# The lower you set this number, there will be more frequent character information saving so you will have more access to your MySQL and your Hard Drive.
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+# A value of 0 disables periodic saving.
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+# Independent of this setting the character is always saved after leaving the world.
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+CharacterDataStoreInterval = 15
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+
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+# This enables the server to only update items when saving the character
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+# Enabling this greatly reduces DB usage and improves performance.
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+# WARNING: This option causes item loss during crashes
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+LazyItemsUpdate = false
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+
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+# This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character
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+# Increases DB usage
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+UpdateItemsOnCharStore = false
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+
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+# also delete from world misc. items dropped by players (all except equip-able items)
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+# NOTE: work only if AutoDestroyDroppedItemAfter >0
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+DestroyPlayerDroppedItem = false
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+# Destroy also equip-able items (armor, weapon, jewelry)
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+# NOTE: Work only if DestroyPlayerDroppedItem = true
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+DestroyEquipableItem = false
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+
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+# save into DB dropped items for restoring after reboot
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+SaveDroppedItem = false
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+# Empty table after items are loaded into memory - safety setting
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+# if server crash before saving items, on next start old items will be restored
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+# and players may already picked up some of them - so this will prevent duplicates
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+EmptyDroppedItemTableAfterLoad = false
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+# Time interval in minutes to save in DB items on ground, 0 to disable
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+# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
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+SaveDroppedItemInterval = 60
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+# delete all saved items form DB On next start
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+# NOTE: Work only if SaveDroppedItem = false
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+ClearDroppedItemTable = false
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+--------------------------------------------
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+# delete invalid quest from player
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+AutoDeleteInvalidQuestData = False
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+# setting false can improve server performance on high rate servers
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+PreciseDropCalculation = True
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+# allows creating multiple nonstackable items at one time
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+MultipleItemDrop = True
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+
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+# Forces full item inventory packet to be sent for any item change
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+# Note: This can increase network traffic
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+ForceInventoryUpdate = False
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+
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+# Set the html cache's lazy loading True or False
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+# (Load html's into cache only on first time requested)
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+LazyCache = True
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+
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+# Minimum and maximum variable in seconds for npc animation delay.
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+# You must keep MinNPCAnimation <= MaxNPCAnimation.
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+# "0" is default value.
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+MinNPCAnimation = 10
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+MaxNPCAnimation = 20
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+MinMonsterAnimation = 5
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+MaxMonsterAnimation = 20
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+
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+# This is setting of experimental Client <--> Server Player coordinates synchronization,
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+# 0 - no synchronization at all
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+# 1 - partial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles
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+# 2 - partial synchronization Server --> Client only
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+# 3 - full synchronization Client <--> Server
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+# -1 - Old system: will synchronize Z only
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+CoordSynchronize = -1
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+
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+#============================================================#
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+# Geodata #
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+#============================================================#
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+
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+#Grid options: Grids can now turn themselves on and off. This also affects
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+#the loading and processing of all AI tasks and (in the future) geodata
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+#within this grid.
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+#Turn on for a grid with a person in it is immediate, but it then turns on
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+#the 8 neighboring grids based on the specified number of seconds.
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+#Turn off for self and neighbors occurs after the specified number of
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+#seconds have passed during which a grid has had no players in or in
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+#any of its neighbors.
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+#The always on option allows to ignore all this and let all grids be active
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+#at all times
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+GridsAlwaysOn = False
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+GridNeighborTurnOnTime = 30
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+GridNeighborTurnOffTime = 300
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+
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+# GeoData options: (no recommendations, for each his own)
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+# 0 = GeoData and PathFinding OFF (default)
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+# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
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+# L2Playable movement. You need to download files for data/geodata folder.
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+# Monsters can pass walls but not aggro (no line of sight) through them.
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+# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
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+# files) and all character moves go through geodata checks (if a mob
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+# passes a wall, pathfinding didn't find a route but we allow attack).
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+# Recommended server memory minimum 2 GB, rather 3 GB.
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+GeoData = 0
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+
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+#[True]Loads GeoData buffer's content into physical memory.
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+#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
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+ForceGeodata = True
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+
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+#============================================================#
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+# Features #
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+#============================================================#
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+
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+# Zone Setting
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+# 0 = Peace All the Time
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+# 1 = PVP During Siege for siege participants
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+# 2 = PVP All the Time
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+ZoneTown = 0
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+
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+# Activate the position recorder
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+# valid 3D points will be recorded and written to data/universe.txt on shutdown
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+ActivatePositionRecorder = False
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+
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+# Chat configuration
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+# Global Chat - ON (=region), OFF, GM, GLOBAL
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+GlobalChat = ON
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+# Trade Chat - ON (=global, might be good for small servers), OFF, GM, LIMITED (=region)
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+TradeChat = LIMITED
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+
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+# If you are experiencing problems with Warehouse or Freight transactions,
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+# feel free to disable them here. (They are both enabled by default).
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+AllowWarehouse = True
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+# Enable Warehouse Cache - if WH is not used will server clear memory used by this WH
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+WarehouseCache = False
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+# How long Warehouse should be store in Memory
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+WarehouseCacheTime = 15
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+AllowFreight = True
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+# If True player can try on weapon and armor in shop
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+# Each Item tried cost WearPrice adena
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+AllowWear = True
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+WearDelay = 5
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+WearPrice = 10
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+# =============== Test features ===============
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+AllowLottery = False
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+AllowRace = False
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+AllowWater = True
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+# Enable pet for rent(wyvern&strider) from pet managers
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+AllowRentPet = False
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+# Allow fishing disabled until all code uploaded
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+AllowFishing = True
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+#Allow boat
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+AllowBoat = True
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+#Allow cursed weapons
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+AllowCursedWeapons = True
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+#Allow Manor
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+AllowManor = True
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+#Allow WalkerNPC
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+AllowNpcWalkers = True
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+
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+
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+# Show "data/html/servnews.htm" when a character enters world.
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+ShowServerNews = False
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+
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+# Type of the Community board
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+# - Full = new Community Board ( /!\ Experimental)
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+# - Old = old Community Board
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+# - off = no community Board
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+CommunityType = old
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+BBSShowPlayerList = False
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+BBSDefault = _bbshome
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+# show level of character to others in Community Board
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+ShowLevelOnCommunityBoard = False
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+ShowStatusOnCommunityBoard = True
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+NamePageSizeOnCommunityBoard = 50
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+NamePerRowOnCommunityBoard = 5
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+
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+#============================================================#
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+# Olympiad #
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+#============================================================#
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+
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+# Olympiad Start Time in Military hours Default 6pm (18)
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+AltOlyStartTime = 18
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+
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+# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
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+AltOlyMin = 00
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+
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+# Olympiad Competition Period, Default 6 hours.
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+# (If set different, should be increment by 10mins)
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+AltOlyCPeriod = 21600000
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+
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+# Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait)
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+AltOlyBattle = 360000
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+
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+# Olympiad Battle Wait, Default 10 Minutes
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+AltOlyBWait = 600000
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+
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+# Olympiad Initial Wait Period, Default 5 minutes
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+AltOlyIWait = 300000
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+
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+# Olympiad Weekly Period, Default 1 week
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+AltOlyWPeriod = 604800000
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+
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+# Olympiad Validation Period, Default 24 Hours.
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+AltOlyVPeriod = 86400000
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+
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+#============================================================#
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+# Manor #
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+#============================================================#
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+
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+# Manor Refresh Time in Military hours Default 8pm (20)
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+AltManorRefreshTime = 20
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+
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+# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
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+AltManorRefreshMin = 00
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+
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+# Manor Next Period Approve Time in Military hours Default 6am
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+AltManorApproveTime = 6
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+
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+# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
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+AltManorApproveMin = 00
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+
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+# Manor Maintenance time, Default 6 minutes.
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+AltManorMaintenancePeriod = 360000
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+
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+# Manor Save Type. 1-Save data into db after every action; Default false
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+AltManorSaveAllActions = True
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+
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+# Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours
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+AltManorSavePeriodRate = 2
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+
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+#============================================================#
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+# Lottery #
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+#============================================================#
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+
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+# Initial Lottery prize
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+AltLotteryPrize = 50000
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+
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+# Lottery Ticket Price
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+AltLotteryTicketPrice = 2000
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+
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+# What part of jackpot amount should receive characters who pick 5 wining numbers
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+AltLottery5NumberRate = 0.6
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+
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+# What part of jackpot amount should receive characters who pick 4 wining numbers
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+AltLottery4NumberRate = 0.2
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+
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+# What part of jackpot amount should receive characters who pick 3 wining numbers
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+AltLottery3NumberRate = 0.2
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+
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+# How much adena receive characters who pick two or less of the winning number
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+AltLottery2and1NumberPrize = 200
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+
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+#============================================================#
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|
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+# Dimension Rift #
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+#============================================================#
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+
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+# Minimal party size to enter rift. Min = 2, Max = 9.
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+# If in rift party will become smaller all members will be teleported back
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+RiftMinPartySize = 5
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+
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+# Number of maximum jumps between rooms allowed, after this time party will be teleported back
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+MaxRiftJumps = 4
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+
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+# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
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+RiftSpawnDelay = 10000
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+
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|
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+# Time between automatic jumps in seconds
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+AutoJumpsDelayMin = 480
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+AutoJumpsDelayMax = 600
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+
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|
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+# Time Multiplier for stay in the boss room
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|
|
+BossRoomTimeMultiply = 1.5
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|
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+
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|
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+# Cost in dimension fragments to enter the rift, each party member must own this amount
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|
|
+RecruitCost = 18
|
|
|
+SoldierCost = 21
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|
|
+OfficerCost = 24
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|
|
+CaptainCost = 27
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|
|
+CommanderCost = 30
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|
|
+HeroCost = 33
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|
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+
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|
|
+#============================================================#
|
|
|
+# Punishment #
|
|
|
+#============================================================#
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|
|
+
|
|
|
+# Player punishment for illegal acions
|
|
|
+# 1 - broadcast warning to gms only
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|
|
+# 2 - kick player(default)
|
|
|
+# 3 - kick & ban player
|
|
|
+# 4 - jail player (define minutes of jail with param: 0 = infinite)
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|
|
+DefaultPunish = 2
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|
|
+DefaultPunishParam = 0
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|
|
+
|
|
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+# Apply default punish if player buy items for zero adena.
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|
|
+# Retail: true
|
|
|
+OnlyGMItemsFree = True
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|
|
+# Jail is a PvP zone
|
|
|
+JailIsPvp = True
|
|
|
+# Disable all chat in jail (except normal one)
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|
|
+JailDisableChat = True
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