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@@ -134,8 +134,9 @@ public final class Say2 extends L2GameClientPacket
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}
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// Even though the client can handle more characters than it's current limit allows, an overflow (critical error) happens if you pass a huge (1000+) message.
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- // April 27, 2009 - Verified on Gracia P2 & Final official client as 105
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- if (_text.length() > 105 && !activeChar.isGM())
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+ // July 11, 2011 - Verified on High Five 4 official client as 105.
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+ // Allow higher limit if player shift some item (text is longer then).
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+ if (!activeChar.isGM() && ((_text.indexOf(8) >= 0 && _text.length() > 500) || (_text.indexOf(8) < 0 && _text.length() > 105)))
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{
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activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DONT_SPAM));
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return;
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