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@@ -1,132 +0,0 @@
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-/*
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- * This program is free software: you can redistribute it and/or modify it under
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- * the terms of the GNU General Public License as published by the Free Software
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- * Foundation, either version 3 of the License, or (at your option) any later
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- * version.
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- *
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- * This program is distributed in the hope that it will be useful, but WITHOUT
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- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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- * details.
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- *
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- * You should have received a copy of the GNU General Public License along with
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- * this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-package com.l2jserver.gameserver.model.quest;
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-
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-import java.util.List;
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-import java.util.logging.Level;
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-import java.util.logging.Logger;
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-
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-import com.l2jserver.gameserver.ThreadPoolManager;
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-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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-
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-import javolution.util.FastList;
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-
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-public class QuestStateManager
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-{
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- protected static final Logger _log = Logger.getLogger(QuestStateManager.class.getName());
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-
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- // =========================================================
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- // Schedule Task
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- public class ScheduleTimerTask implements Runnable
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- {
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- public void run()
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- {
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- try
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- {
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- cleanUp();
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- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleTimerTask(), 60000);
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- }
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- catch (Exception e)
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- {
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- _log.log(Level.SEVERE, "", e);
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- }
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- }
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- }
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-
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- // =========================================================
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- // Data Field
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- private List<QuestState> _questStates = new FastList<QuestState>();
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-
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- // =========================================================
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- // Constructor
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- private QuestStateManager()
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- {
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- ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleTimerTask(), 60000);
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- }
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-
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- // =========================================================
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- // Method - Public
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- /**
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- * Add QuestState for the specified player instance
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- */
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- public void addQuestState(Quest quest, L2PcInstance player, byte state)
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- {
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- QuestState qs = getQuestState(player);
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- if (qs == null)
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- qs = new QuestState(quest, player, state);
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- }
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-
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- /**
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- * Remove all QuestState for all player instance that does not exist
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- */
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- public void cleanUp()
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- {
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- for (int i = getQuestStates().size() - 1; i >= 0; i--)
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- {
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- if (getQuestStates().get(i).getPlayer() == null)
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- {
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- removeQuestState(getQuestStates().get(i));
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- getQuestStates().remove(i);
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- }
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- }
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- }
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-
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- // =========================================================
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- // Method - Private
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- /**
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- * Remove QuestState instance
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- */
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- private void removeQuestState(QuestState qs)
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- {
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- qs = null;
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- }
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-
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- // =========================================================
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- // Property - Public
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- public static final QuestStateManager getInstance()
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- {
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- return SingletonHolder._instance;
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- }
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-
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- /**
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- * Return QuestState for specified player instance
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- */
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- public QuestState getQuestState(L2PcInstance player)
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- {
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- for (QuestState q : getQuestStates())
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- {
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- if (q.getPlayer() != null && q.getPlayer().getObjectId() == player.getObjectId())
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- return q;
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- }
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-
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- return null;
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- }
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-
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- /**
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- * Return all QuestState
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- */
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- public List<QuestState> getQuestStates()
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- {
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- if (_questStates == null)
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- _questStates = new FastList<QuestState>();
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- return _questStates;
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- }
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-
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- @SuppressWarnings("synthetic-access")
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- private static class SingletonHolder
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- {
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- protected static final QuestStateManager _instance = new QuestStateManager();
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- }
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-}
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