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@@ -36,6 +36,7 @@ public final class ChanceCondition
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public static final int EVT_HIT_BY_SKILL = 1024;
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public static final int EVT_HIT_BY_SKILL = 1024;
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public static final int EVT_HIT_BY_OFFENSIVE_SKILL = 2048;
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public static final int EVT_HIT_BY_OFFENSIVE_SKILL = 2048;
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public static final int EVT_HIT_BY_GOOD_MAGIC = 4096;
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public static final int EVT_HIT_BY_GOOD_MAGIC = 4096;
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+ public static final int EVT_EVADED_HIT = 8192;
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public static enum TriggerType
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public static enum TriggerType
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{
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{
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@@ -64,7 +65,9 @@ public final class ChanceCondition
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// An evil skill was casted on you
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// An evil skill was casted on you
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ON_HIT_BY_OFFENSIVE_SKILL(2048),
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ON_HIT_BY_OFFENSIVE_SKILL(2048),
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// A good skill was casted on you
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// A good skill was casted on you
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- ON_HIT_BY_GOOD_MAGIC(4096);
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+ ON_HIT_BY_GOOD_MAGIC(4096),
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+ // Evading melee attack
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+ ON_EVADED_HIT(8192);
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private int _mask;
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private int _mask;
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