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BETA: Added EffectRandomizeHate for switch/confusion skills. Currently the handling is quite buggy because for some reason monsters' knownlist doesnt include monsters around them o.O
In short, the effect works ok, except the part where hate can be transferred to a random mob, since MOST of the mobs dont know the mobs around them.

Nik 13 anni fa
parent
commit
7e999f39e0

+ 102 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/skills/effects/EffectRandomizeHate.java

@@ -0,0 +1,102 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.skills.effects;
+
+import java.util.Collection;
+import java.util.List;
+
+import javolution.util.FastList;
+
+import com.l2jserver.gameserver.model.L2Effect;
+import com.l2jserver.gameserver.model.actor.L2Attackable;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.skills.Env;
+import com.l2jserver.gameserver.templates.effects.EffectTemplate;
+import com.l2jserver.gameserver.templates.skills.L2EffectType;
+import com.l2jserver.util.Rnd;
+
+public class EffectRandomizeHate extends L2Effect
+{
+	public EffectRandomizeHate(Env env, EffectTemplate template)
+	{
+		super(env, template);
+	}
+	
+	/**
+	 * 
+	 * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
+	 */
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.RANDOMIZE_HATE;
+	}
+	
+	/**
+	 * 
+	 * @see com.l2jserver.gameserver.model.L2Effect#onStart()
+	 */
+	@Override
+	public boolean onStart()
+	{
+		if (getEffected() == null || getEffected() == getEffector())
+			return false;
+		
+		// Effect is for mobs only.
+		if (!(getEffected() instanceof L2Attackable))
+			return false;
+		
+		L2Attackable effectedMob = (L2Attackable) getEffected();
+		
+		List<L2Character> targetList = new FastList<L2Character>();
+		
+		// Getting the possible targets
+		
+		Collection<L2Character> chars = getEffected().getKnownList().getKnownCharacters();
+		for (L2Character cha : chars)
+		{
+			if (cha != null && (cha != effectedMob) && (cha != getEffector()))
+			{
+				// Aggro cannot be transfared to a mob of the same faction.
+				if (cha instanceof L2Attackable && ((L2Attackable) cha).getFactionId() != null && ((L2Attackable) cha).getFactionId().equals(effectedMob.getFactionId()))
+					continue;
+				
+				targetList.add(cha);
+			}
+		}
+		// if there is no target, exit function
+		if (targetList.isEmpty())
+			return true;
+		
+		// Choosing randomly a new target
+		final L2Character target = targetList.get(Rnd.get(targetList.size()));
+		
+		final int hate = effectedMob.getHating(getEffector());
+		effectedMob.stopHating(getEffector());
+		effectedMob.addDamageHate(target, 0, hate);
+		
+		return true;
+	}
+	
+	/**
+	 * 
+	 * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
+	 */
+	@Override
+	public boolean onActionTime()
+	{
+		return false;
+	}
+}

+ 1 - 0
L2J_Server_BETA/java/com/l2jserver/gameserver/templates/skills/L2EffectType.java

@@ -38,6 +38,7 @@ public enum L2EffectType
 	SLEEP,
 	HATE,
 	FAKE_DEATH,
+	RANDOMIZE_HATE,
 	CONFUSION,
 	CONFUSE_MOB_ONLY,
 	MUTE,