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@@ -181,7 +181,7 @@ public class L2Npc extends L2Character
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if (Rnd.get(100) <= getSoulShotChance())
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if (Rnd.get(100) <= getSoulShotChance())
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{
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{
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_soulshotamount = _soulshotamount - 1;
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_soulshotamount = _soulshotamount - 1;
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- Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2154, 1, 0, 0), 360000);
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+ Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2154, 1, 0, 0), 600);
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_soulshotcharged = true;
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_soulshotcharged = true;
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}
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}
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}
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}
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@@ -207,7 +207,7 @@ public class L2Npc extends L2Character
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if (Rnd.get(100) <= getSpiritShotChance())
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if (Rnd.get(100) <= getSpiritShotChance())
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{
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{
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_spiritshotamount = _spiritshotamount - 1;
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_spiritshotamount = _spiritshotamount - 1;
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- Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2061, 1, 0, 0), 360000);
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+ Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2061, 1, 0, 0), 600);
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_spiritshotcharged = true;
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_spiritshotcharged = true;
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}
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}
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}
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}
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