Browse Source

Disabling Universe.

JIV 15 years ago
parent
commit
6f697ce09a

+ 1 - 1
L2_GameServer/java/com/l2jserver/gameserver/GameServer.java

@@ -389,7 +389,7 @@ public class GameServer
 		if (Config.ALLOW_MAIL)
 			MailManager.getInstance();
 
-		Universe.getInstance();
+		//Universe.getInstance();
 		
 		if (Config.ACCEPT_GEOEDITOR_CONN)
 			GeoEditorListener.getInstance();

+ 3 - 2
L2_GameServer/java/com/l2jserver/gameserver/Shutdown.java

@@ -495,8 +495,9 @@ public class Shutdown extends Thread
 				break;
 			
 		}
-		if (Config.ACTIVATE_POSITION_RECORDER)
-			Universe.getInstance().implode(true);
+		
+		/*if (Config.ACTIVATE_POSITION_RECORDER)
+			Universe.getInstance().implode(true);*/
 		
 		// Seven Signs data is now saved along with Festival data.
 		if (!SevenSigns.getInstance().isSealValidationPeriod())

+ 2 - 3
L2_GameServer/java/com/l2jserver/gameserver/ai/L2CharacterAI.java

@@ -28,7 +28,6 @@ import java.util.List;
 
 import javolution.util.FastList;
 import com.l2jserver.Config;
-import com.l2jserver.gameserver.Universe;
 import com.l2jserver.gameserver.model.L2CharPosition;
 import com.l2jserver.gameserver.model.L2ItemInstance;
 import com.l2jserver.gameserver.model.L2Object;
@@ -808,13 +807,13 @@ public class L2CharacterAI extends AbstractAI
 		// Stop the actor movement server side AND client side by sending Server->Client packet StopMove/StopRotation (broadcast)
 		clientStopMoving(blocked_at_pos);
 		
-		if (Config.ACTIVATE_POSITION_RECORDER && Universe.getInstance().shouldLog(_accessor.getActor().getObjectId()))
+		/*if (Config.ACTIVATE_POSITION_RECORDER && Universe.getInstance().shouldLog(_accessor.getActor().getObjectId()))
 		{
 			if (!_accessor.getActor().isFlying())
 				Universe.getInstance().registerObstacle(blocked_at_pos.x, blocked_at_pos.y, blocked_at_pos.z);
 			if (_accessor.getActor() instanceof L2PcInstance)
 				((L2PcInstance) _accessor.getActor()).explore();
-		}
+		}*/
 
 		// Launch actions corresponding to the Event Think
 		onEvtThink();

+ 2 - 3
L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/ValidatePosition.java

@@ -18,7 +18,6 @@ import java.util.logging.Logger;
 
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.TaskPriority;
-import com.l2jserver.gameserver.Universe;
 import com.l2jserver.gameserver.geoeditorcon.GeoEditorListener;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
@@ -96,10 +95,10 @@ public class ValidatePosition extends L2GameClientPacket
             		&& GeoEditorListener.getInstance().getThread().isSend(activeChar))
             	GeoEditorListener.getInstance().getThread().sendGmPosition(_x,_y,(short)_z);
         
-        if (Config.ACTIVATE_POSITION_RECORDER 
+        /*if (Config.ACTIVATE_POSITION_RECORDER 
         		&& !activeChar.isFlying() 
         		&& Universe.getInstance().shouldLog(activeChar.getObjectId()))
-            Universe.getInstance().registerHeight(realX, realY, _z);
+            Universe.getInstance().registerHeight(realX, realY, _z);*/
        
         if (activeChar.isFlying() || activeChar.isInsideZone(L2Character.ZONE_WATER))
         {