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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package com.l2jserver.gameserver.skills.l2skills;
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+
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+import com.l2jserver.gameserver.datatables.NpcTable;
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+import com.l2jserver.gameserver.model.L2Object;
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+import com.l2jserver.gameserver.model.L2Skill;
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+import com.l2jserver.gameserver.model.L2Spawn;
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+import com.l2jserver.gameserver.model.actor.L2Character;
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+import com.l2jserver.gameserver.model.actor.L2Npc;
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+import com.l2jserver.gameserver.templates.StatsSet;
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+import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
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+import com.l2jserver.util.Rnd;
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+
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+public class L2SkillSpawn extends L2Skill
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+{
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+ private final int _npcId;
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+ private final int _despawnDelay;
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+ private final boolean _summonSpawn;
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+ private final boolean _randomOffset;
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+
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+ public L2SkillSpawn(StatsSet set)
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+ {
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+ super(set);
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+ _npcId = set.getInteger("npcId", 0);
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+ _despawnDelay = set.getInteger("despawnDelay", 0);
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+ _summonSpawn = set.getBool("isSummonSpawn", false);
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+ _randomOffset = set.getBool("randomOffset", true);
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+ }
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+
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+ @Override
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+ public void useSkill(L2Character caster, L2Object[] targets)
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+ {
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+ if (caster.isAlikeDead())
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+ return;
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+
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+ if (_npcId == 0)
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+ {
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+ _log.warning("NPC ID not defined for skill ID:"+this.getId());
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+ return;
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+ }
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+
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+ final L2NpcTemplate template = NpcTable.getInstance().getTemplate(_npcId);
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+ if (template == null)
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+ {
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+ _log.warning("Spawn of the nonexisting NPC ID:"+_npcId+", skill ID:"+this.getId());
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+ return;
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+ }
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+
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+ try
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+ {
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+ final L2Spawn spawn = new L2Spawn(template);
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+ spawn.setInstanceId(caster.getInstanceId());
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+ spawn.setHeading(-1);
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+
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+ if (_randomOffset)
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+ {
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+ spawn.setLocx(caster.getX() + (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20)));
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+ spawn.setLocy(caster.getY() + (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20)));
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+ }
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+ else
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+ {
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+ spawn.setLocx(caster.getX());
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+ spawn.setLocy(caster.getY());
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+ }
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+ spawn.setLocz(caster.getZ() + 20);
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+
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+ spawn.stopRespawn();
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+ L2Npc npc = spawn.spawnOne(_summonSpawn);
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+ if (_despawnDelay > 0)
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+ npc.scheduleDespawn(_despawnDelay);
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+ }
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+ catch (Exception e)
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+ {
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+ _log.warning("Exception while spawning NPC ID:"+_npcId+", skill ID:"+this.getId()+","+e);
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+ }
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+ }
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+}
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