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@@ -34,166 +34,153 @@ import com.l2jserver.gameserver.network.serverpackets.ValidateLocationInVehicle;
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*/
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public class ValidatePosition extends L2GameClientPacket
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{
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- private static Logger _log = Logger.getLogger(ValidatePosition.class.getName());
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- private static final String _C__48_VALIDATEPOSITION = "[C] 48 ValidatePosition";
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+ private static Logger _log = Logger.getLogger(ValidatePosition.class.getName());
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+ private static final String _C__48_VALIDATEPOSITION = "[C] 48 ValidatePosition";
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- /** urgent messages, execute immediately */
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- public TaskPriority getPriority() { return TaskPriority.PR_HIGH; }
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+ /** urgent messages, execute immediately */
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+ public TaskPriority getPriority() { return TaskPriority.PR_HIGH; }
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- private int _x;
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- private int _y;
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- private int _z;
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- private int _heading;
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- @SuppressWarnings("unused")
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- private int _data;
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+ private int _x;
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+ private int _y;
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+ private int _z;
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+ private int _heading;
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+ @SuppressWarnings("unused")
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+ private int _data;
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-
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- @Override
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+ @Override
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protected void readImpl()
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- {
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- _x = readD();
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- _y = readD();
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- _z = readD();
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- _heading = readD();
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- _data = readD();
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- }
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-
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- @Override
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+ {
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+ _x = readD();
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+ _y = readD();
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+ _z = readD();
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+ _heading = readD();
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+ _data = readD();
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+ }
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+
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+ @Override
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protected void runImpl()
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- {
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- L2PcInstance activeChar = getClient().getActiveChar();
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- if (activeChar == null || activeChar.isTeleporting()) return;
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-
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- int realX = activeChar.getX();
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- int realY = activeChar.getY();
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- int realZ = activeChar.getZ();
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-
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- if (_x == 0 && _y == 0)
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- {
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- if (realX != 0) // in this case this seems like a client error
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- return;
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- }
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-
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- if(activeChar.getParty() != null && activeChar.getLastPartyPositionDistance(_x, _y, _z) > 150)
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- {
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- activeChar.setLastPartyPosition(_x, _y, _z);
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- activeChar.getParty().broadcastToPartyMembers(activeChar,new PartyMemberPosition(activeChar));
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- }
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-
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- double dx = _x - realX;
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- double dy = _y - realY;
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- double dz = _z - realZ;
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- double diffSq = (dx*dx + dy*dy);
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-
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- if (Config.DEVELOPER) {
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- _log.fine("client pos: "+ _x + " "+ _y + " "+ _z +" head "+ _heading);
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- _log.fine("server pos: "+ realX + " "+realY+ " "+realZ +" head "+activeChar.getHeading());
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- }
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- if (Config.ACCEPT_GEOEDITOR_CONN)
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- if (GeoEditorListener.getInstance().getThread() != null
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- && GeoEditorListener.getInstance().getThread().isWorking()
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- && GeoEditorListener.getInstance().getThread().isSend(activeChar))
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- GeoEditorListener.getInstance().getThread().sendGmPosition(_x,_y,(short)_z);
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-
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- /*if (Config.ACTIVATE_POSITION_RECORDER
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- && !activeChar.isFlying()
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- && Universe.getInstance().shouldLog(activeChar.getObjectId()))
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- Universe.getInstance().registerHeight(realX, realY, _z);*/
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-
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- if (activeChar.isFlying() || activeChar.isInsideZone(L2Character.ZONE_WATER))
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- {
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- activeChar.setXYZ(realX, realY, _z);
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- if (diffSq > 90000) // validate packet, may also cause z bounce if close to land
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- {
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- if (activeChar.isInBoat())
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- {
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- sendPacket(new ValidateLocationInVehicle(activeChar));
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- }
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- else if (activeChar.isInAirShip())
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- {
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- sendPacket(new ExValidateLocationInAirShip(activeChar));
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- }
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- else
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- {
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- activeChar.sendPacket(new ValidateLocation(activeChar));
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- }
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- }
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- }
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- else if (diffSq < 250000) // if too large, messes observation
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- {
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- if (Config.COORD_SYNCHRONIZE == -1) // Only Z coordinate synched to server,
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- // mainly used when no geodata but can be used also with geodata
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- {
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- activeChar.setXYZ(realX,realY,_z);
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- return;
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- }
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- if (Config.COORD_SYNCHRONIZE == 1) // Trusting also client x,y coordinates (should not be used with geodata)
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- {
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- if (!activeChar.isMoving()
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- || !activeChar.validateMovementHeading(_heading)) // Heading changed on client = possible obstacle
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- {
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- // character is not moving, take coordinates from client
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- if (diffSq < 2500) // 50*50 - attack won't work fluently if even small differences are corrected
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- activeChar.setXYZ(realX, realY, _z);
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- else
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- activeChar.setXYZ(_x, _y, _z);
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- }
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- else
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- {
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- activeChar.setXYZ(realX, realY, _z);
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- }
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- activeChar.setHeading(_heading);
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- return;
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- }
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- // Sync 2 (or other),
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- // intended for geodata. Sends a validation packet to client
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- // when too far from server calculated true coordinate.
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- // Due to geodata/zone errors, some Z axis checks are made. (maybe a temporary solution)
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- // Important: this code part must work together with L2Character.updatePosition
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- if (Config.GEODATA > 0
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- && (diffSq > 10000 || Math.abs(dz) > 200))
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- {
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- //if ((_z - activeChar.getClientZ()) < 200 && Math.abs(activeChar.getLastServerPosition().getZ()-realZ) > 70)
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-
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- if (Math.abs(dz) > 200 && Math.abs(dz) < 1500 && Math.abs(_z - activeChar.getClientZ()) < 800 )
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- {
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- activeChar.setXYZ(realX, realY, _z);
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- realZ = _z;
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- }
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- else
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- {
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- if (Config.DEVELOPER)
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- _log.info(activeChar.getName() + ": Synchronizing position Server --> Client");
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- if (activeChar.isInBoat())
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- {
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- sendPacket(new ValidateLocationInVehicle(activeChar));
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- }
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- else if (activeChar.isInAirShip())
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- {
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- sendPacket(new ExValidateLocationInAirShip(activeChar));
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- }
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- else
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- {
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- activeChar.sendPacket(new ValidateLocation(activeChar));
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- }
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- }
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- }
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- }
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- activeChar.setClientX(_x);
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- activeChar.setClientY(_y);
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- activeChar.setClientZ(_z);
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- activeChar.setClientHeading(_heading); // No real need to validate heading.
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- activeChar.setLastServerPosition(realX, realY, realZ);
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- }
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-
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- /* (non-Javadoc)
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- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
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- */
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- @Override
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- public String getType()
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- {
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- return _C__48_VALIDATEPOSITION;
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- }
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+ {
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+ final L2PcInstance activeChar = getClient().getActiveChar();
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+ if (activeChar == null
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+ || activeChar.isTeleporting()
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+ || activeChar.inObserverMode())
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+ return;
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+
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+ final int realX = activeChar.getX();
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+ final int realY = activeChar.getY();
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+ int realZ = activeChar.getZ();
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+
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+ if (_x == 0 && _y == 0)
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+ {
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+ if (realX != 0) // in this case this seems like a client error
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+ return;
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+ }
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+
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+ if(activeChar.getParty() != null && activeChar.getLastPartyPositionDistance(_x, _y, _z) > 150)
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+ {
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+ activeChar.setLastPartyPosition(_x, _y, _z);
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+ activeChar.getParty().broadcastToPartyMembers(activeChar,new PartyMemberPosition(activeChar));
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+ }
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+
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+ final int dx = _x - realX;
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+ final int dy = _y - realY;
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+ final int dz = _z - realZ;
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+ double diffSq = (dx*dx + dy*dy);
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+
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+ if (Config.DEVELOPER)
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+ {
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+ _log.fine("client pos: "+ _x + " "+ _y + " "+ _z +" head "+ _heading);
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+ _log.fine("server pos: "+ realX + " "+realY+ " "+realZ +" head "+activeChar.getHeading());
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+ }
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-
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+ if (Config.ACCEPT_GEOEDITOR_CONN)
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+ if (GeoEditorListener.getInstance().getThread() != null
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+ && GeoEditorListener.getInstance().getThread().isWorking()
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+ && GeoEditorListener.getInstance().getThread().isSend(activeChar))
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+ GeoEditorListener.getInstance().getThread().sendGmPosition(_x,_y,(short)_z);
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+
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+ if (activeChar.isFlying() || activeChar.isInsideZone(L2Character.ZONE_WATER))
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+ {
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+ activeChar.setXYZ(realX, realY, _z);
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+ if (diffSq > 90000) // validate packet, may also cause z bounce if close to land
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+ {
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+ if (activeChar.isInBoat())
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+ sendPacket(new ValidateLocationInVehicle(activeChar));
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+ else if (activeChar.isInAirShip())
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+ sendPacket(new ExValidateLocationInAirShip(activeChar));
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+ else
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+ activeChar.sendPacket(new ValidateLocation(activeChar));
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+ }
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+ }
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+ else if (diffSq < 360000) // if too large, messes observation
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+ {
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+ if (Config.COORD_SYNCHRONIZE == -1) // Only Z coordinate synched to server,
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+ // mainly used when no geodata but can be used also with geodata
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+ {
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+ activeChar.setXYZ(realX,realY,_z);
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+ return;
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+ }
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+ if (Config.COORD_SYNCHRONIZE == 1) // Trusting also client x,y coordinates (should not be used with geodata)
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+ {
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+ if (!activeChar.isMoving()
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+ || !activeChar.validateMovementHeading(_heading)) // Heading changed on client = possible obstacle
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+ {
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+ // character is not moving, take coordinates from client
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+ if (diffSq < 2500) // 50*50 - attack won't work fluently if even small differences are corrected
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+ activeChar.setXYZ(realX, realY, _z);
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+ else
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+ activeChar.setXYZ(_x, _y, _z);
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+ }
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+ else
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+ activeChar.setXYZ(realX, realY, _z);
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+
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+ activeChar.setHeading(_heading);
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+ return;
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+ }
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+ // Sync 2 (or other),
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+ // intended for geodata. Sends a validation packet to client
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+ // when too far from server calculated true coordinate.
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+ // Due to geodata/zone errors, some Z axis checks are made. (maybe a temporary solution)
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+ // Important: this code part must work together with L2Character.updatePosition
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+ if (Config.GEODATA > 0 && (diffSq > 250000 || Math.abs(dz) > 200))
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+ {
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+ //if ((_z - activeChar.getClientZ()) < 200 && Math.abs(activeChar.getLastServerPosition().getZ()-realZ) > 70)
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+
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+ if (Math.abs(dz) > 200
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+ && Math.abs(dz) < 1500
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+ && Math.abs(_z - activeChar.getClientZ()) < 800 )
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+ {
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+ activeChar.setXYZ(realX, realY, _z);
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+ realZ = _z;
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+ }
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+ else
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+ {
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+ if (Config.DEVELOPER)
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+ _log.info(activeChar.getName() + ": Synchronizing position Server --> Client");
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+
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+ if (activeChar.isInBoat())
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+ sendPacket(new ValidateLocationInVehicle(activeChar));
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+ else if (activeChar.isInAirShip())
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+ sendPacket(new ExValidateLocationInAirShip(activeChar));
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+ else
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+ activeChar.sendPacket(new ValidateLocation(activeChar));
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+ }
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+ }
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+ }
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+
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+ activeChar.setClientX(_x);
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+ activeChar.setClientY(_y);
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+ activeChar.setClientZ(_z);
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+ activeChar.setClientHeading(_heading); // No real need to validate heading.
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+ activeChar.setLastServerPosition(realX, realY, realZ);
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+ }
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+
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+ /* (non-Javadoc)
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+ * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
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+ */
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+ @Override
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+ public String getType()
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+ {
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+ return _C__48_VALIDATEPOSITION;
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+ }
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}
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