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@@ -598,10 +598,10 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
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{
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L2Object OldTarget = _actor.getTarget();
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- if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HEAL)))
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+ if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HP)))
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{
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boolean useSkillSelf = true;
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- if ((sk.hasEffectType(L2EffectType.HEAL)) && (_actor.getCurrentHp() > (int) (_actor.getMaxHp() / 1.5)))
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+ if ((sk.hasEffectType(L2EffectType.HP)) && (_actor.getCurrentHp() > (int) (_actor.getMaxHp() / 1.5)))
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{
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useSkillSelf = false;
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break;
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@@ -743,10 +743,10 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
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if (((castRange * castRange) >= dist_2) && !sk.isPassive() && (_actor.getCurrentMp() >= _actor.getStat().getMpConsume2(sk)) && !_actor.isSkillDisabled(sk))
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{
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L2Object OldTarget = _actor.getTarget();
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- if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HEAL)))
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+ if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HP)))
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{
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boolean useSkillSelf = true;
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- if ((sk.hasEffectType(L2EffectType.HEAL)) && (_actor.getCurrentHp() > (int) (_actor.getMaxHp() / 1.5)))
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+ if ((sk.hasEffectType(L2EffectType.HP)) && (_actor.getCurrentHp() > (int) (_actor.getMaxHp() / 1.5)))
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{
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useSkillSelf = false;
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break;
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