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@@ -676,7 +676,7 @@ public class PcStat extends PlayableStat
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double vitality = 1.0;
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double nevits = 1.0;
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double hunting = 1.0;
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- double bonusExp = 1.0;
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+ double bonusSp = 1.0;
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// Bonus from Vitality System
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vitality = getVitalityMultiplier();
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@@ -687,8 +687,8 @@ public class PcStat extends PlayableStat
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// Bonus from Nevit's Hunting
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// TODO: Nevit's hutning bonus
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- // Bonus exp from skills
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- bonusExp = calcStat(Stats.BONUS_SP, 1.0, null, null);
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+ // Bonus sp from skills
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+ bonusSp = calcStat(Stats.BONUS_SP, 1.0, null, null);
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if (vitality > 1.0)
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bonus += (vitality - 1);
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@@ -696,19 +696,19 @@ public class PcStat extends PlayableStat
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bonus += (nevits - 1);
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if (hunting > 1.0)
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bonus += (hunting - 1);
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- if (bonusExp > 1.0)
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- bonus += (bonusExp -1);
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+ if (bonusSp > 1.0)
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+ bonus += (bonusSp -1);
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// Check for abnormal bonuses
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bonus = Math.max(bonus, 1);
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- bonus = Math.min(bonus, Config.MAX_BONUS_EXP);
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+ bonus = Math.min(bonus, Config.MAX_BONUS_SP);
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if (getActiveChar().isDebug())
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{
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getActiveChar().sendDebugMessage("Vitality Multiplier: " + vitality);
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getActiveChar().sendDebugMessage("Nevit's Multiplier: " + nevits);
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getActiveChar().sendDebugMessage("Hunting Multiplier: " + hunting);
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- getActiveChar().sendDebugMessage("Bonus Multiplier: " + bonusExp);
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+ getActiveChar().sendDebugMessage("Bonus Multiplier: " + bonusSp);
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getActiveChar().sendDebugMessage("Total Sp Multiplier: " + bonus);
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}
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