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javadoc for conditions

janiii há 15 anos atrás
pai
commit
5b3561dc0b
65 ficheiros alterados com 804 adições e 41 exclusões
  1. 55 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/Condition.java
  2. 9 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionChangeWeapon.java
  3. 11 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionForceBuff.java
  4. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionGameChance.java
  5. 15 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionGameTime.java
  6. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionInventory.java
  7. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionItemId.java
  8. 11 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionListener.java
  9. 15 5
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionLogicAnd.java
  10. 14 3
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionLogicNot.java
  11. 14 3
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionLogicOr.java
  12. 9 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionMinDistance.java
  13. 17 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerActiveEffectId.java
  14. 30 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerActiveSkillId.java
  15. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerAgathionId.java
  16. 13 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerBaseStats.java
  17. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerCharges.java
  18. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerClassIdRestriction.java
  19. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerCloakStatus.java
  20. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerCp.java
  21. 11 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerFlyMounted.java
  22. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerGrade.java
  23. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasCastle.java
  24. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasClanHall.java
  25. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasFort.java
  26. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasPet.java
  27. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHp.java
  28. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerInstanceId.java
  29. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerInvSize.java
  30. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerIsClanLeader.java
  31. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerIsHero.java
  32. 11 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerLandingZone.java
  33. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerLevel.java
  34. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerMp.java
  35. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerPkCount.java
  36. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerPledgeClass.java
  37. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerRace.java
  38. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerServitorNpcId.java
  39. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSex.java
  40. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSiegeSide.java
  41. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSouls.java
  42. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerState.java
  43. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSubclass.java
  44. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerTvTEvent.java
  45. 11 2
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerWeight.java
  46. 26 1
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSiegeZone.java
  47. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSkillStats.java
  48. 12 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSlotItemId.java
  49. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSlotItemType.java
  50. 9 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetAbnormal.java
  51. 17 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetActiveEffectId.java
  52. 17 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetActiveSkillId.java
  53. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetAggro.java
  54. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetBodyPart.java
  55. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetClassIdRestriction.java
  56. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetLevel.java
  57. 8 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetNone.java
  58. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetNpcId.java
  59. 11 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetNpcType.java
  60. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetRace.java
  61. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetRaceId.java
  62. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetUsesWeaponKind.java
  63. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionUsingItemType.java
  64. 10 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionUsingSkill.java
  65. 9 0
      L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionWithSkill.java

+ 55 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/Condition.java

@@ -17,8 +17,9 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class Condition.
  *
  *
+ * @author mkizub
  */
  */
 public abstract class Condition implements ConditionListener
 public abstract class Condition implements ConditionListener
 {
 {
@@ -28,47 +29,91 @@ public abstract class Condition implements ConditionListener
 	private boolean _addName = false;
 	private boolean _addName = false;
 	private boolean _result;
 	private boolean _result;
 
 
+	/**
+	 * Sets the message.
+	 *
+	 * @param msg the new message
+	 */
 	public final void setMessage(String msg)
 	public final void setMessage(String msg)
 	{
 	{
 		_msg = msg;
 		_msg = msg;
 	}
 	}
 
 
+	/**
+	 * Gets the message.
+	 *
+	 * @return the message
+	 */
 	public final String getMessage()
 	public final String getMessage()
 	{
 	{
 		return _msg;
 		return _msg;
 	}
 	}
 
 
+	/**
+	 * Sets the message id.
+	 *
+	 * @param msgId the new message id
+	 */
 	public final void setMessageId(int msgId)
 	public final void setMessageId(int msgId)
 	{
 	{
 		_msgId = msgId;
 		_msgId = msgId;
 	}
 	}
 
 
+	/**
+	 * Gets the message id.
+	 *
+	 * @return the message id
+	 */
 	public final int getMessageId()
 	public final int getMessageId()
 	{
 	{
 		return _msgId;
 		return _msgId;
 	}
 	}
 
 
+	/**
+	 * Adds the name.
+	 */
 	public final void addName()
 	public final void addName()
 	{
 	{
 		_addName = true;
 		_addName = true;
 	}
 	}
 
 
+	/**
+	 * Checks if is adds the name.
+	 *
+	 * @return true, if is adds the name
+	 */
 	public final boolean isAddName()
 	public final boolean isAddName()
 	{
 	{
 		return _addName;
 		return _addName;
 	}
 	}
 
 
+	/**
+	 * Sets the listener.
+	 *
+	 * @param listener the new listener
+	 */
 	void setListener(ConditionListener listener)
 	void setListener(ConditionListener listener)
 	{
 	{
 		_listener = listener;
 		_listener = listener;
 		notifyChanged();
 		notifyChanged();
 	}
 	}
 
 
+	/**
+	 * Gets the listener.
+	 *
+	 * @return the listener
+	 */
 	final ConditionListener getListener()
 	final ConditionListener getListener()
 	{
 	{
 		return _listener;
 		return _listener;
 	}
 	}
 
 
+	/**
+	 * Test.
+	 *
+	 * @param env the env
+	 * @return true, if successful
+	 */
 	public final boolean test(Env env)
 	public final boolean test(Env env)
 	{
 	{
 		boolean res = testImpl(env);
 		boolean res = testImpl(env);
@@ -80,8 +125,17 @@ public abstract class Condition implements ConditionListener
 		return res;
 		return res;
 	}
 	}
 
 
+	/**
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
+	 */
 	abstract boolean testImpl(Env env);
 	abstract boolean testImpl(Env env);
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.ConditionListener#notifyChanged()
+	 */
 	public void notifyChanged()
 	public void notifyChanged()
 	{
 	{
 		if (_listener != null)
 		if (_listener != null)

+ 9 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionChangeWeapon.java

@@ -19,6 +19,8 @@ import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.templates.item.L2Weapon;
 import com.l2jserver.gameserver.templates.item.L2Weapon;
 
 
 /**
 /**
+ * The Class ConditionChangeWeapon.
+ *
  * @author nBd
  * @author nBd
  */
  */
 public class ConditionChangeWeapon extends Condition
 public class ConditionChangeWeapon extends Condition
@@ -26,7 +28,9 @@ public class ConditionChangeWeapon extends Condition
 	private final boolean _required;
 	private final boolean _required;
 	
 	
 	/**
 	/**
-	 * 
+	 * Instantiates a new condition change weapon.
+	 *
+	 * @param required the required
 	 */
 	 */
 	public ConditionChangeWeapon(boolean required)
 	public ConditionChangeWeapon(boolean required)
 	{
 	{
@@ -34,6 +38,10 @@ public class ConditionChangeWeapon extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionForceBuff.java

@@ -19,6 +19,8 @@ import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.effects.EffectFusion;
 import com.l2jserver.gameserver.skills.effects.EffectFusion;
 
 
 /**
 /**
+ * The Class ConditionForceBuff.
+ *
  * @author kombat, Forsaiken
  * @author kombat, Forsaiken
  */
  */
 
 
@@ -29,13 +31,21 @@ public final class ConditionForceBuff extends Condition
 	
 	
 	private final byte[] _forces;
 	private final byte[] _forces;
 	
 	
+	/**
+	 * Instantiates a new condition force buff.
+	 *
+	 * @param forces the forces
+	 */
 	public ConditionForceBuff(byte[] forces)
 	public ConditionForceBuff(byte[] forces)
 	{
 	{
 		_forces = forces;
 		_forces = forces;
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionGameChance.java

@@ -18,20 +18,29 @@ import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.util.Rnd;
 import com.l2jserver.util.Rnd;
 
 
 /**
 /**
- * @author Advi
+ * The Class ConditionGameChance.
  *
  *
+ * @author Advi
  */
  */
 public class ConditionGameChance extends Condition
 public class ConditionGameChance extends Condition
 {
 {
 	private final int _chance;
 	private final int _chance;
 	
 	
+	/**
+	 * Instantiates a new condition game chance.
+	 *
+	 * @param chance the chance
+	 */
 	public ConditionGameChance(int chance)
 	public ConditionGameChance(int chance)
 	{
 	{
 		_chance = chance;
 		_chance = chance;
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 15 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionGameTime.java

@@ -18,12 +18,16 @@ import com.l2jserver.gameserver.GameTimeController;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class ConditionGameTime.
  *
  *
+ * @author mkizub
  */
  */
 public class ConditionGameTime extends Condition
 public class ConditionGameTime extends Condition
 {
 {
 	
 	
+	/**
+	 * The Enum CheckGameTime.
+	 */
 	public enum CheckGameTime
 	public enum CheckGameTime
 	{
 	{
 		NIGHT
 		NIGHT
@@ -32,6 +36,12 @@ public class ConditionGameTime extends Condition
 	private final CheckGameTime _check;
 	private final CheckGameTime _check;
 	private final boolean _required;
 	private final boolean _required;
 	
 	
+	/**
+	 * Instantiates a new condition game time.
+	 *
+	 * @param check the check
+	 * @param required the required
+	 */
 	public ConditionGameTime(CheckGameTime check, boolean required)
 	public ConditionGameTime(CheckGameTime check, boolean required)
 	{
 	{
 		_check = check;
 		_check = check;
@@ -39,7 +49,10 @@ public class ConditionGameTime extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionInventory.java

@@ -17,21 +17,30 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class ConditionInventory.
  *
  *
+ * @author mkizub
  */
  */
 public abstract class ConditionInventory extends Condition implements ConditionListener
 public abstract class ConditionInventory extends Condition implements ConditionListener
 {
 {
 	
 	
 	protected final int _slot;
 	protected final int _slot;
 	
 	
+	/**
+	 * Instantiates a new condition inventory.
+	 *
+	 * @param slot the slot
+	 */
 	public ConditionInventory(int slot)
 	public ConditionInventory(int slot)
 	{
 	{
 		_slot = slot;
 		_slot = slot;
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionItemId.java

@@ -17,21 +17,30 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class ConditionItemId.
  *
  *
+ * @author mkizub
  */
  */
 public final class ConditionItemId extends Condition
 public final class ConditionItemId extends Condition
 {
 {
 	
 	
 	private final int _itemId;
 	private final int _itemId;
 	
 	
+	/**
+	 * Instantiates a new condition item id.
+	 *
+	 * @param itemId the item id
+	 */
 	public ConditionItemId(int itemId)
 	public ConditionItemId(int itemId)
 	{
 	{
 		_itemId = itemId;
 		_itemId = itemId;
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionListener.java

@@ -15,11 +15,21 @@
 package com.l2jserver.gameserver.skills.conditions;
 package com.l2jserver.gameserver.skills.conditions;
 
 
 /**
 /**
- * @author mkizub
+ * The listener interface for receiving condition events.
+ * The class that is interested in processing a condition
+ * event implements this interface, and the object created
+ * with that class is registered with a component using the
+ * component's <code>addConditionListener<code> method. When
+ * the condition event occurs, that object's appropriate
+ * method is invoked.
  *
  *
+ * @author mkizub
  */
  */
 public interface ConditionListener
 public interface ConditionListener
 {
 {
 	
 	
+	/**
+	 * Notify changed.
+	 */
 	public void notifyChanged();
 	public void notifyChanged();
 }
 }

+ 15 - 5
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionLogicAnd.java

@@ -17,8 +17,9 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class ConditionLogicAnd.
  *
  *
+ * @author mkizub
  */
  */
 public class ConditionLogicAnd extends Condition
 public class ConditionLogicAnd extends Condition
 {
 {
@@ -26,14 +27,18 @@ public class ConditionLogicAnd extends Condition
 	private static Condition[] _emptyConditions = new Condition[0];
 	private static Condition[] _emptyConditions = new Condition[0];
 	public Condition[] conditions = _emptyConditions;
 	public Condition[] conditions = _emptyConditions;
 	
 	
+	/**
+	 * Instantiates a new condition logic and.
+	 */
 	public ConditionLogicAnd()
 	public ConditionLogicAnd()
 	{
 	{
 		super();
 		super();
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
-	 * @param condition
+	 * Adds the.
+	 *
+	 * @param condition the condition
 	 */
 	 */
 	public void add(Condition condition)
 	public void add(Condition condition)
 	{
 	{
@@ -49,7 +54,9 @@ public class ConditionLogicAnd extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Sets the listener.
+	 *
+	 * @param listener the new listener
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#setListener(com.l2jserver.gameserver.skills.conditions.ConditionListener)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#setListener(com.l2jserver.gameserver.skills.conditions.ConditionListener)
 	 */
 	 */
 	@Override
 	@Override
@@ -69,7 +76,10 @@ public class ConditionLogicAnd extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 14 - 3
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionLogicNot.java

@@ -17,14 +17,20 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class ConditionLogicNot.
  *
  *
+ * @author mkizub
  */
  */
 public class ConditionLogicNot extends Condition
 public class ConditionLogicNot extends Condition
 {
 {
 	
 	
 	private Condition _condition;
 	private Condition _condition;
 	
 	
+	/**
+	 * Instantiates a new condition logic not.
+	 *
+	 * @param condition the condition
+	 */
 	public ConditionLogicNot(Condition condition)
 	public ConditionLogicNot(Condition condition)
 	{
 	{
 		_condition = condition;
 		_condition = condition;
@@ -33,7 +39,9 @@ public class ConditionLogicNot extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Sets the listener.
+	 *
+	 * @param listener the new listener
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#setListener(com.l2jserver.gameserver.skills.conditions.ConditionListener)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#setListener(com.l2jserver.gameserver.skills.conditions.ConditionListener)
 	 */
 	 */
 	@Override
 	@Override
@@ -47,7 +55,10 @@ public class ConditionLogicNot extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 14 - 3
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionLogicOr.java

@@ -17,8 +17,9 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class ConditionLogicOr.
  *
  *
+ * @author mkizub
  */
  */
 public class ConditionLogicOr extends Condition
 public class ConditionLogicOr extends Condition
 {
 {
@@ -26,6 +27,11 @@ public class ConditionLogicOr extends Condition
 	private static Condition[] _emptyConditions = new Condition[0];
 	private static Condition[] _emptyConditions = new Condition[0];
 	public Condition[] conditions = _emptyConditions;
 	public Condition[] conditions = _emptyConditions;
 	
 	
+	/**
+	 * Adds the.
+	 *
+	 * @param condition the condition
+	 */
 	public void add(Condition condition)
 	public void add(Condition condition)
 	{
 	{
 		if (condition == null)
 		if (condition == null)
@@ -40,7 +46,9 @@ public class ConditionLogicOr extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Sets the listener.
+	 *
+	 * @param listener the new listener
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#setListener(com.l2jserver.gameserver.skills.conditions.ConditionListener)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#setListener(com.l2jserver.gameserver.skills.conditions.ConditionListener)
 	 */
 	 */
 	@Override
 	@Override
@@ -60,7 +68,10 @@ public class ConditionLogicOr extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 9 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionMinDistance.java

@@ -17,6 +17,7 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionMinDistance.
  *
  *
  * @author  Didldak
  * @author  Didldak
  */
  */
@@ -24,11 +25,19 @@ public class ConditionMinDistance extends Condition
 {
 {
 	private final int _sqDistance;
 	private final int _sqDistance;
 	
 	
+	/**
+	 * Instantiates a new condition min distance.
+	 *
+	 * @param sqDistance the sq distance
+	 */
 	public ConditionMinDistance(int sqDistance)
 	public ConditionMinDistance(int sqDistance)
 	{
 	{
 		_sqDistance = sqDistance;
 		_sqDistance = sqDistance;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env) {
 	public boolean testImpl(Env env) {
 		return env.player.getDistanceSq(env.target) >= _sqDistance;
 		return env.player.getDistanceSq(env.target) >= _sqDistance;

+ 17 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerActiveEffectId.java

@@ -17,24 +17,41 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.L2Effect;
 import com.l2jserver.gameserver.model.L2Effect;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerActiveEffectId.
+ */
 public class ConditionPlayerActiveEffectId extends Condition
 public class ConditionPlayerActiveEffectId extends Condition
 {
 {
 	
 	
 	private final int _effectId;
 	private final int _effectId;
 	private final int _effectLvl;
 	private final int _effectLvl;
 	
 	
+	/**
+	 * Instantiates a new condition player active effect id.
+	 *
+	 * @param effectId the effect id
+	 */
 	public ConditionPlayerActiveEffectId(int effectId)
 	public ConditionPlayerActiveEffectId(int effectId)
 	{
 	{
 		_effectId = effectId;
 		_effectId = effectId;
 		_effectLvl = -1;
 		_effectLvl = -1;
 	}
 	}
 	
 	
+	/**
+	 * Instantiates a new condition player active effect id.
+	 *
+	 * @param effectId the effect id
+	 * @param effectLevel the effect level
+	 */
 	public ConditionPlayerActiveEffectId(int effectId, int effectLevel)
 	public ConditionPlayerActiveEffectId(int effectId, int effectLevel)
 	{
 	{
 		_effectId = effectId;
 		_effectId = effectId;
 		_effectLvl = effectLevel;
 		_effectLvl = effectLevel;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 30 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerActiveSkillId.java

@@ -1,10 +1,25 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
 package com.l2jserver.gameserver.skills.conditions;
 package com.l2jserver.gameserver.skills.conditions;
 
 
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * 
+ * The Class ConditionPlayerActiveSkillId.
+ *
  * @author  DrHouse
  * @author  DrHouse
  */
  */
 public class ConditionPlayerActiveSkillId extends Condition
 public class ConditionPlayerActiveSkillId extends Condition
@@ -12,18 +27,32 @@ public class ConditionPlayerActiveSkillId extends Condition
 	private final int _skillId;
 	private final int _skillId;
 	private final int _skillLevel;
 	private final int _skillLevel;
     
     
+    /**
+     * Instantiates a new condition player active skill id.
+     *
+     * @param skillId the skill id
+     */
     public ConditionPlayerActiveSkillId(int skillId)
     public ConditionPlayerActiveSkillId(int skillId)
     {
     {
         _skillId = skillId;
         _skillId = skillId;
         _skillLevel = -1;
         _skillLevel = -1;
     }
     }
     
     
+    /**
+     * Instantiates a new condition player active skill id.
+     *
+     * @param skillId the skill id
+     * @param skillLevel the skill level
+     */
     public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
     public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
     {
     {
         _skillId = skillId;
         _skillId = skillId;
         _skillLevel = skillLevel;
         _skillLevel = skillLevel;
     }
     }
     
     
+    /* (non-Javadoc)
+     * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+     */
     @Override
     @Override
     public boolean testImpl(Env env)
     public boolean testImpl(Env env)
     {
     {

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerAgathionId.java

@@ -17,15 +17,26 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerAgathionId.
+ */
 public class ConditionPlayerAgathionId extends Condition
 public class ConditionPlayerAgathionId extends Condition
 {
 {
 	private final int _agathionId;
 	private final int _agathionId;
 
 
+	/**
+	 * Instantiates a new condition player agathion id.
+	 *
+	 * @param agathionId the agathion id
+	 */
 	public ConditionPlayerAgathionId(int agathionId)
 	public ConditionPlayerAgathionId(int agathionId)
 	{
 	{
 		_agathionId = agathionId;
 		_agathionId = agathionId;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 13 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerBaseStats.java

@@ -19,8 +19,9 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author mkizub
+ * The Class ConditionPlayerBaseStats.
  *
  *
+ * @author mkizub
  */
  */
 public class ConditionPlayerBaseStats extends Condition
 public class ConditionPlayerBaseStats extends Condition
 {
 {
@@ -28,6 +29,13 @@ public class ConditionPlayerBaseStats extends Condition
 	private final BaseStat _stat;
 	private final BaseStat _stat;
 	private final int _value;
 	private final int _value;
 	
 	
+	/**
+	 * Instantiates a new condition player base stats.
+	 *
+	 * @param player the player
+	 * @param stat the stat
+	 * @param value the value
+	 */
 	public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value)
 	public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value)
 	{
 	{
 		super();
 		super();
@@ -36,7 +44,10 @@ public class ConditionPlayerBaseStats extends Condition
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerCharges.java

@@ -17,16 +17,27 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerCharges.
+ */
 public class ConditionPlayerCharges extends Condition
 public class ConditionPlayerCharges extends Condition
 {
 {
 
 
 	private final int _charges;
 	private final int _charges;
 
 
+	/**
+	 * Instantiates a new condition player charges.
+	 *
+	 * @param charges the charges
+	 */
 	public ConditionPlayerCharges(int charges)
 	public ConditionPlayerCharges(int charges)
 	{
 	{
 		_charges = charges;
 		_charges = charges;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerClassIdRestriction.java

@@ -19,15 +19,26 @@ import java.util.ArrayList;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerClassIdRestriction.
+ */
 public class ConditionPlayerClassIdRestriction extends Condition
 public class ConditionPlayerClassIdRestriction extends Condition
 {
 {
 	private final ArrayList<Integer> _classIds;
 	private final ArrayList<Integer> _classIds;
 
 
+	/**
+	 * Instantiates a new condition player class id restriction.
+	 *
+	 * @param classId the class id
+	 */
 	public ConditionPlayerClassIdRestriction(ArrayList<Integer> classId)
 	public ConditionPlayerClassIdRestriction(ArrayList<Integer> classId)
 	{
 	{
 		_classIds = classId;
 		_classIds = classId;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerCloakStatus.java

@@ -17,15 +17,26 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerCloakStatus.
+ */
 public class ConditionPlayerCloakStatus extends Condition
 public class ConditionPlayerCloakStatus extends Condition
 {
 {
 	private final int _val;
 	private final int _val;
 
 
+	/**
+	 * Instantiates a new condition player cloak status.
+	 *
+	 * @param val the val
+	 */
 	public ConditionPlayerCloakStatus(int val)
 	public ConditionPlayerCloakStatus(int val)
 	{
 	{
 		_val = val;
 		_val = val;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerCp.java

@@ -16,16 +16,27 @@ package com.l2jserver.gameserver.skills.conditions;
 
 
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerCp.
+ */
 public class ConditionPlayerCp extends Condition
 public class ConditionPlayerCp extends Condition
 {
 {
 
 
 	private final int _cp;
 	private final int _cp;
 
 
+	/**
+	 * Instantiates a new condition player cp.
+	 *
+	 * @param cp the cp
+	 */
 	public ConditionPlayerCp(int cp)
 	public ConditionPlayerCp(int cp)
 	{
 	{
 		_cp = cp;
 		_cp = cp;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerFlyMounted.java

@@ -18,17 +18,27 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author kerberos
+ * The Class ConditionPlayerFlyMounted.
  *
  *
+ * @author kerberos
  */
  */
 public class ConditionPlayerFlyMounted extends Condition {
 public class ConditionPlayerFlyMounted extends Condition {
 
 
 	private boolean _val;
 	private boolean _val;
+	
+	/**
+	 * Instantiates a new condition player fly mounted.
+	 *
+	 * @param val the val
+	 */
 	public ConditionPlayerFlyMounted(boolean val)
 	public ConditionPlayerFlyMounted(boolean val)
 	{
 	{
 		_val = val;
 		_val = val;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env) {
 	public boolean testImpl(Env env) {
 		return (env.player instanceof L2PcInstance) ? ((L2PcInstance) env.player).isFlyingMounted() == _val : true;
 		return (env.player instanceof L2PcInstance) ? ((L2PcInstance) env.player).isFlyingMounted() == _val : true;

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerGrade.java

@@ -21,6 +21,8 @@ import com.l2jserver.gameserver.skills.Env;
 
 
 
 
 /**
 /**
+ * The Class ConditionPlayerGrade.
+ *
  * @author Gigiikun
  * @author Gigiikun
  */
  */
 
 
@@ -39,11 +41,19 @@ public final class ConditionPlayerGrade extends Condition
 
 
 	private final int _value;
 	private final int _value;
 
 
+	/**
+	 * Instantiates a new condition player grade.
+	 *
+	 * @param value the value
+	 */
 	public ConditionPlayerGrade(int value)
 	public ConditionPlayerGrade(int value)
 	{
 	{
 		_value = value;
 		_value = value;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasCastle.java

@@ -19,21 +19,30 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author MrPoke
+ * The Class ConditionPlayerHasCastle.
  *
  *
+ * @author MrPoke
  */
  */
 public final class ConditionPlayerHasCastle extends Condition
 public final class ConditionPlayerHasCastle extends Condition
 {
 {
 	
 	
 	private final int _castle;
 	private final int _castle;
 	
 	
+	/**
+	 * Instantiates a new condition player has castle.
+	 *
+	 * @param castle the castle
+	 */
 	public ConditionPlayerHasCastle(int castle)
 	public ConditionPlayerHasCastle(int castle)
 	{
 	{
 		_castle = castle;
 		_castle = castle;
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasClanHall.java

@@ -21,20 +21,29 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author MrPoke
+ * The Class ConditionPlayerHasClanHall.
  *
  *
+ * @author MrPoke
  */
  */
 public final class ConditionPlayerHasClanHall extends Condition
 public final class ConditionPlayerHasClanHall extends Condition
 {
 {
 	private final ArrayList<Integer> _clanHall;
 	private final ArrayList<Integer> _clanHall;
 
 
+	/**
+	 * Instantiates a new condition player has clan hall.
+	 *
+	 * @param clanHall the clan hall
+	 */
 	public ConditionPlayerHasClanHall(ArrayList<Integer> clanHall)
 	public ConditionPlayerHasClanHall(ArrayList<Integer> clanHall)
 	{
 	{
 		_clanHall = clanHall;
 		_clanHall = clanHall;
 	}
 	}
 
 
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasFort.java

@@ -19,21 +19,30 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author MrPoke
+ * The Class ConditionPlayerHasFort.
  *
  *
+ * @author MrPoke
  */
  */
 public final class ConditionPlayerHasFort extends Condition
 public final class ConditionPlayerHasFort extends Condition
 {
 {
 	
 	
 	private final int _fort;
 	private final int _fort;
 	
 	
+	/**
+	 * Instantiates a new condition player has fort.
+	 *
+	 * @param fort the fort
+	 */
 	public ConditionPlayerHasFort(int fort)
 	public ConditionPlayerHasFort(int fort)
 	{
 	{
 		_fort = fort;
 		_fort = fort;
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHasPet.java

@@ -21,10 +21,18 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerHasPet.
+ */
 public class ConditionPlayerHasPet extends Condition
 public class ConditionPlayerHasPet extends Condition
 {
 {
 	private final ArrayList<Integer> _controlItemIds;
 	private final ArrayList<Integer> _controlItemIds;
 
 
+	/**
+	 * Instantiates a new condition player has pet.
+	 *
+	 * @param itemIds the item ids
+	 */
 	public ConditionPlayerHasPet(ArrayList<Integer> itemIds)
 	public ConditionPlayerHasPet(ArrayList<Integer> itemIds)
 	{
 	{
 		if (itemIds.size() == 1 && itemIds.get(0) == 0)
 		if (itemIds.size() == 1 && itemIds.get(0) == 0)
@@ -33,6 +41,9 @@ public class ConditionPlayerHasPet extends Condition
 			_controlItemIds = itemIds;
 			_controlItemIds = itemIds;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerHp.java

@@ -17,17 +17,27 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionPlayerHp.
+ *
  * @author mr
  * @author mr
  */
  */
 public class ConditionPlayerHp extends Condition
 public class ConditionPlayerHp extends Condition
 {
 {
 	private final int _hp;
 	private final int _hp;
 	
 	
+	/**
+	 * Instantiates a new condition player hp.
+	 *
+	 * @param hp the hp
+	 */
 	public ConditionPlayerHp(int hp)
 	public ConditionPlayerHp(int hp)
 	{
 	{
 		_hp = hp;
 		_hp = hp;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerInstanceId.java

@@ -21,15 +21,26 @@ import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerInstanceId.
+ */
 public class ConditionPlayerInstanceId extends Condition
 public class ConditionPlayerInstanceId extends Condition
 {
 {
 	private final ArrayList<Integer> _instanceIds;
 	private final ArrayList<Integer> _instanceIds;
 
 
+	/**
+	 * Instantiates a new condition player instance id.
+	 *
+	 * @param instanceIds the instance ids
+	 */
 	public ConditionPlayerInstanceId(ArrayList<Integer> instanceIds)
 	public ConditionPlayerInstanceId(ArrayList<Integer> instanceIds)
 	{
 	{
 		_instanceIds = instanceIds;
 		_instanceIds = instanceIds;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerInvSize.java

@@ -20,18 +20,27 @@ import com.l2jserver.gameserver.skills.Env;
 
 
 
 
 /**
 /**
- * @author Kerberos
+ * The Class ConditionPlayerInvSize.
  *
  *
- **/
+ * @author Kerberos
+ */
 public class ConditionPlayerInvSize extends Condition {
 public class ConditionPlayerInvSize extends Condition {
 
 
 	private final int _size;
 	private final int _size;
 
 
+	/**
+	 * Instantiates a new condition player inv size.
+	 *
+	 * @param size the size
+	 */
 	public ConditionPlayerInvSize(int size)
 	public ConditionPlayerInvSize(int size)
 	{
 	{
 		_size = size;
 		_size = size;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerIsClanLeader.java

@@ -17,15 +17,26 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerIsClanLeader.
+ */
 public class ConditionPlayerIsClanLeader extends Condition
 public class ConditionPlayerIsClanLeader extends Condition
 {
 {
 	private final boolean _val;
 	private final boolean _val;
 
 
+	/**
+	 * Instantiates a new condition player is clan leader.
+	 *
+	 * @param val the val
+	 */
 	public ConditionPlayerIsClanLeader(boolean val)
 	public ConditionPlayerIsClanLeader(boolean val)
 	{
 	{
 		_val = val;
 		_val = val;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerIsHero.java

@@ -17,15 +17,26 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerIsHero.
+ */
 public class ConditionPlayerIsHero extends Condition
 public class ConditionPlayerIsHero extends Condition
 {
 {
 	private final boolean _val;
 	private final boolean _val;
 
 
+	/**
+	 * Instantiates a new condition player is hero.
+	 *
+	 * @param val the val
+	 */
 	public ConditionPlayerIsHero(boolean val)
 	public ConditionPlayerIsHero(boolean val)
 	{
 	{
 		_val = val;
 		_val = val;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerLandingZone.java

@@ -18,17 +18,27 @@ import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author kerberos
+ * The Class ConditionPlayerLandingZone.
  *
  *
+ * @author kerberos
  */
  */
 public class ConditionPlayerLandingZone extends Condition {
 public class ConditionPlayerLandingZone extends Condition {
 
 
 	private boolean _val;
 	private boolean _val;
+	
+	/**
+	 * Instantiates a new condition player landing zone.
+	 *
+	 * @param val the val
+	 */
 	public ConditionPlayerLandingZone(boolean val)
 	public ConditionPlayerLandingZone(boolean val)
 	{
 	{
 		_val = val;
 		_val = val;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env) {
 	public boolean testImpl(Env env) {
 		return env.player.isInsideZone(L2Character.ZONE_LANDING) == _val;
 		return env.player.isInsideZone(L2Character.ZONE_LANDING) == _val;

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerLevel.java

@@ -17,17 +17,27 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionPlayerLevel.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionPlayerLevel extends Condition
 public class ConditionPlayerLevel extends Condition
 {
 {
 	private final int _level;
 	private final int _level;
 	
 	
+	/**
+	 * Instantiates a new condition player level.
+	 *
+	 * @param level the level
+	 */
 	public ConditionPlayerLevel(int level)
 	public ConditionPlayerLevel(int level)
 	{
 	{
 		_level = level;
 		_level = level;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerMp.java

@@ -16,15 +16,26 @@ package com.l2jserver.gameserver.skills.conditions;
 
 
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerMp.
+ */
 public class ConditionPlayerMp extends Condition {
 public class ConditionPlayerMp extends Condition {
 
 
 	private final int _mp;
 	private final int _mp;
 
 
+	/**
+	 * Instantiates a new condition player mp.
+	 *
+	 * @param mp the mp
+	 */
 	public ConditionPlayerMp(int mp)
 	public ConditionPlayerMp(int mp)
 	{
 	{
 		_mp = mp;
 		_mp = mp;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env) {
 	public boolean testImpl(Env env) {
 		return env.player.getCurrentMp()*100/env.player.getMaxMp() <= _mp;
 		return env.player.getCurrentMp()*100/env.player.getMaxMp() <= _mp;

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerPkCount.java

@@ -17,15 +17,26 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerPkCount.
+ */
 public class ConditionPlayerPkCount extends Condition
 public class ConditionPlayerPkCount extends Condition
 {
 {
 	public final int _pk;
 	public final int _pk;
 
 
+	/**
+	 * Instantiates a new condition player pk count.
+	 *
+	 * @param pk the pk
+	 */
 	public ConditionPlayerPkCount(int pk)
 	public ConditionPlayerPkCount(int pk)
 	{
 	{
 		_pk = pk;
 		_pk = pk;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerPledgeClass.java

@@ -18,21 +18,30 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
- * @author MrPoke
+ * The Class ConditionPlayerPledgeClass.
  *
  *
+ * @author MrPoke
  */
  */
 public final class ConditionPlayerPledgeClass extends Condition
 public final class ConditionPlayerPledgeClass extends Condition
 {
 {
 	
 	
 	private final int _pledgeClass;
 	private final int _pledgeClass;
 	
 	
+	/**
+	 * Instantiates a new condition player pledge class.
+	 *
+	 * @param pledgeClass the pledge class
+	 */
 	public ConditionPlayerPledgeClass(int pledgeClass)
 	public ConditionPlayerPledgeClass(int pledgeClass)
 	{
 	{
 		_pledgeClass = pledgeClass;
 		_pledgeClass = pledgeClass;
 	}
 	}
 	
 	
 	/**
 	/**
-	 * 
+	 * Test impl.
+	 *
+	 * @param env the env
+	 * @return true, if successful
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
 	 */
 	 */
 	@Override
 	@Override

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerRace.java

@@ -19,6 +19,8 @@ import com.l2jserver.gameserver.model.base.Race;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionPlayerRace.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionPlayerRace extends Condition
 public class ConditionPlayerRace extends Condition
@@ -26,11 +28,19 @@ public class ConditionPlayerRace extends Condition
 	
 	
 	private final Race _race;
 	private final Race _race;
 	
 	
+	/**
+	 * Instantiates a new condition player race.
+	 *
+	 * @param race the race
+	 */
 	public ConditionPlayerRace(Race race)
 	public ConditionPlayerRace(Race race)
 	{
 	{
 		_race = race;
 		_race = race;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerServitorNpcId.java

@@ -19,10 +19,18 @@ import java.util.ArrayList;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerServitorNpcId.
+ */
 public class ConditionPlayerServitorNpcId extends Condition
 public class ConditionPlayerServitorNpcId extends Condition
 {
 {
 	private final ArrayList<Integer> _npcIds;
 	private final ArrayList<Integer> _npcIds;
 
 
+	/**
+	 * Instantiates a new condition player servitor npc id.
+	 *
+	 * @param npcIds the npc ids
+	 */
 	public ConditionPlayerServitorNpcId(ArrayList<Integer> npcIds)
 	public ConditionPlayerServitorNpcId(ArrayList<Integer> npcIds)
 	{
 	{
 		if (npcIds.size() == 1 && npcIds.get(0) == 0)
 		if (npcIds.size() == 1 && npcIds.get(0) == 0)
@@ -31,6 +39,9 @@ public class ConditionPlayerServitorNpcId extends Condition
 			_npcIds = npcIds;
 			_npcIds = npcIds;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSex.java

@@ -17,16 +17,27 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerSex.
+ */
 public class ConditionPlayerSex extends Condition
 public class ConditionPlayerSex extends Condition
 {
 {
 	//male 0 fmale 1
 	//male 0 fmale 1
 	private final int _sex;
 	private final int _sex;
 
 
+	/**
+	 * Instantiates a new condition player sex.
+	 *
+	 * @param sex the sex
+	 */
 	public ConditionPlayerSex(int sex)
 	public ConditionPlayerSex(int sex)
 	{
 	{
 		_sex = sex;
 		_sex = sex;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSiegeSide.java

@@ -17,16 +17,27 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerSiegeSide.
+ */
 public class ConditionPlayerSiegeSide extends Condition
 public class ConditionPlayerSiegeSide extends Condition
 {
 {
 
 
 	private final int _siegeSide;
 	private final int _siegeSide;
 
 
+	/**
+	 * Instantiates a new condition player siege side.
+	 *
+	 * @param side the side
+	 */
 	public ConditionPlayerSiegeSide(int side)
 	public ConditionPlayerSiegeSide(int side)
 	{
 	{
 		_siegeSide = side;
 		_siegeSide = side;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSouls.java

@@ -17,16 +17,27 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerSouls.
+ */
 public class ConditionPlayerSouls extends Condition
 public class ConditionPlayerSouls extends Condition
 {
 {
 
 
 	private final int _souls;
 	private final int _souls;
 
 
+	/**
+	 * Instantiates a new condition player souls.
+	 *
+	 * @param souls the souls
+	 */
 	public ConditionPlayerSouls(int souls)
 	public ConditionPlayerSouls(int souls)
 	{
 	{
 		_souls = souls;
 		_souls = souls;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerState.java

@@ -19,6 +19,8 @@ import com.l2jserver.gameserver.model.base.PlayerState;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionPlayerState.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionPlayerState extends Condition
 public class ConditionPlayerState extends Condition
@@ -27,12 +29,21 @@ public class ConditionPlayerState extends Condition
 	private final PlayerState _check;
 	private final PlayerState _check;
 	private final boolean _required;
 	private final boolean _required;
 	
 	
+	/**
+	 * Instantiates a new condition player state.
+	 *
+	 * @param check the check
+	 * @param required the required
+	 */
 	public ConditionPlayerState(PlayerState check, boolean required)
 	public ConditionPlayerState(PlayerState check, boolean required)
 	{
 	{
 		_check = check;
 		_check = check;
 		_required = required;
 		_required = required;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerSubclass.java

@@ -17,15 +17,26 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerSubclass.
+ */
 public class ConditionPlayerSubclass extends Condition
 public class ConditionPlayerSubclass extends Condition
 {
 {
 	private final boolean _val;
 	private final boolean _val;
 	
 	
+	/**
+	 * Instantiates a new condition player subclass.
+	 *
+	 * @param val the val
+	 */
 	public ConditionPlayerSubclass(boolean val)
 	public ConditionPlayerSubclass(boolean val)
 	{
 	{
 		_val = val;
 		_val = val;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env) {
 	public boolean testImpl(Env env) {
 		return (env.player instanceof L2PcInstance) ? ((L2PcInstance) env.player).isSubClassActive() == _val : true;
 		return (env.player instanceof L2PcInstance) ? ((L2PcInstance) env.player).isSubClassActive() == _val : true;

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerTvTEvent.java

@@ -18,15 +18,26 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.entity.TvTEvent;
 import com.l2jserver.gameserver.model.entity.TvTEvent;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionPlayerTvTEvent.
+ */
 public class ConditionPlayerTvTEvent extends Condition
 public class ConditionPlayerTvTEvent extends Condition
 {
 {
 	private final boolean _val;
 	private final boolean _val;
 
 
+	/**
+	 * Instantiates a new condition player tv t event.
+	 *
+	 * @param val the val
+	 */
 	public ConditionPlayerTvTEvent(boolean val)
 	public ConditionPlayerTvTEvent(boolean val)
 	{
 	{
 		_val = val;
 		_val = val;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 2
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionPlayerWeight.java

@@ -21,18 +21,27 @@ import com.l2jserver.gameserver.skills.Stats;
 
 
 
 
 /**
 /**
- * @author Kerberos
+ * The Class ConditionPlayerWeight.
  *
  *
- **/
+ * @author Kerberos
+ */
 public class ConditionPlayerWeight extends Condition {
 public class ConditionPlayerWeight extends Condition {
 
 
 	private final int _weight;
 	private final int _weight;
 
 
+	/**
+	 * Instantiates a new condition player weight.
+	 *
+	 * @param weight the weight
+	 */
 	public ConditionPlayerWeight(int weight)
 	public ConditionPlayerWeight(int weight)
 	{
 	{
 		_weight = weight;
 		_weight = weight;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 26 - 1
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSiegeZone.java

@@ -24,6 +24,8 @@ import com.l2jserver.gameserver.model.entity.Fort;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionSiegeZone.
+ *
  * @author Gigiikun
  * @author Gigiikun
  */
  */
 
 
@@ -42,8 +44,12 @@ public final class ConditionSiegeZone extends Condition
     
     
     private final int _value;
     private final int _value;
     private final boolean _self;
     private final boolean _self;
+    
     /**
     /**
-     * 
+     * Instantiates a new condition siege zone.
+     *
+     * @param value the value
+     * @param self the self
      */
      */
 
 
     public ConditionSiegeZone(int value, boolean self)
     public ConditionSiegeZone(int value, boolean self)
@@ -52,6 +58,9 @@ public final class ConditionSiegeZone extends Condition
         _self = self;
         _self = self;
     }
     }
 
 
+    /* (non-Javadoc)
+     * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+     */
     @Override
     @Override
     public boolean testImpl(Env env)
     public boolean testImpl(Env env)
     {
     {
@@ -76,6 +85,14 @@ public final class ConditionSiegeZone extends Condition
             return checkIfOk(target, fort, _value);
             return checkIfOk(target, fort, _value);
     }
     }
     
     
+    /**
+     * Check if ok.
+     *
+     * @param activeChar the active char
+     * @param castle the castle
+     * @param value the value
+     * @return true, if successful
+     */
     public static boolean checkIfOk(L2Character activeChar, Castle castle, int value)
     public static boolean checkIfOk(L2Character activeChar, Castle castle, int value)
     {
     {
         if (activeChar == null || !(activeChar instanceof L2PcInstance))
         if (activeChar == null || !(activeChar instanceof L2PcInstance))
@@ -105,6 +122,14 @@ public final class ConditionSiegeZone extends Condition
         return false;
         return false;
     }
     }
     
     
+    /**
+     * Check if ok.
+     *
+     * @param activeChar the active char
+     * @param fort the fort
+     * @param value the value
+     * @return true, if successful
+     */
     public static boolean checkIfOk(L2Character activeChar, Fort fort, int value)
     public static boolean checkIfOk(L2Character activeChar, Fort fort, int value)
     {
     {
         if (activeChar == null || !(activeChar instanceof L2PcInstance))
         if (activeChar == null || !(activeChar instanceof L2PcInstance))

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSkillStats.java

@@ -18,6 +18,8 @@ import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Stats;
 import com.l2jserver.gameserver.skills.Stats;
 
 
 /**
 /**
+ * The Class ConditionSkillStats.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionSkillStats extends Condition
 public class ConditionSkillStats extends Condition
@@ -25,12 +27,20 @@ public class ConditionSkillStats extends Condition
 	
 	
 	private final Stats _stat;
 	private final Stats _stat;
 	
 	
+	/**
+	 * Instantiates a new condition skill stats.
+	 *
+	 * @param stat the stat
+	 */
 	public ConditionSkillStats(Stats stat)
 	public ConditionSkillStats(Stats stat)
 	{
 	{
 		super();
 		super();
 		_stat = stat;
 		_stat = stat;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 12 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSlotItemId.java

@@ -20,6 +20,8 @@ import com.l2jserver.gameserver.model.itemcontainer.Inventory;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionSlotItemId.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public final class ConditionSlotItemId extends ConditionInventory
 public final class ConditionSlotItemId extends ConditionInventory
@@ -28,6 +30,13 @@ public final class ConditionSlotItemId extends ConditionInventory
 	private final int _itemId;
 	private final int _itemId;
 	private final int _enchantLevel;
 	private final int _enchantLevel;
 	
 	
+	/**
+	 * Instantiates a new condition slot item id.
+	 *
+	 * @param slot the slot
+	 * @param itemId the item id
+	 * @param enchantLevel the enchant level
+	 */
 	public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
 	public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
 	{
 	{
 		super(slot);
 		super(slot);
@@ -35,6 +44,9 @@ public final class ConditionSlotItemId extends ConditionInventory
 		_enchantLevel = enchantLevel;
 		_enchantLevel = enchantLevel;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.ConditionInventory#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionSlotItemType.java

@@ -20,6 +20,8 @@ import com.l2jserver.gameserver.model.itemcontainer.Inventory;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionSlotItemType.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public final class ConditionSlotItemType extends ConditionInventory
 public final class ConditionSlotItemType extends ConditionInventory
@@ -27,12 +29,21 @@ public final class ConditionSlotItemType extends ConditionInventory
 	
 	
 	private final int _mask;
 	private final int _mask;
 	
 	
+	/**
+	 * Instantiates a new condition slot item type.
+	 *
+	 * @param slot the slot
+	 * @param mask the mask
+	 */
 	public ConditionSlotItemType(int slot, int mask)
 	public ConditionSlotItemType(int slot, int mask)
 	{
 	{
 		super(slot);
 		super(slot);
 		_mask = mask;
 		_mask = mask;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.ConditionInventory#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 9 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetAbnormal.java

@@ -17,6 +17,7 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionTargetAbnormal.
  *
  *
  * @author  janiii
  * @author  janiii
  */
  */
@@ -24,11 +25,19 @@ public class ConditionTargetAbnormal extends Condition
 {
 {
 	private final int _abnormalId;
 	private final int _abnormalId;
 	
 	
+	/**
+	 * Instantiates a new condition target abnormal.
+	 *
+	 * @param abnormalId the abnormal id
+	 */
 	public ConditionTargetAbnormal(int abnormalId)
 	public ConditionTargetAbnormal(int abnormalId)
 	{
 	{
 		_abnormalId = abnormalId;
 		_abnormalId = abnormalId;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	boolean testImpl(Env env)
 	boolean testImpl(Env env)
 	{
 	{

+ 17 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetActiveEffectId.java

@@ -17,24 +17,41 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.L2Effect;
 import com.l2jserver.gameserver.model.L2Effect;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionTargetActiveEffectId.
+ */
 public class ConditionTargetActiveEffectId extends Condition
 public class ConditionTargetActiveEffectId extends Condition
 {
 {
     
     
     private final int _effectId;
     private final int _effectId;
     private final int _effectLvl;
     private final int _effectLvl;
     
     
+    /**
+     * Instantiates a new condition target active effect id.
+     *
+     * @param effectId the effect id
+     */
     public ConditionTargetActiveEffectId(int effectId)
     public ConditionTargetActiveEffectId(int effectId)
     {
     {
         _effectId = effectId;
         _effectId = effectId;
         _effectLvl = -1;
         _effectLvl = -1;
     }
     }
     
     
+    /**
+     * Instantiates a new condition target active effect id.
+     *
+     * @param effectId the effect id
+     * @param effectLevel the effect level
+     */
     public ConditionTargetActiveEffectId(int effectId, int effectLevel)
     public ConditionTargetActiveEffectId(int effectId, int effectLevel)
     {
     {
     	_effectId = effectId;
     	_effectId = effectId;
     	_effectLvl = effectLevel;
     	_effectLvl = effectLevel;
     }
     }
     
     
+    /* (non-Javadoc)
+     * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+     */
     @Override
     @Override
     public boolean testImpl(Env env)
     public boolean testImpl(Env env)
     {
     {

+ 17 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetActiveSkillId.java

@@ -17,24 +17,41 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.model.L2Skill;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionTargetActiveSkillId.
+ */
 public class ConditionTargetActiveSkillId extends Condition
 public class ConditionTargetActiveSkillId extends Condition
 {
 {
 	
 	
 	private final int _skillId;
 	private final int _skillId;
 	private final int _skillLevel;
 	private final int _skillLevel;
 	
 	
+	/**
+	 * Instantiates a new condition target active skill id.
+	 *
+	 * @param skillId the skill id
+	 */
 	public ConditionTargetActiveSkillId(int skillId)
 	public ConditionTargetActiveSkillId(int skillId)
 	{
 	{
 		_skillId = skillId;
 		_skillId = skillId;
 		_skillLevel = -1;
 		_skillLevel = -1;
 	}
 	}
 	
 	
+	/**
+	 * Instantiates a new condition target active skill id.
+	 *
+	 * @param skillId the skill id
+	 * @param skillLevel the skill level
+	 */
 	public ConditionTargetActiveSkillId(int skillId, int skillLevel)
 	public ConditionTargetActiveSkillId(int skillId, int skillLevel)
 	{
 	{
 		_skillId = skillId;
 		_skillId = skillId;
 		_skillLevel = skillLevel;
 		_skillLevel = skillLevel;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetAggro.java

@@ -20,6 +20,8 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionTargetAggro.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionTargetAggro extends Condition
 public class ConditionTargetAggro extends Condition
@@ -27,11 +29,19 @@ public class ConditionTargetAggro extends Condition
 	
 	
 	private final boolean _isAggro;
 	private final boolean _isAggro;
 	
 	
+	/**
+	 * Instantiates a new condition target aggro.
+	 *
+	 * @param isAggro the is aggro
+	 */
 	public ConditionTargetAggro(boolean isAggro)
 	public ConditionTargetAggro(boolean isAggro)
 	{
 	{
 		_isAggro = isAggro;
 		_isAggro = isAggro;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetBodyPart.java

@@ -20,6 +20,8 @@ import com.l2jserver.gameserver.templates.item.L2Armor;
 import com.l2jserver.gameserver.templates.item.L2Item;
 import com.l2jserver.gameserver.templates.item.L2Item;
 
 
 /**
 /**
+ * The Class ConditionTargetBodyPart.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionTargetBodyPart extends Condition
 public class ConditionTargetBodyPart extends Condition
@@ -27,11 +29,19 @@ public class ConditionTargetBodyPart extends Condition
 	
 	
 	private L2Armor _armor;
 	private L2Armor _armor;
 	
 	
+	/**
+	 * Instantiates a new condition target body part.
+	 *
+	 * @param armor the armor
+	 */
 	public ConditionTargetBodyPart(L2Armor armor)
 	public ConditionTargetBodyPart(L2Armor armor)
 	{
 	{
 		_armor = armor;
 		_armor = armor;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetClassIdRestriction.java

@@ -19,15 +19,26 @@ import java.util.ArrayList;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
+/**
+ * The Class ConditionTargetClassIdRestriction.
+ */
 public class ConditionTargetClassIdRestriction extends Condition
 public class ConditionTargetClassIdRestriction extends Condition
 {
 {
 	private final ArrayList<Integer> _classIds;
 	private final ArrayList<Integer> _classIds;
 
 
+	/**
+	 * Instantiates a new condition target class id restriction.
+	 *
+	 * @param classId the class id
+	 */
 	public ConditionTargetClassIdRestriction(ArrayList<Integer> classId)
 	public ConditionTargetClassIdRestriction(ArrayList<Integer> classId)
 	{
 	{
 		_classIds = classId;
 		_classIds = classId;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetLevel.java

@@ -17,6 +17,8 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionTargetLevel.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionTargetLevel extends Condition
 public class ConditionTargetLevel extends Condition
@@ -24,11 +26,19 @@ public class ConditionTargetLevel extends Condition
 	
 	
 	private final int _level;
 	private final int _level;
 	
 	
+	/**
+	 * Instantiates a new condition target level.
+	 *
+	 * @param level the level
+	 */
 	public ConditionTargetLevel(int level)
 	public ConditionTargetLevel(int level)
 	{
 	{
 		_level = level;
 		_level = level;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 8 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetNone.java

@@ -17,15 +17,23 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionTargetNone.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionTargetNone extends Condition
 public class ConditionTargetNone extends Condition
 {
 {
 	
 	
+	/**
+	 * Instantiates a new condition target none.
+	 */
 	public ConditionTargetNone()
 	public ConditionTargetNone()
 	{
 	{
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetNpcId.java

@@ -21,15 +21,26 @@ import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 
 
+/**
+ * The Class ConditionTargetNpcId.
+ */
 public class ConditionTargetNpcId extends Condition
 public class ConditionTargetNpcId extends Condition
 {
 {
 	private final ArrayList<Integer> _npcIds;
 	private final ArrayList<Integer> _npcIds;
 
 
+	/**
+	 * Instantiates a new condition target npc id.
+	 *
+	 * @param npcIds the npc ids
+	 */
 	public ConditionTargetNpcId(ArrayList<Integer> npcIds)
 	public ConditionTargetNpcId(ArrayList<Integer> npcIds)
 	{
 	{
 		_npcIds = npcIds;
 		_npcIds = npcIds;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 11 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetNpcType.java

@@ -17,15 +17,26 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 
 
+/**
+ * The Class ConditionTargetNpcType.
+ */
 public class ConditionTargetNpcType extends Condition {
 public class ConditionTargetNpcType extends Condition {
 
 
 	private final String[] _npcType;
 	private final String[] _npcType;
 
 
+	/**
+	 * Instantiates a new condition target npc type.
+	 *
+	 * @param type the type
+	 */
 	public ConditionTargetNpcType(String[] type)
 	public ConditionTargetNpcType(String[] type)
 	{
 	{
 		_npcType = type;
 		_npcType = type;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env) {
 	public boolean testImpl(Env env) {
 		if (env.target == null)
 		if (env.target == null)

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetRace.java

@@ -19,6 +19,8 @@ import com.l2jserver.gameserver.model.base.Race;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionTargetRace.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionTargetRace extends Condition
 public class ConditionTargetRace extends Condition
@@ -26,11 +28,19 @@ public class ConditionTargetRace extends Condition
 	
 	
 	private final Race _race;
 	private final Race _race;
 	
 	
+	/**
+	 * Instantiates a new condition target race.
+	 *
+	 * @param race the race
+	 */
 	public ConditionTargetRace(Race race)
 	public ConditionTargetRace(Race race)
 	{
 	{
 		_race = race;
 		_race = race;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetRaceId.java

@@ -21,6 +21,8 @@ import com.l2jserver.gameserver.skills.Env;
 
 
 
 
 /**
 /**
+ * The Class ConditionTargetRaceId.
+ *
  * @author nBd
  * @author nBd
  */
  */
 
 
@@ -28,11 +30,19 @@ public class ConditionTargetRaceId extends Condition
 {
 {
 	private final ArrayList<Integer> _raceIds;
 	private final ArrayList<Integer> _raceIds;
 	
 	
+	/**
+	 * Instantiates a new condition target race id.
+	 *
+	 * @param raceId the race id
+	 */
 	public ConditionTargetRaceId(ArrayList<Integer> raceId)
 	public ConditionTargetRaceId(ArrayList<Integer> raceId)
 	{
 	{
 		_raceIds = raceId;
 		_raceIds = raceId;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionTargetUsesWeaponKind.java

@@ -18,6 +18,8 @@ import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.templates.item.L2Weapon;
 import com.l2jserver.gameserver.templates.item.L2Weapon;
 
 
 /**
 /**
+ * The Class ConditionTargetUsesWeaponKind.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public class ConditionTargetUsesWeaponKind extends Condition
 public class ConditionTargetUsesWeaponKind extends Condition
@@ -25,11 +27,19 @@ public class ConditionTargetUsesWeaponKind extends Condition
 	
 	
 	private final int _weaponMask;
 	private final int _weaponMask;
 	
 	
+	/**
+	 * Instantiates a new condition target uses weapon kind.
+	 *
+	 * @param weaponMask the weapon mask
+	 */
 	public ConditionTargetUsesWeaponKind(int weaponMask)
 	public ConditionTargetUsesWeaponKind(int weaponMask)
 	{
 	{
 		_weaponMask = weaponMask;
 		_weaponMask = weaponMask;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionUsingItemType.java

@@ -22,17 +22,27 @@ import com.l2jserver.gameserver.templates.item.L2ArmorType;
 import com.l2jserver.gameserver.templates.item.L2Item;
 import com.l2jserver.gameserver.templates.item.L2Item;
 
 
 /**
 /**
+ * The Class ConditionUsingItemType.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public final class ConditionUsingItemType extends Condition
 public final class ConditionUsingItemType extends Condition
 {
 {
 	private final int _mask;
 	private final int _mask;
 	
 	
+	/**
+	 * Instantiates a new condition using item type.
+	 *
+	 * @param mask the mask
+	 */
 	public ConditionUsingItemType(int mask)
 	public ConditionUsingItemType(int mask)
 	{
 	{
 		_mask = mask;
 		_mask = mask;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 10 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionUsingSkill.java

@@ -17,17 +17,27 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionUsingSkill.
+ *
  * @author mkizub
  * @author mkizub
  */
  */
 public final class ConditionUsingSkill extends Condition
 public final class ConditionUsingSkill extends Condition
 {
 {
 	private final int _skillId;
 	private final int _skillId;
 	
 	
+	/**
+	 * Instantiates a new condition using skill.
+	 *
+	 * @param skillId the skill id
+	 */
 	public ConditionUsingSkill(int skillId)
 	public ConditionUsingSkill(int skillId)
 	{
 	{
 		_skillId = skillId;
 		_skillId = skillId;
 	}
 	}
 	
 	
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{

+ 9 - 0
L2_GameServer/java/com/l2jserver/gameserver/skills/conditions/ConditionWithSkill.java

@@ -17,6 +17,7 @@ package com.l2jserver.gameserver.skills.conditions;
 import com.l2jserver.gameserver.skills.Env;
 import com.l2jserver.gameserver.skills.Env;
 
 
 /**
 /**
+ * The Class ConditionWithSkill.
  *
  *
  * @author  Steuf
  * @author  Steuf
  */
  */
@@ -24,11 +25,19 @@ public class ConditionWithSkill extends Condition
 {
 {
 	private final boolean _skill;
 	private final boolean _skill;
 
 
+	/**
+	 * Instantiates a new condition with skill.
+	 *
+	 * @param skill the skill
+	 */
 	public ConditionWithSkill(boolean skill)
 	public ConditionWithSkill(boolean skill)
 	{
 	{
 		_skill = skill;
 		_skill = skill;
 	}
 	}
 
 
+	/* (non-Javadoc)
+	 * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
+	 */
 	@Override
 	@Override
 	public boolean testImpl(Env env)
 	public boolean testImpl(Env env)
 	{
 	{