|
@@ -7883,7 +7883,8 @@ public final class L2PcInstance extends L2PlayableInstance
|
|
|
// If a skill is currently being used, queue this one if this is not the same
|
|
|
if (isCastingNow())
|
|
|
{
|
|
|
- if ((getCastInterruptTime()+40) < GameTimeController.getGameTicks())
|
|
|
+ int interrupt = getCastInterruptTime();
|
|
|
+ if (interrupt != 0 && ((interrupt+40) < GameTimeController.getGameTicks()))
|
|
|
{
|
|
|
// temporary fix for skill use getting stuck
|
|
|
/*
|