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@@ -23,6 +23,8 @@ import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.Calendar;
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+import java.util.Collections;
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+import java.util.Iterator;
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import java.util.List;
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import java.util.concurrent.ScheduledFuture;
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import java.util.logging.Level;
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@@ -47,7 +49,6 @@ import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2SiegeClan;
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import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
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import com.l2jserver.gameserver.model.L2Spawn;
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-import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.TowerSpawn;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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@@ -314,9 +315,7 @@ public class Siege implements Siegable
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getCastle().updateClansReputation();
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removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
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- teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.TOWN); // Teleport to the second closest town
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- teleportPlayer(SiegeTeleportWhoType.DefenderNotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
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- teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
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+ teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
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_isInProgress = false; // Flag so that siege instance can be started
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updatePlayerSiegeStateFlags(true);
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saveCastleSiege(); // Save castle specific data
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@@ -503,8 +502,7 @@ public class Siege implements Siegable
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loadSiegeClan(); // Load siege clan from db
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updatePlayerSiegeStateFlags(false);
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- teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.TOWN); // Teleport to the closest town
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- // teleportPlayer(SiegeTeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
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+ teleportPlayer(SiegeTeleportWhoType.NotOwner, TeleportWhereType.TOWN); // Teleport to the closest town
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_controlTowerCount = 0;
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spawnControlTower(); // Spawn control tower
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spawnFlameTower(); // Spawn control tower
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@@ -801,36 +799,6 @@ public class Siege implements Siegable
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return players;
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}
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- /**
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- * @return list of L2PcInstance registered as defender but not owner in the zone.
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- */
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- public List<L2PcInstance> getDefendersButNotOwnersInZone()
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- {
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- List<L2PcInstance> players = new ArrayList<>();
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- L2Clan clan;
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- for (L2SiegeClan siegeclan : getDefenderClans())
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- {
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- clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
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- if (clan.getId() == getCastle().getOwnerId())
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- {
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- continue;
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- }
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- for (L2PcInstance player : clan.getOnlineMembers(0))
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- {
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- if (player == null)
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- {
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- continue;
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- }
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-
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- if (player.isInSiege())
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- {
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- players.add(player);
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- }
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- }
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- }
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- return players;
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- }
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-
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/**
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* @return list of L2PcInstance in the zone.
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*/
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@@ -1067,28 +1035,37 @@ public class Siege implements Siegable
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*/
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public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
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{
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- List<L2PcInstance> players;
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+ final List<L2PcInstance> players;
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switch (teleportWho)
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{
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case Owner:
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players = getOwnersInZone();
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break;
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+ case NotOwner:
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+ players = getPlayersInZone();
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+ final Iterator<L2PcInstance> it = players.iterator();
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+ while (it.hasNext())
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+ {
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+ final L2PcInstance player = it.next();
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+ if ((player == null) || player.inObserverMode() || ((player.getClanId() > 0) && (player.getClanId() == getCastle().getOwnerId())))
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+ {
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+ it.remove();
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+ }
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+ }
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+ break;
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case Attacker:
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players = getAttackersInZone();
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break;
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- case DefenderNotOwner:
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- players = getDefendersButNotOwnersInZone();
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- break;
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case Spectator:
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players = getSpectatorsInZone();
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break;
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default:
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- players = getPlayersInZone();
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+ players = Collections.<L2PcInstance> emptyList();
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}
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for (L2PcInstance player : players)
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{
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- if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
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+ if (player.isGM() || player.isJailed())
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{
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continue;
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}
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