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@@ -25,10 +25,6 @@ import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest;
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import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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-/**
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- * This class ...
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- * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
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- */
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public final class RequestFriendInvite extends L2GameClientPacket
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public final class RequestFriendInvite extends L2GameClientPacket
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{
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{
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private static final String _C__77_REQUESTFRIENDINVITE = "[C] 77 RequestFriendInvite";
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private static final String _C__77_REQUESTFRIENDINVITE = "[C] 77 RequestFriendInvite";
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@@ -44,8 +40,7 @@ public final class RequestFriendInvite extends L2GameClientPacket
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@Override
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@Override
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protected void runImpl()
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protected void runImpl()
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{
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{
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- final L2PcInstance activeChar = getClient().getActiveChar();
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-
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+ final L2PcInstance activeChar = getActiveChar();
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if (activeChar == null)
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if (activeChar == null)
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{
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{
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return;
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return;
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@@ -53,61 +48,60 @@ public final class RequestFriendInvite extends L2GameClientPacket
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final L2PcInstance friend = L2World.getInstance().getPlayer(_name);
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final L2PcInstance friend = L2World.getInstance().getPlayer(_name);
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- SystemMessage sm;
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- // can't use friend invite for locating invisible characters
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+ // Target is not found in the game.
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if ((friend == null) || !friend.isOnline() || friend.isInvisible())
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if ((friend == null) || !friend.isOnline() || friend.isInvisible())
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{
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{
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- // Target is not found in the game.
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activeChar.sendPacket(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
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activeChar.sendPacket(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
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return;
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return;
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}
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}
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- else if (friend == activeChar)
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+ // You cannot add yourself to your own friend list.
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+ if (friend == activeChar)
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{
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{
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- // You cannot add yourself to your own friend list.
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
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return;
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return;
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}
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}
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- else if (BlockList.isBlocked(activeChar, friend))
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+ // Target is in olympiad.
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+ if (activeChar.isInOlympiadMode() || friend.isInOlympiadMode())
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{
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{
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- sm = SystemMessage.getSystemMessage(SystemMessageId.BLOCKED_C1);
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- sm.addCharName(friend);
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- activeChar.sendPacket(sm);
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+ activeChar.sendPacket(SystemMessageId.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS);
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return;
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return;
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}
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}
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- else if (BlockList.isBlocked(friend, activeChar))
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+ // Target blocked active player.
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+ if (BlockList.isBlocked(friend, activeChar))
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{
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{
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activeChar.sendMessage("You are in target's block list.");
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activeChar.sendMessage("You are in target's block list.");
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return;
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return;
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}
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}
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- else if (activeChar.isInOlympiadMode() || friend.isInOlympiadMode())
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+ SystemMessage sm;
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+ // Target is blocked.
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+ if (BlockList.isBlocked(activeChar, friend))
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{
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{
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- activeChar.sendPacket(SystemMessageId.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS);
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+ sm = SystemMessage.getSystemMessage(SystemMessageId.BLOCKED_C1);
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+ sm.addCharName(friend);
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+ activeChar.sendPacket(sm);
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return;
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return;
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}
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}
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-
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+ // Target already in friend list.
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if (activeChar.getFriendList().contains(friend.getObjectId()))
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if (activeChar.getFriendList().contains(friend.getObjectId()))
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{
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{
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- // Player already is in your friendlist
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sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
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sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
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sm.addString(_name);
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sm.addString(_name);
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activeChar.sendPacket(sm);
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activeChar.sendPacket(sm);
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return;
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return;
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}
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}
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-
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- if (!friend.isProcessingRequest())
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- {
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- // requets to become friend
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- activeChar.onTransactionRequest(friend);
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- sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_REQUESTED_C1_TO_BE_FRIEND);
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- sm.addString(_name);
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- FriendAddRequest ajf = new FriendAddRequest(activeChar.getName());
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- friend.sendPacket(ajf);
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- }
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- else
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+ // Target is busy.
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+ if (friend.isProcessingRequest())
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{
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
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sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
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sm.addString(_name);
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sm.addString(_name);
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+ activeChar.sendPacket(sm);
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+ return;
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}
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}
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+ // Friend request sent.
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+ activeChar.onTransactionRequest(friend);
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+ friend.sendPacket(new FriendAddRequest(activeChar.getName()));
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+ sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_REQUESTED_C1_TO_BE_FRIEND);
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+ sm.addString(_name);
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activeChar.sendPacket(sm);
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activeChar.sendPacket(sm);
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}
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}
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