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@@ -31,6 +31,8 @@ import com.l2jserver.gameserver.datatables.SkillTable;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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import com.l2jserver.gameserver.instancemanager.FortManager;
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import com.l2jserver.gameserver.instancemanager.SiegeManager;
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+import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
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+import com.l2jserver.gameserver.instancemanager.TerritoryWarManager.Territory;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance.TimeStamp;
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@@ -2479,8 +2481,16 @@ public class L2Clan
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break;
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case 10:
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// Upgrade to 11
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- //TODO: Must own a territory
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- if (getReputationScore() >= Config.CLAN_LEVEL_11_COST && getMembersCount() >= Config.CLAN_LEVEL_11_REQUIREMENT)
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+ boolean hasTerritory = false;
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+ for (Territory terr : TerritoryWarManager.getInstance().getAllTerritories())
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+ {
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+ if (terr.getOwnerClan().getClanId() == getClanId())
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+ {
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+ hasTerritory = true;
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+ break;
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+ }
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+ }
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+ if (hasTerritory && getReputationScore() >= Config.CLAN_LEVEL_11_COST && getMembersCount() >= Config.CLAN_LEVEL_11_REQUIREMENT)
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{
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setReputationScore(getReputationScore() - Config.CLAN_LEVEL_11_COST, true);
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SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP);
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