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@@ -865,7 +865,10 @@ public class NpcTable
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npcAIDat.setPrimarySkillId(rset.getInt("primarySkillId"));
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npcAIDat.setMinSkillChance(rset.getInt("minSkillChance"));
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npcAIDat.setMaxSkillChance(rset.getInt("maxSkillChance"));
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+ npcAIDat.setAggro(rset.getInt("aggro"));
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npcAIDat.setCanMove(rset.getInt("canMove"));
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+ npcAIDat.setShowName(rset.getBoolean("showName"));
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+ npcAIDat.setTargetable(rset.getBoolean("targetable"));
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npcAIDat.setSoulShot(rset.getInt("soulshot"));
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npcAIDat.setSpiritShot(rset.getInt("spiritshot"));
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npcAIDat.setSoulShotChance(rset.getInt("ssChance"));
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@@ -881,9 +884,6 @@ public class NpcTable
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npcAIDat.setEnemyRange(rset.getInt("enemyRange"));
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npcAIDat.setDodge(rset.getInt("dodge"));
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npcAIDat.setAi(rset.getString("aiType"));
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- npcAIDat.setAggro(rset.getInt("aggro"));
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- npcAIDat.setShowName(rset.getBoolean("showName"));
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- npcAIDat.setTargetable(rset.getBoolean("targetable"));
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npcDat.setAIData(npcAIDat);
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cont++;
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@@ -920,7 +920,10 @@ public class NpcTable
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npcAIDat.setPrimarySkillId(rset.getInt("primarySkillId"));
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npcAIDat.setMinSkillChance(rset.getInt("minSkillChance"));
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npcAIDat.setMaxSkillChance(rset.getInt("maxSkillChance"));
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+ npcAIDat.setAggro(rset.getInt("aggro"));
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npcAIDat.setCanMove(rset.getInt("canMove"));
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+ npcAIDat.setShowName(rset.getBoolean("showName"));
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+ npcAIDat.setTargetable(rset.getBoolean("targetable"));
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npcAIDat.setSoulShot(rset.getInt("soulshot"));
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npcAIDat.setSpiritShot(rset.getInt("spiritshot"));
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npcAIDat.setSoulShotChance(rset.getInt("ssChance"));
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