@@ -5152,7 +5152,6 @@ public abstract class L2Character extends L2Object
if (reflectPercent > 0)
{
reflectedDamage = (int)(reflectPercent / 100. * damage);
- damage -= reflectedDamage;
if(reflectedDamage > target.getMaxHp()) // to prevent extreme damage when hitting a low lvl char...
reflectedDamage = target.getMaxHp();