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@@ -94,7 +94,6 @@ import com.l2jserver.gameserver.model.items.type.L2WeaponType;
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import com.l2jserver.gameserver.model.options.OptionsSkillHolder;
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import com.l2jserver.gameserver.model.options.OptionsSkillType;
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import com.l2jserver.gameserver.model.quest.Quest;
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-import com.l2jserver.gameserver.model.skills.AbnormalType;
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import com.l2jserver.gameserver.model.skills.L2Skill;
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import com.l2jserver.gameserver.model.skills.L2SkillType;
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import com.l2jserver.gameserver.model.skills.funcs.Func;
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@@ -3178,15 +3177,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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updateAbnormalEffect();
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}
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- /**
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- * Active the abnormal effect Confused flag, notify the L2Character AI and send Server->Client UserInfo/CharInfo packet.
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- */
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- public final void startConfused()
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- {
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- getAI().notifyEvent(CtrlEvent.EVT_CONFUSED);
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- updateAbnormalEffect();
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- }
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-
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/**
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* Active the abnormal effect Fake Death flag, notify the L2Character AI and send Server->Client UserInfo/CharInfo packet.
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*/
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@@ -3206,58 +3196,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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broadcastPacket(new ChangeWaitType(this, ChangeWaitType.WT_START_FAKEDEATH));
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}
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- /**
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- * Active the abnormal effect Fear flag, notify the L2Character AI and send Server->Client UserInfo/CharInfo packet.
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- */
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- public final void startFear()
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- {
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- getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
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- updateAbnormalEffect();
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- }
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-
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- /**
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- * Active the abnormal effect Muted flag, notify the L2Character AI and send Server->Client UserInfo/CharInfo packet.
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- */
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- public final void startMuted()
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- {
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- /* Aborts any casts if muted */
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- abortCast();
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- getAI().notifyEvent(CtrlEvent.EVT_MUTED);
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- updateAbnormalEffect();
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- }
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-
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- /**
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- * Active the abnormal effect Psychical_Muted flag, notify the L2Character AI and send Server->Client UserInfo/CharInfo packet.
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- */
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- public final void startPsychicalMuted()
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- {
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- getAI().notifyEvent(CtrlEvent.EVT_MUTED);
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- updateAbnormalEffect();
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- }
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-
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- /**
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- * Active the abnormal effect Root flag, notify the L2Character AI and send Server->Client UserInfo/CharInfo packet.
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- */
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- public final void startRooted()
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- {
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- stopMove(null);
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- getAI().notifyEvent(CtrlEvent.EVT_ROOTED);
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- updateAbnormalEffect();
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- }
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-
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- /**
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- * Active the abnormal effect Sleep flag, notify the L2Character AI and send Server->Client UserInfo/CharInfo packet.
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- */
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- public final void startSleeping()
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- {
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- /* Aborts any attacks/casts if asleep */
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- abortAttack();
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- abortCast();
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- stopMove(null);
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- getAI().notifyEvent(CtrlEvent.EVT_SLEEPING);
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- updateAbnormalEffect();
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- }
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-
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/**
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* Launch a Stun Abnormal Effect on the L2Character.<br>
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* <B><U>Actions</U>:</B>
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@@ -3411,114 +3349,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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getActingPlayer().setRecentFakeDeath(true);
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}
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- ChangeWaitType revive = new ChangeWaitType(this, ChangeWaitType.WT_STOP_FAKEDEATH);
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- broadcastPacket(revive);
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+ broadcastPacket(new ChangeWaitType(this, ChangeWaitType.WT_STOP_FAKEDEATH));
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// TODO: Temp hack: players see FD on ppl that are moving: Teleport to someone who uses FD - if he gets up he will fall down again for that client -
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// even tho he is actually standing... Probably bad info in CharInfo packet?
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broadcastPacket(new Revive(this));
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}
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- /**
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- * Stop a specified/all Fear abnormal L2Effect.<br>
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- * <B><U>Actions</U>:</B>
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- * <ul>
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- * <li>Delete a specified/all (if effect=null) Fear abnormal L2Effect from L2Character and update client magic icon</li>
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- * <li>Set the abnormal effect flag _affraid to False</li>
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- * <li>Notify the L2Character AI</li>
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- * <li>Send Server->Client UserInfo/CharInfo packet</li>
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- * </ul>
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- * @param removeEffects
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- */
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- public final void stopFear(boolean removeEffects)
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- {
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- if (removeEffects)
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- {
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- stopEffects(L2EffectType.FEAR);
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- }
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- updateAbnormalEffect();
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- }
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-
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- /**
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- * Stop a specified/all Muted abnormal L2Effect.<br>
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- * <B><U>Actions</U>:</B>
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- * <ul>
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- * <li>Delete a specified/all (if effect=null) Muted abnormal L2Effect from L2Character and update client magic icon</li>
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- * <li>Set the abnormal effect flag _muted to False</li>
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- * <li>Notify the L2Character AI</li>
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- * <li>Send Server->Client UserInfo/CharInfo packet</li>
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- * </ul>
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- * @param removeEffects
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- */
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- public final void stopMuted(boolean removeEffects)
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- {
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- if (removeEffects)
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- {
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- stopEffects(L2EffectType.MUTE);
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- }
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-
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- updateAbnormalEffect();
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- }
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-
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- public final void stopPsychicalMuted(boolean removeEffects)
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- {
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- if (removeEffects)
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- {
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- stopEffects(L2EffectType.PHYSICAL_MUTE);
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- }
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-
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- updateAbnormalEffect();
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- }
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-
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- /**
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- * Stop a specified/all Root abnormal L2Effect.<br>
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- * <B><U>Actions</U>:</B>
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- * <ul>
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- * <li>Delete a specified/all (if effect=null) Root abnormal L2Effect from L2Character and update client magic icon</li>
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- * <li>Set the abnormal effect flag _rooted to False</li>
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- * <li>Notify the L2Character AI</li>
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- * <li>Send Server->Client UserInfo/CharInfo packet</li>
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- * </ul>
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- * @param removeEffects
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- */
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- public final void stopRooting(boolean removeEffects)
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- {
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- if (removeEffects)
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- {
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- stopEffects(L2EffectType.ROOT);
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- }
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-
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- if (!isPlayer())
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- {
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- getAI().notifyEvent(CtrlEvent.EVT_THINK);
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- }
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- updateAbnormalEffect();
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- }
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-
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- /**
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- * Stop a specified/all Sleep abnormal L2Effect.<br>
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- * <B><U>Actions</U>:</B>
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- * <ul>
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- * <li>Delete a specified/all (if effect=null) Sleep abnormal L2Effect from L2Character and update client magic icon</li>
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- * <li>Set the abnormal effect flag _sleeping to False</li>
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- * <li>Notify the L2Character AI</li>
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- * <li>Send Server->Client UserInfo/CharInfo packet</li>
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- * </ul>
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- * @param removeEffects
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- */
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- public final void stopSleeping(boolean removeEffects)
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- {
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- if (removeEffects)
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- {
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- stopEffects(L2EffectType.SLEEP);
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- }
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-
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- if (!isPlayer())
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- {
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- getAI().notifyEvent(CtrlEvent.EVT_THINK);
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- }
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- updateAbnormalEffect();
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- }
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-
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/**
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* Stop a specified/all Stun abnormal L2Effect.<br>
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* <B><U>Actions</U>:</B>
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@@ -3711,33 +3547,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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return _effectList.getFirstPassiveEffect(type);
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}
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- /**
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- * Add abnormal types to the blocked buff slot set.
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- * @param blockedBuffSlots the blocked buff slot set to add
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- */
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- public final void addBlockedBuffSlots(Set<AbnormalType> blockedBuffSlots)
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- {
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- _effectList.addBlockedBuffSlots(blockedBuffSlots);
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- }
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-
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- /**
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- * Remove abnormal types from the blocked buff slot set.
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- * @param blockedBuffSlots the blocked buff slot set to remove
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- */
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- public final void removeBlockedBuffSlots(Set<AbnormalType> blockedBuffSlots)
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- {
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- _effectList.removeBlockedBuffSlots(blockedBuffSlots);
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- }
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-
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- /**
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- * Get all the blocked abnormal types for this character.
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- * @return the current blocked buff slots set
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- */
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- public final Set<AbnormalType> getAllBlockedBuffSlots()
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- {
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- return _effectList.getAllBlockedBuffSlots();
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- }
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-
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// TODO: NEED TO ORGANIZE AND MOVE TO PROPER PLACE
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/** This class permit to the L2Character AI to obtain informations and uses L2Character method */
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public class AIAccessor
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