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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package net.sf.l2j.gameserver.model.zone.type;
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+
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+import net.sf.l2j.gameserver.model.actor.L2Character;
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+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
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+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
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+
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+/**
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+ * Zone where 'Build Headquarters' is not allowed.
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+ *
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+ * @author Gnat
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+ */
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+public class L2NoHqZone extends L2ZoneType
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+{
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+ public L2NoHqZone(final int id)
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+ {
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+ super(id);
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+ }
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+
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+ @Override
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+ protected void onEnter(final L2Character character)
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+ {
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+ if (character instanceof L2PcInstance)
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+ character.setInsideZone(L2Character.ZONE_NOHQ, true);
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+ }
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+
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+ @Override
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+ protected void onExit(final L2Character character)
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+ {
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+ if (character instanceof L2PcInstance)
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+ character.setInsideZone(L2Character.ZONE_NOHQ, false);
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+ }
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+
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+ @Override
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+ public void onDieInside(final L2Character character)
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+ {
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+ }
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+
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+ @Override
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+ public void onReviveInside(final L2Character character)
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+ {
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+ }
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+}
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