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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package com.l2jserver.gameserver.skills;
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+
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+import java.io.File;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+
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+import javax.xml.parsers.DocumentBuilderFactory;
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+
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+import org.w3c.dom.Document;
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+import org.w3c.dom.Node;
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+
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+import com.l2jserver.Config;
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+import com.l2jserver.gameserver.GameTimeController;
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+import com.l2jserver.gameserver.model.actor.L2Character;
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+
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+/**
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+ *
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+ * @author Nik
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+ *
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+ */
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+public class hitConditionBonus
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+{
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+ protected static final Logger _log = Logger.getLogger(hitConditionBonus.class.getName());
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+
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+ private static int frontBonus = 0;
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+ private static int sideBonus = 0;
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+ private static int backBonus = 0;
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+ private static int highBonus = 0;
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+ private static int lowBonus = 0;
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+ private static int darkBonus = 0;
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+ //private static int rainBonus = 0;
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+
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+ protected static double getConditionBonus(L2Character attacker, L2Character target)
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+ {
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+ int mod = 100;
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+ // Get high or low bonus
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+ if (attacker.getZ() - target.getZ() > 50)
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+ mod += hitConditionBonus.highBonus;
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+ else if (attacker.getZ() - target.getZ() < -50)
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+ mod += hitConditionBonus.lowBonus;
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+
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+ // Get weather bonus
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+ if (GameTimeController.getInstance().isNowNight())
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+ mod += hitConditionBonus.darkBonus;
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+ //else if () No rain support yet.
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+ //chance += hitConditionBonus.rainBonus;
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+
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+ // Get side bonus
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+ if(attacker.isBehindTarget())
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+ mod += hitConditionBonus.backBonus;
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+ else if(attacker.isInFrontOfTarget())
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+ mod += hitConditionBonus.frontBonus;
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+ else
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+ mod += hitConditionBonus.sideBonus;
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+
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+ // If (mod / 10) is less than 0, return 0, because we cant lower more than 100%.
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+ return Math.max(mod / 100, 0);
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+ }
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+
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+ static
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+ {
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+ final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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+ factory.setValidating(false);
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+ factory.setIgnoringComments(true);
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+ final File file = new File(Config.DATAPACK_ROOT, "data/stats/hitConditionBonus.xml");
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+ Document doc = null;
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+
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+ if (file.exists())
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+ {
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+ try
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+ {
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+ doc = factory.newDocumentBuilder().parse(file);
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+ }
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+ catch (Exception e)
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+ {
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+ _log.log(Level.WARNING, "[hitConditionBonus] Could not parse file: " + e.getMessage(), e);
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+ }
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+
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+ String name;
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+ int bonus = 0;
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+ for (Node list = doc.getFirstChild(); list != null; list = list.getNextSibling())
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+ {
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+ if ("hitConditionBonus".equalsIgnoreCase(list.getNodeName()) || "list".equalsIgnoreCase(list.getNodeName()))
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+ {
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+ for (Node cond = list.getFirstChild(); cond != null; cond = cond.getNextSibling())
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+ {
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+ name = cond.getNodeName();
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+ try
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+ {
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+ bonus = Integer.parseInt(cond.getAttributes().getNamedItem("val").getNodeValue());
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+ }
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+ catch (Exception e)
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+ {
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+ _log.log(Level.WARNING, "[hitConditionBonus] Could not parse condition: " + e.getMessage(), e);
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+ }
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+ finally
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+ {
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+ if ("front".equals(name))
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+ frontBonus = bonus;
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+ else if ("side".equals(name))
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+ sideBonus = bonus;
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+ else if ("back".equals(name))
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+ backBonus = bonus;
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+ else if ("high".equals(name))
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+ highBonus = bonus;
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+ else if ("low".equals(name))
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+ lowBonus = bonus;
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+ else if ("dark".equals(name))
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+ darkBonus = bonus;
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+ //else if ("rain".equals(name))
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+ //rainBonus = bonus;
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+ }
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+
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+ }
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+ }
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+ }
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+ }
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+ else
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+ {
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+ throw new Error("[hitConditionBonus] File not found: "+file.getName());
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+ }
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+ }
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+}
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