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@@ -1,86 +0,0 @@
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-/*
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- * Copyright (C) 2004-2013 L2J Server
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- *
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- * This file is part of L2J Server.
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- *
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- * L2J Server is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 3 of the License, or
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- * (at your option) any later version.
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- *
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- * L2J Server is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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- * General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-package com.l2jserver.gameserver.model.skills.l2skills;
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-
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-import com.l2jserver.gameserver.datatables.SkillTable;
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-import com.l2jserver.gameserver.model.L2Object;
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-import com.l2jserver.gameserver.model.StatsSet;
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-import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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-import com.l2jserver.gameserver.model.skills.L2Skill;
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-
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-public class L2SkillLearnSkill extends L2Skill
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-{
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- private final int[] _learnSkillId;
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- private final int[] _learnSkillLvl;
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-
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- public L2SkillLearnSkill(StatsSet set)
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- {
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- super(set);
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-
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- String[] ar = set.getString("learnSkillId", "0").split(",");
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- int[] ar2 = new int[ar.length];
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-
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- for (int i = 0; i < ar.length; i++)
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- {
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- ar2[i] = Integer.parseInt(ar[i]);
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- }
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-
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- _learnSkillId = ar2;
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-
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- ar = set.getString("learnSkillLvl", "1").split(",");
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- ar2 = new int[_learnSkillId.length];
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-
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- for (int i = 0; i < _learnSkillId.length; i++)
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- {
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- ar2[i] = 1;
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- }
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-
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- for (int i = 0; i < ar.length; i++)
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- {
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- ar2[i] = Integer.parseInt(ar[i]);
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- }
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-
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- _learnSkillLvl = ar2;
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- }
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-
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- @Override
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- public void useSkill(L2Character activeChar, L2Object[] targets)
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- {
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- if (!activeChar.isPlayer())
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- {
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- return;
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- }
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-
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- final L2PcInstance player = activeChar.getActingPlayer();
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- L2Skill newSkill;
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-
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- for (int i = 0; i < _learnSkillId.length; i++)
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- {
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- if ((player.getSkillLevel(_learnSkillId[i]) < _learnSkillLvl[i]) && (_learnSkillId[i] != 0))
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- {
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- newSkill = SkillTable.getInstance().getInfo(_learnSkillId[i], _learnSkillLvl[i]);
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- if (newSkill != null)
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- {
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- player.addSkill(newSkill, true);
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- }
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- }
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- }
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- }
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-}
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