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Fixed delevel = false on player death.

Reported by: Dim
Fixed by: George Spatacean
Adry85 пре 7 година
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22025e109a

+ 1 - 1
src/main/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

@@ -5254,7 +5254,7 @@ public final class L2PcInstance extends L2Playable
 						}
 					}
 					// If player is Lucky shouldn't get penalized.
-					if (!isLucky() && (insideSiegeZone || !insidePvpZone))
+					if (Config.ALT_GAME_DELEVEL && !isLucky() && (insideSiegeZone || !insidePvpZone))
 					{
 						calculateDeathExpPenalty(killer, isAtWarWith(pk));
 					}