瀏覽代碼

effect for recovery scrolls, thx kerb

janiii 16 年之前
父節點
當前提交
1f22e534fd
共有 1 個文件被更改,包括 78 次插入0 次删除
  1. 78 0
      L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRecovery.java

+ 78 - 0
L2_GameServer/java/net/sf/l2j/gameserver/skills/effects/EffectRecovery.java

@@ -0,0 +1,78 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.skills.effects;
+
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.templates.effects.EffectTemplate;
+import net.sf.l2j.gameserver.templates.skills.L2EffectType;
+
+/**
+ * @author Kerberos
+ * 
+ */
+public class EffectRecovery extends L2Effect
+{
+	
+	public EffectRecovery(Env env, EffectTemplate template)
+	{
+		super(env, template);
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
+	 */
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.BUFF;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
+	 */
+	@Override
+	public boolean onStart()
+	{
+		if (getEffected() instanceof L2PcInstance)
+		{
+			((L2PcInstance) getEffected()).reduceDeathPenaltyBuffLevel();
+			return true;
+		}
+		return false;
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
+	 */
+	@Override
+	public void onExit()
+	{
+	}
+	
+	/**
+	 * 
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
+	 */
+	@Override
+	public boolean onActionTime()
+	{
+		return false;
+	}
+}