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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package com.l2jserver.gameserver.skills.effects;
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+
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+import com.l2jserver.gameserver.model.L2Effect;
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+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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+import com.l2jserver.gameserver.skills.Env;
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+import com.l2jserver.gameserver.templates.effects.EffectTemplate;
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+import com.l2jserver.gameserver.templates.skills.L2EffectType;
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+
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+/**
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+ *
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+ * @author DS
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+ *
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+ * Effect will generate charges for L2PcInstance targets
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+ * Number of charges in "value", maximum number in "count" effect variables
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+ *
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+ */
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+public class EffectIncreaseCharges extends L2Effect
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+{
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+ public EffectIncreaseCharges(Env env, EffectTemplate template)
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+ {
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+ super(env, template);
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+ }
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+
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+ /**
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+ *
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+ * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
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+ */
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+ @Override
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+ public L2EffectType getEffectType()
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+ {
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+ return L2EffectType.INCREASE_CHARGES;
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+ }
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+
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+ /**
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+ *
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+ * @see com.l2jserver.gameserver.model.L2Effect#onStart()
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+ */
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+ @Override
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+ public boolean onStart()
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+ {
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+ if (getEffected() == null)
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+ return false;
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+
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+ if (!(getEffected() instanceof L2PcInstance))
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+ return false;
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+
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+ ((L2PcInstance)getEffected()).increaseCharges((int)calc(), getCount());
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+ return true;
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+ }
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+
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+ /**
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+ *
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+ * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
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+ */
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+ @Override
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+ public boolean onActionTime()
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+ {
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+ return false; // abort effect even if count > 1
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+ }
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+}
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