|
@@ -1314,9 +1314,6 @@ public final class Formulas
|
|
|
damage += skillpower;
|
|
|
}
|
|
|
}
|
|
|
- // In C5 summons make 10 % less dmg in PvP.
|
|
|
- if(attacker instanceof L2Summon && target instanceof L2PcInstance)
|
|
|
- damage *= 0.9;
|
|
|
|
|
|
// defence modifier depending of the attacker weapon
|
|
|
L2Weapon weapon = attacker.getActiveWeaponItem();
|
|
@@ -1363,9 +1360,6 @@ public final class Formulas
|
|
|
}
|
|
|
|
|
|
|
|
|
- if (crit)
|
|
|
- damage += attacker.getCriticalDmg(target, damage) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill != null ? skill : null) + attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill);
|
|
|
-
|
|
|
/*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
|
|
|
{
|
|
|
defence += target.getShldDef();
|
|
@@ -1385,7 +1379,20 @@ public final class Formulas
|
|
|
*/
|
|
|
// else {
|
|
|
//if (skill == null)
|
|
|
- damage = 70 * damage / defence;
|
|
|
+
|
|
|
+ if (crit)
|
|
|
+ {
|
|
|
+ //Finally retail like formula
|
|
|
+ damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
|
|
|
+ //Crit dmg add is almost useless in normal hits...
|
|
|
+ damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ damage = 70 * damage / defence;
|
|
|
+
|
|
|
+ // In C5 summons make 10 % less dmg in PvP.
|
|
|
+ if (attacker instanceof L2Summon && target instanceof L2PcInstance)
|
|
|
+ damage *= 0.9;
|
|
|
|
|
|
if (stat != null)
|
|
|
{
|