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New configuration parameter AltOlyRegistrationDisplayNumber used for displaying number of registered participants.
Default value: 100 (messages will be retail like, "Fewer than 100" and "More than 100").
For small servers you can set it to any value.
If set to 0 - number of the registered participants will be displayed, not text phrase (old style).

_DS_ il y a 16 ans
Parent
commit
11ee4d2d99

+ 5 - 0
L2_GameServer/java/config/General.properties

@@ -453,6 +453,11 @@ AltOlyClassedParticipants = 5
 # Default: 9
 AltOlyNonClassedParticipants = 9
 
+# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
+# 0 for displaying digits instead of text phrase (old style).
+# Default: 100
+AltOlyRegistrationDisplayNumber = 100
+
 # Olympiad battle winner reward for class and non-class games.
 # Default: 13722
 AltOlyBattleRewItem = 13722

+ 2 - 0
L2_GameServer/java/net/sf/l2j/Config.java

@@ -447,6 +447,7 @@ public final class Config
 	public static long ALT_OLY_VPERIOD;
 	public static int ALT_OLY_CLASSED;
 	public static int ALT_OLY_NONCLASSED;
+	public static int ALT_OLY_REG_DISPLAY;
 	public static int ALT_OLY_BATTLE_REWARD_ITEM;
 	public static int ALT_OLY_CLASSED_RITEM_C;
 	public static int ALT_OLY_NONCLASSED_RITEM_C;
@@ -1438,6 +1439,7 @@ public final class Config
 					ALT_OLY_VPERIOD = Long.parseLong(General.getProperty("AltOlyVPeriod","86400000"));
 					ALT_OLY_CLASSED = Integer.parseInt(General.getProperty("AltOlyClassedParticipants","5"));
 					ALT_OLY_NONCLASSED = Integer.parseInt(General.getProperty("AltOlyNonClassedParticipants","9"));
+					ALT_OLY_REG_DISPLAY = Integer.parseInt(General.getProperty("AltOlyRegistrationDisplayNumber","100"));
 					ALT_OLY_BATTLE_REWARD_ITEM = Integer.parseInt(General.getProperty("AltOlyBattleRewItem","6651"));
 					ALT_OLY_CLASSED_RITEM_C = Integer.parseInt(General.getProperty("AltOlyClassedRewItemCount","50"));
 					ALT_OLY_NONCLASSED_RITEM_C = Integer.parseInt(General.getProperty("AltOlyNonClassedRewItemCount","30"));

+ 14 - 3
L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2OlympiadManagerInstance.java

@@ -43,6 +43,8 @@ public class L2OlympiadManagerInstance extends L2NpcInstance
 	private static Logger _logOlymp = Logger.getLogger(L2OlympiadManagerInstance.class.getName());
 
 	private static final int GATE_PASS = Config.ALT_OLY_COMP_RITEM;
+	private static final String FEWER_THAN = "Fewer than" + String.valueOf(Config.ALT_OLY_REG_DISPLAY);
+	private static final String MORE_THAN = "More than" + String.valueOf(Config.ALT_OLY_REG_DISPLAY);
 
 	public L2OlympiadManagerInstance (int objectId, L2NpcTemplate template)
 	{
@@ -84,9 +86,18 @@ public class L2OlympiadManagerInstance extends L2NpcInstance
 						nonClassed = array[1];
 					}
 					html.setFile(Olympiad.OLYMPIAD_HTML_PATH + "noble_registered.htm");
-					html.replace("%listClassed%", String.valueOf(classed < 100 ? "Fewer than 100" : "More than 100"));
-					html.replace("%listNonClassedTeam%", String.valueOf("Fewer than 100"));
-					html.replace("%listNonClassed%", String.valueOf(nonClassed < 100 ? "Fewer than 100" : "More than 100"));
+					if (Config.ALT_OLY_REG_DISPLAY > 0)
+					{
+						html.replace("%listClassed%", classed < Config.ALT_OLY_REG_DISPLAY ? FEWER_THAN : MORE_THAN);
+						html.replace("%listNonClassedTeam%", FEWER_THAN);
+						html.replace("%listNonClassed%", nonClassed < Config.ALT_OLY_REG_DISPLAY ? FEWER_THAN : MORE_THAN);
+					}
+					else
+					{
+						html.replace("%listClassed%", String.valueOf(classed));
+						html.replace("%listNonClassedTeam%", "0");
+						html.replace("%listNonClassed%", String.valueOf(nonClassed));
+					}
 					html.replace("%objectId%", String.valueOf(getObjectId()));
 					player.sendPacket(html);
 					break;

+ 114 - 133
L2_GameServer/java/net/sf/l2j/gameserver/model/quest/QuestState.java

@@ -35,7 +35,6 @@ import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.network.serverpackets.ExShowQuestMark;
-import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
 import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
 import net.sf.l2j.gameserver.network.serverpackets.QuestList;
 import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
@@ -53,22 +52,22 @@ import net.sf.l2j.util.Rnd;
 public final class QuestState
 {
 	protected static final Logger _log = Logger.getLogger(Quest.class.getName());
-	
+
 	/** Quest associated to the QuestState */
 	private final String _questName;
-	
+
 	/** Player who engaged the quest */
 	private final L2PcInstance _player;
-	
+
 	/** State of the quest */
 	private byte _state;
-	
+
 	/** List of couples (variable for quest,value of the variable for quest) */
 	private Map<String, String> _vars;
-	
+
 	/** Boolean flag letting QuestStateManager know to exit quest when cleaning up */
 	private boolean _isExitQuestOnCleanUp = false;
-	
+
 	/**
 	 * Constructor of the QuestState : save the quest in the list of quests of the player.<BR/><BR/>
 	 *
@@ -93,12 +92,12 @@ public final class QuestState
 		// set the state of the quest
 		_state = state;
 	}
-	
+
 	public String getQuestName()
 	{
 		return _questName;
 	}
-	
+
 	/**
 	 * Return the quest
 	 * @return Quest
@@ -107,7 +106,7 @@ public final class QuestState
 	{
 		return QuestManager.getInstance().getQuest(_questName);
 	}
-	
+
 	/**
 	 * Return the L2PcInstance
 	 * @return L2PcInstance
@@ -116,7 +115,7 @@ public final class QuestState
 	{
 		return _player;
 	}
-	
+
 	/**
 	 * Return the state of the quest
 	 * @return State
@@ -125,7 +124,7 @@ public final class QuestState
 	{
 		return _state;
 	}
-	
+
 	/**
 	 * Return true if quest completed, false otherwise
 	 * @return boolean
@@ -134,7 +133,7 @@ public final class QuestState
 	{
 		return (getState() == State.COMPLETED);
 	}
-	
+
 	/**
 	 * Return true if quest started, false otherwise
 	 * @return boolean
@@ -143,7 +142,7 @@ public final class QuestState
 	{
 		return (getState() == State.STARTED);
 	}
-	
+
 	/**
 	 * Return state of the quest after its initialization.<BR><BR>
 	 * <U><I>Actions :</I></U>
@@ -169,7 +168,7 @@ public final class QuestState
 		}
 		return state;
 	}
-	
+
 	/**
 	 * Add parameter used in quests.
 	 * @param var : String pointing out the name of the variable for quest
@@ -187,7 +186,7 @@ public final class QuestState
 		_vars.put(var, val);
 		return val;
 	}
-	
+
 	/**
 	 * Return value of parameter "val" after adding the couple (var,val) in class variable "vars".<BR><BR>
 	 * <U><I>Actions :</I></U><BR>
@@ -205,18 +204,18 @@ public final class QuestState
 	{
 		if (_vars == null)
 			_vars = new FastMap<String, String>();
-		
+
 		if (val == null)
 			val = "";
-		
+
 		// FastMap.put() returns previous value associated with specified key, or null if there was no mapping for key.
 		String old = _vars.put(var, val);
-		
+
 		if (old != null)
 			Quest.updateQuestVarInDb(this, var, val);
 		else
 			Quest.createQuestVarInDb(this, var, val);
-		
+
 		if ("cond".equals(var))
 		{
 			try
@@ -237,10 +236,10 @@ public final class QuestState
 				_log.finer(getPlayer().getName() + ", " + getQuestName() + " cond [" + val + "] is not an integer.  Value stored, but no packet was sent: " + e);
 			}
 		}
-		
+
 		return val;
 	}
-	
+
 	/**
 	 * Internally handles the progression of the quest so that it is ready for sending
 	 * appropriate packets to the client<BR><BR>
@@ -260,11 +259,11 @@ public final class QuestState
 	private void setCond(int cond, int old)
 	{
 		int completedStateFlags = 0; // initializing...
-		
+
 		// if there is no change since last setting, there is nothing to do here
 		if (cond == old)
 			return;
-		
+
 		// cond 0 and 1 do not need completedStateFlags.  Also, if cond > 1, the 1st step must
 		// always exist (i.e. it can never be skipped).  So if cond is 2, we can still safely
 		// assume no steps have been skipped.
@@ -275,14 +274,14 @@ public final class QuestState
 		}
 		else
 			completedStateFlags = getInt("__compltdStateFlags");
-		
+
 		// case 1: No steps have been skipped so far...
 		if (completedStateFlags == 0)
 		{
 			// check if this step also doesn't skip anything.  If so, no further work is needed
 			// also, in this case, no work is needed if the state is being reset to a smaller value
 			// in those cases, skip forward to informing the client about the change...
-			
+
 			// ELSE, if we just now skipped for the first time...prepare the flags!!!
 			if (cond > (old + 1))
 			{
@@ -290,11 +289,11 @@ public final class QuestState
 				// also, ensure that the least significant bit is an 1 (the first step is never skipped, no matter
 				// what the cond says)
 				completedStateFlags = 0x80000001;
-				
+
 				// since no flag had been skipped until now, the least significant bits must all
 				// be set to 1, up until "old" number of bits.
 				completedStateFlags |= ((1 << old) - 1);
-				
+
 				// now, just set the bit corresponding to the passed cond to 1 (current step)
 				completedStateFlags |= (1 << (cond - 1));
 				set("__compltdStateFlags", String.valueOf(completedStateFlags));
@@ -307,7 +306,7 @@ public final class QuestState
 			if (cond < old)
 			{
 				completedStateFlags &= ((1 << cond) - 1); // note, this also unsets the flag indicating that there exist skips
-				
+
 				//now, check if this resulted in no steps being skipped any more
 				if (completedStateFlags == ((1 << cond) - 1))
 					unset("__compltdStateFlags");
@@ -328,16 +327,16 @@ public final class QuestState
 				set("__compltdStateFlags", String.valueOf(completedStateFlags));
 			}
 		}
-		
+
 		// send a packet to the client to inform it of the quest progress (step change)
 		QuestList ql = new QuestList();
 		getPlayer().sendPacket(ql);
-		
+
 		int questId = getQuest().getQuestIntId();
 		if (questId > 0 && questId < 19999 && cond > 0)
 			getPlayer().sendPacket(new ExShowQuestMark(questId));
 	}
-	
+
 	/**
 	 * Remove the variable of quest from the list of variables for the quest.<BR><BR>
 	 * <U><I>Concept : </I></U>
@@ -349,14 +348,15 @@ public final class QuestState
 	{
 		if (_vars == null)
 			return null;
-		
+
 		String old = _vars.remove(var);
-		
+
 		if (old != null)
 			Quest.deleteQuestVarInDb(this, var);
-		
+
 		return old;
 	}
+
 	/**
 	 * Insert (or Update) in the database variables that need to stay persistant for this player after a reboot.
 	 * This function is for storage of values that do not related to a specific quest but are
@@ -394,7 +394,7 @@ public final class QuestState
 			}
 		}
 	}
-	
+
 	/**
 	 * Read from the database a previously saved variable for this quest.
 	 * Due to performance considerations, this function should best be used only when the quest is first loaded.
@@ -437,7 +437,7 @@ public final class QuestState
 		}
 		return result;
 	}
-	
+
 	/**
 	 * Permanently delete from the database one of the player's global quest variable that was previously saved.
 	 * @param var : String designating the name of the variable
@@ -470,7 +470,7 @@ public final class QuestState
 			}
 		}
 	}
-	
+
 	/**
 	 * Return the value of the variable of quest represented by "var"
 	 * @param var : name of the variable of quest
@@ -480,10 +480,10 @@ public final class QuestState
 	{
 		if (_vars == null)
 			return null;
-		
+
 		return _vars.get(var);
 	}
-	
+
 	/**
 	 * Return the value of the variable of quest represented by "var"
 	 * @param var : String designating the variable for the quest
@@ -492,7 +492,7 @@ public final class QuestState
 	public int getInt(String var)
 	{
 		int varint = 0;
-		
+	
 		try
 		{
 			varint = Integer.parseInt(_vars.get(var));
@@ -503,7 +503,7 @@ public final class QuestState
 			//	    if (Config.AUTODELETE_INVALID_QUEST_DATA)
 			//		exitQuest(true);
 		}
-		
+
 		return varint;
 	}
 	
@@ -515,10 +515,10 @@ public final class QuestState
 	{
 		if (character == null)
 			return;
-		
+
 		character.addNotifyQuestOfDeath(this);
 	}
-	
+
 	/**
 	 * Return the quantity of one sort of item hold by the player
 	 * @param itemId : ID of the item wanted to be count
@@ -527,14 +527,14 @@ public final class QuestState
 	public long getQuestItemsCount(int itemId)
 	{
 		long count = 0;
-		
+
 		for (L2ItemInstance item : getPlayer().getInventory().getItems())
 			if (item.getItemId() == itemId)
 				count += item.getCount();
-		
+
 		return count;
 	}
-	
+
 	/**
 	 * Return the level of enchantment on the weapon of the player(Done specifically for weapon SA's)
 	 * @param itemId : ID of the item to check enchantment
@@ -543,13 +543,13 @@ public final class QuestState
 	public int getEnchantLevel(int itemId)
 	{
 		L2ItemInstance enchanteditem = getPlayer().getInventory().getItemByItemId(itemId);
-		
+
 		if (enchanteditem == null)
 			return 0;
-		
+
 		return enchanteditem.getEnchantLevel();
 	}
-	
+
 	/**
 	 * Give adena to the player
 	 * @param count
@@ -569,28 +569,26 @@ public final class QuestState
 	{
 		giveItems(itemId, count, 0);
 	}
-	
+
 	public synchronized void giveItems(int itemId, long count, int enchantlevel)
 	{
 		if (count <= 0)
 			return;
-		
+
 		// If item for reward is adena (ID=57), modify count with rate for quest reward if rates available
 		if (itemId == 57 && !(enchantlevel > 0))
 			count = (long) (count * Config.RATE_QUESTS_REWARD);
-		boolean have = false;
-		if (getQuestItemsCount(itemId)>0)
-			have = true;
+
 		// Add items to player's inventory
 		L2ItemInstance item = getPlayer().getInventory().addItem("Quest", itemId, count, getPlayer(), getPlayer().getTarget());
-		
+
 		if (item == null)
 			return;
 
 		// set enchant level for item if that item is not adena
 		if (enchantlevel > 0 && itemId != 57)
 			item.setEnchantLevel(enchantlevel);
-		
+
 		// If item for reward is gold, send message of gold reward to client
 		if (itemId == 57)
 		{
@@ -616,29 +614,19 @@ public final class QuestState
 			}
 		}
 		// send packets
-		InventoryUpdate iu = new InventoryUpdate();
-		if (item.isStackable() && have)
-			iu.addModifiedItem(item);
-		else
-			iu.addNewItem(item);
-		getPlayer().sendPacket(iu);
-		
 		StatusUpdate su = new StatusUpdate(getPlayer().getObjectId());
 		su.addAttribute(StatusUpdate.CUR_LOAD, getPlayer().getCurrentLoad());
 		getPlayer().sendPacket(su);
 	}
-	
+
 	public void giveItems(int itemId, long count, byte attributeId, int attributeLevel)
 	{
 		if (count <= 0)
 			return;
-		boolean have = false;
-		if (getQuestItemsCount(itemId)>0)
-			have = true;
-		
+
 		// Add items to player's inventory
 		L2ItemInstance item = getPlayer().getInventory().addItem("Quest", itemId, count, getPlayer(), getPlayer().getTarget());
-		
+
 		if (item == null)
 			return;
 
@@ -648,7 +636,7 @@ public final class QuestState
 			item.setElementAttr(attributeId, attributeLevel);
 			item.updateElementAttrBonus(getPlayer()); 
 		}
-		
+
 		// If item for reward is gold, send message of gold reward to client
 		if (itemId == 57)
 		{
@@ -674,18 +662,11 @@ public final class QuestState
 			}
 		}
 		// send packets
-		InventoryUpdate iu = new InventoryUpdate();
-		if (item.isStackable() && have)
-			iu.addModifiedItem(item);
-		else
-			iu.addNewItem(item);
-		getPlayer().sendPacket(iu);
-		
 		StatusUpdate su = new StatusUpdate(getPlayer().getObjectId());
 		su.addAttribute(StatusUpdate.CUR_LOAD, getPlayer().getCurrentLoad());
 		getPlayer().sendPacket(su);
 	}
-	
+
 	/**
 	 * Drop Quest item using Config.RATE_DROP_QUEST
 	 * @param itemId : int Item Identifier of the item to be dropped
@@ -699,21 +680,21 @@ public final class QuestState
 	{
 		return dropQuestItems(itemId, count, count, neededCount, dropChance, sound);
 	}
-	
+
 	public boolean dropQuestItems(int itemId, int minCount, int maxCount, long neededCount, int dropChance, boolean sound)
 	{
 		dropChance *= Config.RATE_DROP_QUEST / ((getPlayer().getParty() != null) ? getPlayer().getParty().getMemberCount() : 1);
 		long currentCount = getQuestItemsCount(itemId);
-		
+
 		if (neededCount > 0 && currentCount >= neededCount)
 			return true;
-		
+
 		if (currentCount >= neededCount)
 			return true;
-		
+
 		long itemCount = 0;
 		int random = Rnd.get(L2DropData.MAX_CHANCE);
-		
+
 		while (random < dropChance)
 		{
 			// Get the item quantity dropped
@@ -723,50 +704,50 @@ public final class QuestState
 				itemCount += minCount;
 			else
 				itemCount++;
-			
+
 			// Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
 			dropChance -= L2DropData.MAX_CHANCE;
 		}
-		
+
 		if (itemCount > 0)
 		{
 			// if over neededCount, just fill the gap
 			if (neededCount > 0 && currentCount + itemCount > neededCount)
 				itemCount = neededCount - currentCount;
-			
+
 			// Inventory slot check
 			if (!getPlayer().getInventory().validateCapacityByItemId(itemId))
 				return false;
-			
+
 			// Give the item to Player
 			getPlayer().addItem("Quest", itemId, itemCount, getPlayer().getTarget(), true);
-			
+
 			if (sound)
 				playSound((currentCount + itemCount < neededCount) ? "Itemsound.quest_itemget" : "Itemsound.quest_middle");
 		}
-		
+
 		return (neededCount > 0 && currentCount + itemCount >= neededCount);
 	}
-	
+
 	//TODO: More radar functions need to be added when the radar class is complete.
 	// BEGIN STUFF THAT WILL PROBABLY BE CHANGED
 	public void addRadar(int x, int y, int z)
 	{
 		getPlayer().getRadar().addMarker(x, y, z);
 	}
-	
+
 	public void removeRadar(int x, int y, int z)
 	{
 		getPlayer().getRadar().removeMarker(x, y, z);
 	}
-	
+
 	public void clearRadar()
 	{
 		getPlayer().getRadar().removeAllMarkers();
 	}
-	
+
 	// END STUFF THAT WILL PROBABLY BE CHANGED
-	
+
 	/**
 	 * Remove items from player's inventory when talking to NPC in order to have rewards.<BR><BR>
 	 * <U><I>Actions :</I></U>
@@ -779,14 +760,14 @@ public final class QuestState
 	{
 		// Get object item from player's inventory list
 		L2ItemInstance item = getPlayer().getInventory().getItemByItemId(itemId);
-		
+
 		if (item == null)
 			return;
-		
+
 		// Tests on count value in order not to have negative value
 		if (count < 0 || count > item.getCount())
 			count = item.getCount();
-		
+
 		// Destroy the quantity of items wanted
 		if (itemId == 57)
 			getPlayer().reduceAdena("Quest", count, getPlayer(), true);
@@ -797,7 +778,7 @@ public final class QuestState
 			getPlayer().destroyItemByItemId("Quest", itemId, count, getPlayer(), true);
 		}
 	}
-	
+
 	/**
 	 * Send a packet in order to play sound at client terminal
 	 * @param sound
@@ -806,7 +787,7 @@ public final class QuestState
 	{
 		getPlayer().sendPacket(new PlaySound(sound));
 	}
-	
+
 	/**
 	 * Add XP and SP as quest reward
 	 * @param exp
@@ -816,7 +797,7 @@ public final class QuestState
 	{
 		getPlayer().addExpAndSp((int) getPlayer().calcStat(Stats.EXPSP_RATE, exp * Config.RATE_QUESTS_REWARD, null, null), (int) getPlayer().calcStat(Stats.EXPSP_RATE, sp * Config.RATE_QUESTS_REWARD, null, null));
 	}
-	
+
 	/**
 	 * Return random value
 	 * @param max : max value for randomisation
@@ -826,7 +807,7 @@ public final class QuestState
 	{
 		return Rnd.get(max);
 	}
-	
+
 	/**
 	 * Return number of ticks from GameTimeController
 	 * @return int
@@ -835,7 +816,7 @@ public final class QuestState
 	{
 		return getPlayer().getInventory().getPaperdollItemId(loc);
 	}
-	
+
 	/**
 	 * Return the number of ticks from the GameTimeController
 	 * @return int
@@ -844,7 +825,7 @@ public final class QuestState
 	{
 		return GameTimeController.getGameTicks();
 	}
-	
+
 	/**
 	 * Return true if quest is to exited on clean up by QuestStateManager
 	 * @return boolean
@@ -853,7 +834,7 @@ public final class QuestState
 	{
 		return _isExitQuestOnCleanUp;
 	}
-	
+
 	/**
 	 * Return the QuestTimer object with the specified name
 	 * @return QuestTimer<BR> Return null if name does not exist
@@ -862,7 +843,7 @@ public final class QuestState
 	{
 		_isExitQuestOnCleanUp = isExitQuestOnCleanUp;
 	}
-	
+
 	/**
 	 * Start a timer for quest.<BR><BR>
 	 * @param name<BR> The name of the timer. Will also be the value for event of onEvent
@@ -872,22 +853,22 @@ public final class QuestState
 	{
 		getQuest().startQuestTimer(name, time, null, getPlayer(), false);
 	}
-	
+
 	public void startQuestTimer(String name, long time, L2Npc npc)
 	{
 		getQuest().startQuestTimer(name, time, npc, getPlayer(), false);
 	}
-	
+
 	public void startRepeatingQuestTimer(String name, long time)
 	{
 		getQuest().startQuestTimer(name, time, null, getPlayer(), true);
 	}
-	
+
 	public void startRepeatingQuestTimer(String name, long time, L2Npc npc)
 	{
 		getQuest().startQuestTimer(name, time, npc, getPlayer(), true);
 	}
-	
+
 	/**
 	 * Return the QuestTimer object with the specified name
 	 * @return QuestTimer<BR> Return null if name does not exist
@@ -896,7 +877,7 @@ public final class QuestState
 	{
 		return getQuest().getQuestTimer(name, null, getPlayer());
 	}
-	
+
 	/**
 	 * Add spawn for player instance
 	 * Return object id of newly spawned npc
@@ -905,17 +886,17 @@ public final class QuestState
 	{
 		return addSpawn(npcId, getPlayer().getX(), getPlayer().getY(), getPlayer().getZ(), 0, false, 0);
 	}
-	
+
 	public L2Npc addSpawn(int npcId, int despawnDelay)
 	{
 		return addSpawn(npcId, getPlayer().getX(), getPlayer().getY(), getPlayer().getZ(), 0, false, despawnDelay);
 	}
-	
+
 	public L2Npc addSpawn(int npcId, int x, int y, int z)
 	{
 		return addSpawn(npcId, x, y, z, 0, false, 0);
 	}
-	
+
 	/**
 	 * Add spawn for player instance
 	 * Will despawn after the spawn length expires
@@ -927,12 +908,12 @@ public final class QuestState
 	{
 		return addSpawn(npcId, cha, true, 0);
 	}
-	
+
 	public L2Npc addSpawn(int npcId, L2Character cha, int despawnDelay)
 	{
 		return addSpawn(npcId, cha.getX(), cha.getY(), cha.getZ(), cha.getHeading(), true, despawnDelay);
 	}
-	
+
 	/**
 	 * Add spawn for player instance
 	 * Will despawn after the spawn length expires
@@ -942,7 +923,7 @@ public final class QuestState
 	{
 		return addSpawn(npcId, x, y, z, 0, false, despawnDelay);
 	}
-	
+
 	/**
 	 * Add spawn for player instance
 	 * Inherits coords and heading from specified L2Character instance.
@@ -953,7 +934,7 @@ public final class QuestState
 	{
 		return addSpawn(npcId, cha.getX(), cha.getY(), cha.getZ(), cha.getHeading(), randomOffset, despawnDelay);
 	}
-	
+
 	/**
 	 * Add spawn for player instance
 	 * Return object id of newly spawned npc
@@ -962,7 +943,7 @@ public final class QuestState
 	{
 		return getQuest().addSpawn(npcId, x, y, z, heading, randomOffset, despawnDelay, false);
 	}
-	
+
 	/**
 	 * Add spawn for player instance
 	 * Return object id of newly spawned npc
@@ -971,12 +952,12 @@ public final class QuestState
 	{
 		return getQuest().addSpawn(npcId, x, y, z, heading, randomOffset, despawnDelay, isSummonSpawn);
 	}
-	
+
 	public String showHtmlFile(String fileName)
 	{
 		return getQuest().showHtmlFile(getPlayer(), fileName);
 	}
-	
+
 	/**
 	 * Destroy element used by quest when quest is exited
 	 * @param repeatable
@@ -986,10 +967,10 @@ public final class QuestState
 	{
 		if (isCompleted())
 			return this;
-		
+
 		// Say quest is completed
 		setState(State.COMPLETED);
-		
+
 		// Clean registered quest items
 		int[] itemIdList = getQuest().getRegisteredItemIds();
 		if (itemIdList != null)
@@ -999,13 +980,13 @@ public final class QuestState
 				takeItems(itemIdList[i], -1);
 			}
 		}
-		
+
 		// If quest is repeatable, delete quest from list of quest of the player and from database (quest CAN be created again => repeatable)
 		if (repeatable)
 		{
 			getPlayer().delQuestState(getQuestName());
 			Quest.deleteQuestInDb(this);
-			
+
 			_vars = null;
 		}
 		else
@@ -1014,23 +995,23 @@ public final class QuestState
 			if (_vars != null)
 				for (String var : _vars.keySet())
 					unset(var);
-			
+
 			Quest.updateQuestInDb(this);
 		}
-		
+
 		return this;
 	}
-	
+
 	public void showQuestionMark(int number)
 	{
 		getPlayer().sendPacket(new TutorialShowQuestionMark(number));
 	}
-	
+
 	public void playTutorialVoice(String voice)
 	{
 		getPlayer().sendPacket(new PlaySound(2, voice, 0, 0, getPlayer().getX(), getPlayer().getY(), getPlayer().getZ()));
 	}
-	
+
 	public void showTutorialHTML(String html)
 	{
 		String text = HtmCache.getInstance().getHtm("data/scripts/quests/255_Tutorial/" + html);
@@ -1041,17 +1022,17 @@ public final class QuestState
 		}
 		getPlayer().sendPacket(new TutorialShowHtml(text));
 	}
-	
+
 	public void closeTutorialHtml()
 	{
 		getPlayer().sendPacket(new TutorialCloseHtml());
 	}
-	
+
 	public void onTutorialClientEvent(int number)
 	{
 		getPlayer().sendPacket(new TutorialEnableClientEvent(number));
 	}
-	
+
 	public void dropItem(L2MonsterInstance npc, L2PcInstance player, int itemId, int count)
 	{
 		npc.dropItem(player, itemId, count);