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BETA: Fixed `SkillData#getMaxLevel` method it was returning a random value since it was not getting computed correctly.

Patch by: d!g0
Reviewed by: St3eT, Zoey76, xban1x
Nos 11 年之前
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當前提交
085d61b007
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SkillData.java

+ 1 - 1
L2J_Server_BETA/java/com/l2jserver/gameserver/datatables/SkillData.java

@@ -75,7 +75,7 @@ public final class SkillData
 			
 			// only non-enchanted skills
 			final int maxLvl = getMaxLevel(skillId);
-			if ((maxLvl > 0) || (skillLvl > maxLvl))
+			if (skillLvl > maxLvl)
 			{
 				_skillMaxLevel.put(skillId, skillLvl);
 			}