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@@ -46,6 +46,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
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+import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate.AIType;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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@@ -428,8 +429,10 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
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for (L2Object obj : objs)
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{
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- if (!(obj instanceof L2Character))
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+ if (!(obj instanceof L2Character) || (obj instanceof L2StaticObjectInstance))
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+ {
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continue;
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+ }
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L2Character target = (L2Character) obj;
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/*
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