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@@ -22,9 +22,11 @@ import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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+import com.l2jserver.Config;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2RaidBossInstance;
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import com.l2jserver.gameserver.model.holders.ItemHolder;
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+import com.l2jserver.gameserver.util.Util;
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import com.l2jserver.util.Rnd;
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/**
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@@ -98,22 +100,7 @@ public class GroupedGeneralDropItem implements IDropItem
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{
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chanceModifier = 1;
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- double levelGapChanceToDrop;
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- if (levelDifference >= -5)
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- {
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- levelGapChanceToDrop = 100;
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- }
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- else if (levelDifference >= -10)
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- {
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- levelGapChanceToDrop = levelDifference;
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- levelGapChanceToDrop *= 18;
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- levelGapChanceToDrop += 190;
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- }
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- else
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- {
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- levelGapChanceToDrop = 10;
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- }
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-
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+ double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
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// There is a chance of level gap that it wont drop this item
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if (levelGapChanceToDrop < (Rnd.nextDouble() * 100))
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{
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