/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @author Forsaiken
 */

package com.l2jserver.gameserver.skills.l2skills;

import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.templates.StatsSet;

public final class L2SkillSignetCasttime extends L2Skill
{
	public int _effectNpcId;
	public int effectId;

    public L2SkillSignetCasttime(StatsSet set)
    {
        super(set);
        _effectNpcId = set.getInteger("effectNpcId", -1);
        effectId = set.getInteger("effectId", -1);
    }
    
    @Override
	public void useSkill(L2Character caster, L2Object[] targets)
    {
        if (caster.isAlikeDead())
            return;
        
        getEffectsSelf(caster);
    }
    
}
