/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import java.util.Collection;
import java.util.Iterator;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance.TimeStamp;


/**
 *
 * @author  KenM
 */
public class SkillCoolTime extends L2GameServerPacket
{
    public Collection<TimeStamp> _reuseTimeStamps;
    
    public SkillCoolTime(L2PcInstance cha)
    {
        _reuseTimeStamps = cha.getReuseTimeStamps();
        Iterator<TimeStamp> iter = _reuseTimeStamps.iterator();
        while (iter.hasNext())
        {
        	if (!iter.next().hasNotPassed()) // remove expired timestamps
        		iter.remove();
        }
    }
    
    /**
     * @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#getType()
     */
    @Override
    public String getType()
    {
        return "[S] C7 SkillCoolTime";
    }

    /**
     * @see com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket#writeImpl()
     */
    @Override
    protected void writeImpl()
    {
        writeC(0xc7);
        writeD(_reuseTimeStamps.size()); // list size
        for (TimeStamp ts : _reuseTimeStamps)
        {
            writeD(ts.getSkillId());
            writeD(0x00);
            writeD((int) ts.getReuse() / 1000);
            writeD((int) ts.getRemaining() / 1000);
        }
    }
    
}
