/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.loginserver;

import java.io.IOException;
import java.net.Socket;
import java.util.List;
import java.util.logging.Logger;

import com.l2jserver.Config;

import javolution.util.FastList;

/**
 *
 * @author  KenM
 */
public class GameServerListener extends FloodProtectedListener
{
	private static Logger _log = Logger.getLogger(GameServerListener.class.getName());
	private static List<GameServerThread> _gameServers = new FastList<GameServerThread>();

	public GameServerListener() throws IOException
	{
		super(Config.GAME_SERVER_LOGIN_HOST, Config.GAME_SERVER_LOGIN_PORT);
		setName(getClass().getSimpleName());
	}

	/**
	 * @see com.l2jserver.loginserver.FloodProtectedListener#addClient(java.net.Socket)
	 */
	@Override
	public void addClient(Socket s)
	{
		if (Config.DEBUG)
		{
			_log.info("Received gameserver connection from: "+s.getInetAddress().getHostAddress());
		}
		GameServerThread gst = new GameServerThread(s);
		_gameServers.add(gst);
	}

	public void removeGameServer(GameServerThread gst)
	{
		_gameServers.remove(gst);
	}
}
