/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.knownlist;

import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2CabaleBufferInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FestivalGuideInstance;
import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;

public class NpcKnownList extends CharKnownList
{
    // =========================================================
    // Data Field

    // =========================================================
    // Constructor
    public NpcKnownList(L2Npc activeChar)
    {
        super(activeChar);
    }

    // =========================================================
    // Method - Public

    // =========================================================
    // Method - Private

    // =========================================================
    // Property - Public
    @Override
	public L2Npc getActiveChar() { return (L2Npc)super.getActiveChar(); }

    @Override
	public int getDistanceToForgetObject(L2Object object) { return 2 * getDistanceToWatchObject(object); }

    @Override
	public int getDistanceToWatchObject(L2Object object)
    {
        if (object instanceof L2FestivalGuideInstance)
            return 4000;

        if (object instanceof L2NpcInstance || !(object instanceof L2Character))
            return 0;

        if (object instanceof L2CabaleBufferInstance)
            return 900;

        if (object instanceof L2Playable)
            return 1500;

        return 500;
    }
}
