/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import com.l2jserver.gameserver.datatables.ClanTable;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.network.serverpackets.SiegeDefenderList;

/**
 * This class ...
 *
 * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
 */
public final class RequestConfirmSiegeWaitingList extends L2GameClientPacket
{
    private static final String _C__A5_RequestConfirmSiegeWaitingList = "[C] a5 RequestConfirmSiegeWaitingList";
    //private static Logger _log = Logger.getLogger(RequestConfirmSiegeWaitingList.class.getName());

    private int _approved;
    private int _castleId;
    private int _clanId;

    @Override
	protected void readImpl()
    {
        _castleId = readD();
        _clanId = readD();
        _approved = readD();
    }

    @Override
	protected void runImpl()
    {
        L2PcInstance activeChar = getClient().getActiveChar();
        if(activeChar == null) return;

        // Check if the player has a clan
        if (activeChar.getClan() == null) return;

        Castle castle = CastleManager.getInstance().getCastleById(_castleId);
        if (castle == null) return;

        // Check if leader of the clan who owns the castle?
        if ((castle.getOwnerId() != activeChar.getClanId()) || (!activeChar.isClanLeader())) return;

        L2Clan clan = ClanTable.getInstance().getClan(_clanId);
        if (clan == null) return;

        if (!castle.getSiege().getIsRegistrationOver())
        {
            if (_approved == 1)
            {
                if (castle.getSiege().checkIsDefenderWaiting(clan))
                    castle.getSiege().approveSiegeDefenderClan(_clanId);
                else
                    return;
            }
            else
            {
                if ((castle.getSiege().checkIsDefenderWaiting(clan)) || (castle.getSiege().checkIsDefender(clan)))
                    castle.getSiege().removeSiegeClan(_clanId);
            }
        }

        //Update the defender list
        activeChar.sendPacket(new SiegeDefenderList(castle));

    }


    @Override
	public String getType()
    {
        return _C__A5_RequestConfirmSiegeWaitingList;
    }
}
