/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.appearance;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class PcAppearance
{
    // =========================================================
    // Data Field
    private L2PcInstance _owner;
    
    private byte _face;
    
    private byte _hairColor;
    
    private byte _hairStyle;
    
    private boolean _sex; // Female true(1)
    
    /** true if the player is invisible */
    private boolean _invisible = false;
    private boolean _ghostmode = false;

    /** The current visible name of this player, not necessarily the real one */
    private String _visibleName;
    
    /** The current visible title of this player, not necessarily the real one */
    private String _visibleTitle;
    
    /** The hexadecimal Color of players name (white is 0xFFFFFF) */
    private int _nameColor = 0xFFFFFF;
    
    /** The hexadecimal Color of players name (white is 0xFFFFFF) */
    private int _titleColor = 0xFFFF77;
    
    // =========================================================
    // Constructor
    public PcAppearance(byte face, byte hColor, byte hStyle, boolean sex)
    {
        _face = face;
        _hairColor = hColor;
        _hairStyle = hStyle;
        _sex = sex;
    }
    
    // =========================================================
    // Method - Public
    
    // =========================================================
    // Method - Private
    
    /**
     * @param visibleName
     * The visibleName to set.
     */
    public final void setVisibleName(String visibleName)
    {
        _visibleName = visibleName;
    }
    
    /**
     * @return Returns the visibleName.
     */
    public final String getVisibleName()
    {
        if (_visibleName == null)
        {
            _visibleName = getOwner().getName();
        }
        return _visibleName;
    }
    
    /**
     * @param visibleTitle
     * The visibleTitle to set.
     */
    public final void setVisibleTitle(String visibleTitle)
    {
        _visibleTitle = visibleTitle;
    }
    
    /**
     * @return Returns the visibleTitle.
     */
    public final String getVisibleTitle()
    {
        if (_visibleTitle == null)
        {
            _visibleTitle = getOwner().getTitle();
        }
        return _visibleTitle;
    }
    
    // =========================================================
    // Property - Public
    public final byte getFace()
    {
        return _face;
    }
    
    /**
     * @param byte
     *            value
     */
    public final void setFace(int value)
    {
        _face = (byte) value;
    }
    
    public final byte getHairColor()
    {
        return _hairColor;
    }
    
    /**
     * @param byte
     *            value
     */
    public final void setHairColor(int value)
    {
        _hairColor = (byte) value;
    }
    
    public final byte getHairStyle()
    {
        return _hairStyle;
    }
    
    /**
     * @param byte
     *            value
     */
    public final void setHairStyle(int value)
    {
        _hairStyle = (byte) value;
    }
    
    /**
     * 
     * @return true if char is female
     */
    public final boolean getSex()
    {
        return _sex;
    }
    
    /**
     * @param boolean
     *            isfemale
     */
    public final void setSex(boolean isfemale)
    {
        _sex = isfemale;
    }
    
    public void setInvisible()
    {
        _invisible = true;
    }
    
    public void setVisible()
    {
        _invisible = false;
    }
    
    public boolean getInvisible()
    {
        return _invisible;
    }
    
    public void setGhostMode(boolean b)
    {
        _ghostmode = b;
    }
    
    public boolean isGhost()
    {
        return _ghostmode;
    }

    public int getNameColor()
    {
        return _nameColor;
    }
    
    public void setNameColor(int nameColor)
    {
    	if (nameColor < 0)
    		return;

    	_nameColor = nameColor;
    }
    
    public void setNameColor(int red, int green, int blue)
    {
        _nameColor = (red & 0xFF) + ((green & 0xFF) << 8)
                + ((blue & 0xFF) << 16);
    }
    
    public int getTitleColor()
    {
        return _titleColor;
    }
    
    public void setTitleColor(int titleColor)
    {
    	if (titleColor < 0)
    		return;

    	_titleColor = titleColor;
    }
    
    public void setTitleColor(int red, int green, int blue)
    {
        _titleColor = (red & 0xFF) + ((green & 0xFF) << 8)
                + ((blue & 0xFF) << 16);
    }
    
    /**
     * @param owner
     *            The owner to set.
     */
    public void setOwner(L2PcInstance owner)
    {
        _owner = owner;
    }
    
    /**
     * @return Returns the owner.
     */
    public L2PcInstance getOwner()
    {
        return _owner;
    }
}
