/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.Collection;

import com.l2jserver.gameserver.TaskPriority;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.SpawnItem;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;


public class RequestRecordInfo extends L2GameClientPacket
{
	private static final String _0__CF_REQUEST_RECORD_INFO = "[0] CF RequestRecordInfo";

	/** urgent messages, execute immediatly */
	public TaskPriority getPriority() { return TaskPriority.PR_NORMAL; }

	@Override
	protected void readImpl()
	{
		// trigger
	}

    @Override
	protected void runImpl()
	{
		L2PcInstance _activeChar = getClient().getActiveChar();

		if (_activeChar == null)
			return;

		_activeChar.sendPacket(new UserInfo(_activeChar));
		_activeChar.sendPacket(new ExBrExtraUserInfo(_activeChar));

		Collection<L2Object> objs = _activeChar.getKnownList().getKnownObjects().values();
		//synchronized (_activeChar.getKnownList().getKnownObjects())
		{
			for (L2Object object : objs)
			{
				if (object.getPoly().isMorphed()
				        && object.getPoly().getPolyType().equals("item"))
					_activeChar.sendPacket(new SpawnItem(object));
				else
				{
					object.sendInfo(_activeChar);
					
					if (object instanceof L2Character)
					{
						// Update the state of the L2Character object client
						// side by sending Server->Client packet
						// MoveToPawn/CharMoveToLocation and AutoAttackStart to
						// the L2PcInstance
						L2Character obj = (L2Character) object;
						if (obj.getAI() != null)
							obj.getAI().describeStateToPlayer(_activeChar);
					}
				}
			}
		}
	}

	@Override
	public String getType()
	{
		return _0__CF_REQUEST_RECORD_INFO;
	}
}
