/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.logging.Logger;

import com.l2jserver.gameserver.RecipeController;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2RecipeList;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.templates.item.L2EtcItemType;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2WarehouseItem;

import javolution.util.FastList;

/**
 * 0x42 WarehouseWithdrawalList  dh (h dddhh dhhh d)
 * 
 * @version $Revision: 1.3.2.1.2.5 $ $Date: 2005/03/29 23:15:10 $
 */

public class SortedWareHouseWithdrawalList extends L2GameServerPacket
{
	public static final int PRIVATE = 1;
	public static final int CLAN = 2;
	public static final int CASTLE = 3; //not sure
	public static final int FREIGHT = 4; //not sure
	private static Logger _log = Logger.getLogger(SortedWareHouseWithdrawalList.class.getName());
	private static final String _S__54_SORTEDWAREHOUSEWITHDRAWALLIST = "[S] 42 SortedWareHouseWithdrawalList";
	private L2PcInstance _activeChar;
	private long _playerAdena;
	private List<L2WarehouseItem> _objects = new FastList<L2WarehouseItem>();
	private int _whType;
	private byte _sortorder;
	private WarehouseListType _itemtype;
	
	public static enum WarehouseListType
	{
		WEAPON,
		ARMOR,
		ETCITEM,
		MATERIAL,
		RECIPE,
		AMULETT,
		SPELLBOOK,
		SHOT,
		SCROLL,
		CONSUMABLE,
		SEED,
		POTION,
		QUEST,
		PET,
		OTHER,
		ALL
	}
	
	/** sort order A..Z */
	public static final byte A2Z = 1;
	/** sort order Z..A */
	public static final byte Z2A = -1;
	/** sort order Grade non..S */
	public static final byte GRADE = 2;
	/** sort order Recipe Level 1..9 */
	public static final byte LEVEL = 3;
	/** sort order type */
	public static final byte TYPE = 4;
	/** sort order body part (wearing) */
	public static final byte WEAR = 5;
	/** Maximum Items to put into list */
	public static final int MAX_SORT_LIST_ITEMS = 300;
	
	/**
	 * This will instantiate the Warehouselist the Player asked for
	 * @param player who calls for the itemlist
	 * @param type is the Warehouse Type
	 * @param itemtype is the Itemtype to sort for
	 * @param sortorder is the integer Sortorder like 1 for A..Z (use public constant)
	 */
	public SortedWareHouseWithdrawalList(L2PcInstance player, int type, WarehouseListType itemtype, byte sortorder)
	{
		_activeChar = player;
		_whType = type;
		_itemtype = itemtype;
		_sortorder = sortorder;
		
		_playerAdena = _activeChar.getAdena();
		if (_activeChar.getActiveWarehouse() == null)
		{
			// Something went wrong!
			_log.warning("error while sending withdraw request to: " + _activeChar.getName());
			return;
		}
		
		switch (_itemtype)
		{
			case WEAPON:
				_objects = createWeaponList(_activeChar.getActiveWarehouse().getItems());
				break;
			case ARMOR:
				_objects = createArmorList(_activeChar.getActiveWarehouse().getItems());
				break;
			case ETCITEM:
				_objects = createEtcItemList(_activeChar.getActiveWarehouse().getItems());
				break;
			case MATERIAL:
				_objects = createMatList(_activeChar.getActiveWarehouse().getItems());
				break;
			case RECIPE:
				_objects = createRecipeList(_activeChar.getActiveWarehouse().getItems());
				break;
			case AMULETT:
				_objects = createAmulettList(_activeChar.getActiveWarehouse().getItems());
				break;
			case SPELLBOOK:
				_objects = createSpellbookList(_activeChar.getActiveWarehouse().getItems());
				break;
			case CONSUMABLE:
				_objects = createConsumableList(_activeChar.getActiveWarehouse().getItems());
				break;
			case SHOT:
				_objects = createShotList(_activeChar.getActiveWarehouse().getItems());
				break;
			case SCROLL:
				_objects = createScrollList(_activeChar.getActiveWarehouse().getItems());
				break;
			case SEED:
				_objects = createSeedList(_activeChar.getActiveWarehouse().getItems());
				break;
			case OTHER:
				_objects = createOtherList(_activeChar.getActiveWarehouse().getItems());
				break;
			case ALL:
			default:
				_objects = createAllList(_activeChar.getActiveWarehouse().getItems());
				break;
		}
		
		try
		{
			switch (_sortorder)
			{
				case A2Z:
				case Z2A:
					Collections.sort(_objects, new WarehouseItemNameComparator(_sortorder));
					break;
				case GRADE:
					if (_itemtype == WarehouseListType.ARMOR || _itemtype == WarehouseListType.WEAPON)
					{
						Collections.sort(_objects, new WarehouseItemNameComparator(A2Z));
						Collections.sort(_objects, new WarehouseItemGradeComparator(A2Z));
					}
					break;
				case LEVEL:
					if (_itemtype == WarehouseListType.RECIPE)
					{
						Collections.sort(_objects, new WarehouseItemNameComparator(A2Z));
						Collections.sort(_objects, new WarehouseItemRecipeComparator(A2Z));
					}
					break;
				case TYPE:
					if (_itemtype == WarehouseListType.MATERIAL)
					{
						Collections.sort(_objects, new WarehouseItemNameComparator(A2Z));
						Collections.sort(_objects, new WarehouseItemTypeComparator(A2Z));
					}
					break;
				case WEAR:
					if (_itemtype == WarehouseListType.ARMOR)
					{
						Collections.sort(_objects, new WarehouseItemNameComparator(A2Z));
						Collections.sort(_objects, new WarehouseItemBodypartComparator(A2Z));
					}
					break;
			}
		}
		catch (Exception e)
		{
		}
	}
	
	/**
	  * This public method return the integer of the Sortorder by its name.
	  * If you want to have another, add the Comparator and the Constant.
	  * @param order
	  * @return the integer of the sortorder or 1 as default value
	  */
	public static byte getOrder(String order)
	{
		if (order == null)
			return A2Z;
		else if (order.startsWith("A2Z"))
			return A2Z;
		else if (order.startsWith("Z2A"))
			return Z2A;
		else if (order.startsWith("GRADE"))
			return GRADE;
		else if (order.startsWith("TYPE"))
			return TYPE;
		else if (order.startsWith("WEAR"))
			return WEAR;
		else
		{
			try
			{
				return Byte.parseByte(order);
			}
			catch (NumberFormatException ex)
			{
				return A2Z;
			}
		}
	}
	
	/**
	 * This is the common Comparator to sort the items by Name
	 */
	private static class WarehouseItemNameComparator implements Comparator<L2WarehouseItem>
	{
		private byte order = 0;
		
		protected WarehouseItemNameComparator(byte sortOrder)
		{
			order = sortOrder;
		}
		
		public int compare(L2WarehouseItem o1, L2WarehouseItem o2)
		{
			if (o1.getType2() == L2Item.TYPE2_MONEY && o2.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? Z2A : A2Z);
			if (o2.getType2() == L2Item.TYPE2_MONEY && o1.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? A2Z : Z2A);
			String s1 = o1.getItemName();
			String s2 = o2.getItemName();
			return (order == A2Z ? s1.compareTo(s2) : s2.compareTo(s1));
		}
	}
	
	/**
	 * This Comparator is used to sort by Recipe Level
	 */
	private static class WarehouseItemRecipeComparator implements Comparator<L2WarehouseItem>
	{
		private int order = 0;
		
		private RecipeController rc = null;
		
		protected WarehouseItemRecipeComparator(int sortOrder)
		{
			order = sortOrder;
			rc = RecipeController.getInstance();
		}
		
		public int compare(L2WarehouseItem o1, L2WarehouseItem o2)
		{
			if (o1.getType2() == L2Item.TYPE2_MONEY && o2.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? Z2A : A2Z);
			if (o2.getType2() == L2Item.TYPE2_MONEY && o1.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? A2Z : Z2A);
			if ((o1.isEtcItem() && o1.getItemType() == L2EtcItemType.RECEIPE) && (o2.isEtcItem() && o2.getItemType() == L2EtcItemType.RECEIPE))
			{
				try
				{
					L2RecipeList rp1 = rc.getRecipeByItemId(o1.getItemId());
					L2RecipeList rp2 = rc.getRecipeByItemId(o2.getItemId());
					
					if (rp1 == null)
						return (order == A2Z ? A2Z : Z2A);
					if (rp2 == null)
						return (order == A2Z ? Z2A : A2Z);
					
					Integer i1 = rp1.getLevel();
					Integer i2 = rp2.getLevel();
					
					return (order == A2Z ? i1.compareTo(i2) : i2.compareTo(i1));
				}
				catch (Exception e)
				{
					return 0;
				}
			}
			else
			{
				String s1 = o1.getItemName();
				String s2 = o2.getItemName();
				return (order == A2Z ? s1.compareTo(s2) : s2.compareTo(s1));
			}
		}
	}
	
	/**
	 * This Comparator is used to sort the Items by BodyPart
	 */
	private static class WarehouseItemBodypartComparator implements Comparator<L2WarehouseItem>
	{
		private byte order = 0;
		
		protected WarehouseItemBodypartComparator(byte sortOrder)
		{
			order = sortOrder;
		}
		
		public int compare(L2WarehouseItem o1, L2WarehouseItem o2)
		{
			if (o1.getType2() == L2Item.TYPE2_MONEY && o2.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? Z2A : A2Z);
			if (o2.getType2() == L2Item.TYPE2_MONEY && o1.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? A2Z : Z2A);
			Integer i1 = o1.getBodyPart();
			Integer i2 = o2.getBodyPart();
			return (order == A2Z ? i1.compareTo(i2) : i2.compareTo(i1));
		}
	}
	
	/**
	 * This Comparator is used to sort by the Item Grade (e.g. Non..S-Grade)
	 */
	private static class WarehouseItemGradeComparator implements Comparator<L2WarehouseItem>
	{
		byte order = 0;
		
		protected WarehouseItemGradeComparator(byte sortOrder)
		{
			order = sortOrder;
		}
		
		public int compare(L2WarehouseItem o1, L2WarehouseItem o2)
		{
			if (o1.getType2() == L2Item.TYPE2_MONEY && o2.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? Z2A : A2Z);
			if (o2.getType2() == L2Item.TYPE2_MONEY && o1.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? A2Z : Z2A);
			Integer i1 = o1.getItemGrade();
			Integer i2 = o2.getItemGrade();
			return (order == A2Z ? i1.compareTo(i2) : i2.compareTo(i1));
		}
	}
	
	/**
	 * This Comparator will sort by Item Type. Unfortunatly this will only have a
	 * good result if the Database Table for the ETCITEM.TYPE column is fixed!
	 */
	private static class WarehouseItemTypeComparator implements Comparator<L2WarehouseItem>
	{
		byte order = 0;
		
		protected WarehouseItemTypeComparator(byte sortOrder)
		{
			order = sortOrder;
		}
		
		public int compare(L2WarehouseItem o1, L2WarehouseItem o2)
		{
			if (o1.getType2() == L2Item.TYPE2_MONEY && o2.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? Z2A : A2Z);
			if (o2.getType2() == L2Item.TYPE2_MONEY && o1.getType2() != L2Item.TYPE2_MONEY)
				return (order == A2Z ? A2Z : Z2A);
			try
			{
				Integer i1 = o1.getItem().getMaterialType();
				Integer i2 = o2.getItem().getMaterialType();
				return (order == A2Z ? i1.compareTo(i2) : i2.compareTo(i1));
			}
			catch (Exception e)
			{
				return 0;
			}
		}
	}
	
	// ========================================================================
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Weapon</li>
	 * <li>Arrow</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createWeaponList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isWeapon() || item.getItem().getType2() == L2Item.TYPE2_WEAPON || (item.isEtcItem() && item.getItemType() == L2EtcItemType.ARROW) || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Armor</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createArmorList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isArmor() || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Everything which is no Weapon/Armor</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createEtcItemList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Materials</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createMatList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && item.getEtcItem().getItemType() == L2EtcItemType.MATERIAL || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Recipes</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createRecipeList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && item.getEtcItem().getItemType() == L2EtcItemType.RECEIPE || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Amulett</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createAmulettList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && (item.getEtcItem().getItemType() == L2EtcItemType.SPELLBOOK && item.getItemName().toUpperCase().startsWith("AMULET")) || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Spellbook & Dwarven Drafts</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createSpellbookList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && (item.getEtcItem().getItemType() == L2EtcItemType.SPELLBOOK && !item.getItemName().toUpperCase().startsWith("AMULET")) || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Consumables (Potions, Shots, ...)</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createConsumableList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && (item.getEtcItem().getItemType() == L2EtcItemType.SCROLL || item.getEtcItem().getItemType() == L2EtcItemType.SHOT) || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Shots</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createShotList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && item.getEtcItem().getItemType() == L2EtcItemType.SHOT || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Scrolls/Potions</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createScrollList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && item.getEtcItem().getItemType() == L2EtcItemType.SCROLL || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Seeds</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createSeedList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem() && item.getEtcItem().getItemType() == L2EtcItemType.SEED || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>Everything which is no Weapon/Armor, Material, Recipe, Spellbook, Scroll or Shot</li>
	 * <li>Money</li>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createOtherList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (item.isEtcItem()
					&& (item.getEtcItem().getItemType() != L2EtcItemType.MATERIAL && item.getEtcItem().getItemType() != L2EtcItemType.RECEIPE && item.getEtcItem().getItemType() != L2EtcItemType.SPELLBOOK
							&& item.getEtcItem().getItemType() != L2EtcItemType.SCROLL && item.getEtcItem().getItemType() != L2EtcItemType.SHOT) || item.getItem().getType2() == L2Item.TYPE2_MONEY)
			{
				if (_list.size() < MAX_SORT_LIST_ITEMS)
					_list.add(new L2WarehouseItem(item));
				else
					continue;
			}
		}
		return _list;
	}
	
	/**
	 * This method is used to limit the given Warehouse List to:
	 * <li>no limit</li>
	 * This may sound strange but we return the given Array as a List<L2WarehouseItem>
	 * @param _items complete Warehouse List
	 * @return limited Item List
	 */
	private List<L2WarehouseItem> createAllList(L2ItemInstance[] _items)
	{
		List<L2WarehouseItem> _list = new FastList<L2WarehouseItem>();
		for (L2ItemInstance item : _items)
		{
			if (_list.size() < MAX_SORT_LIST_ITEMS)
				_list.add(new L2WarehouseItem(item));
			else
				continue;
		}
		return _list;
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x42);
		/* 0x01-Private Warehouse  
		* 0x02-Clan Warehouse  
		* 0x03-Castle Warehouse  
		* 0x04-Warehouse */
		writeH(_whType);
		writeQ(_playerAdena);
		writeH(_objects.size());
		
		for (L2WarehouseItem item : _objects)
		{
			writeH(item.getItem().getType1()); // item type1 //unconfirmed, works
			writeD(item.getObjectId());
			writeD(item.getItemId()); //unconfirmed, works
			writeQ(item.getCount()); //unconfirmed, works
			writeH(item.getItem().getType2()); // item type2 //unconfirmed, works
			writeH(item.getCustomType1()); // ?
			writeD(item.getItem().getBodyPart()); // ?
			writeH(item.getEnchantLevel()); // enchant level -confirmed
			writeH(0x00); // ?
			writeH(item.getCustomType2()); // ?
			writeD(item.getObjectId()); // item id - confimed       
			if (item.isAugmented())
			{
				writeD(0x0000FFFF & item.getAugmentationId());
				writeD(item.getAugmentationId() >> 16);
			}
			else
				writeQ(0x00);
			
			writeH(item.getAttackElementType());
			writeH(item.getAttackElementPower());
			for (byte i = 0; i < 6; i++)
				writeH(item.getElementDefAttr(i));
			
			writeD(item.getMana());
			// T2
			writeD(item.getTime());
			
			writeH(0x00); // Enchant effect 1
			writeH(0x00); // Enchant effect 2
			writeH(0x00); // Enchant effect 3 
		}
	}
	
	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__54_SORTEDWAREHOUSEWITHDRAWALLIST;
	}
}
