/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.entity;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.Announcements;
import com.l2jserver.gameserver.SevenSigns;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.ClanTable;
import com.l2jserver.gameserver.datatables.MapRegionTable;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.instancemanager.MercTicketManager;
import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
import com.l2jserver.gameserver.instancemanager.SiegeManager;
import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2ClanMember;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2SiegeClan;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;

import javolution.util.FastList;


public class Siege implements Siegable
{
	protected static final Logger _log = Logger.getLogger(Siege.class.getName());

	// typeId's
	public static final byte OWNER = -1;
	public static final byte DEFENDER = 0;
	public static final byte ATTACKER = 1;
	public static final byte DEFENDER_NOT_APPROWED = 2;

	private static final int BLOOD_ALLIANCE = 9911;

	public static enum TeleportWhoType
	{
		All,
		Attacker,
		DefenderNotOwner,
		Owner,
		Spectator
	}

	private int _controlTowerCount;
	private int _controlTowerMaxCount;
	private int _flameTowerCount;
	private int _flameTowerMaxCount;

	public class ScheduleEndSiegeTask implements Runnable
	{
		private Castle _castleInst;

		public ScheduleEndSiegeTask(Castle pCastle)
		{
			_castleInst = pCastle;
		}

		public void run()
		{
			if (!getIsInProgress())
				return;

			try
			{
				long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
				if (timeRemaining > 3600000)
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
					sm.addNumber(2);
					announceToPlayer(sm, true);
					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
				}
				else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
					sm.addNumber(Math.round(timeRemaining / 60000));
					announceToPlayer(sm, true);
					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
				}
				else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
					sm.addNumber(Math.round(timeRemaining / 60000));
					announceToPlayer(sm, true);
					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
				}
				else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
					sm.addNumber(Math.round(timeRemaining / 60000));
					announceToPlayer(sm, true);
					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
				}
				else if ((timeRemaining <= 10000) && (timeRemaining > 0))
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
					sm.addNumber(Math.round(timeRemaining / 1000));
					announceToPlayer(sm, true);
					ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
				}
				else
				{
					_castleInst.getSiege().endSiege();
				}
			}
			catch (Exception e)
			{
				_log.log(Level.SEVERE, "", e);
			}
		}
	}

	public class ScheduleStartSiegeTask implements Runnable
	{
		private Castle _castleInst;

		public ScheduleStartSiegeTask(Castle pCastle)
		{
			_castleInst = pCastle;
		}

		public void run()
		{
			_scheduledStartSiegeTask.cancel(false);
			if (getIsInProgress())
				return;

			try
			{
				if (!getIsTimeRegistrationOver())
				{
					long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
					if (regTimeRemaining > 0)
					{
						_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
						return;
					}
					else
					{
						endTimeRegistration(true);
					}
				}

				long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
				if (timeRemaining > 86400000)
				{
					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
				}
				else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
				{
					SystemMessage sm = new SystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
					sm.addString(getCastle().getName());
					Announcements.getInstance().announceToAll(sm);
					_isRegistrationOver = true;
					clearSiegeWaitingClan();
					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
				}
				else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
				{
					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
				}
				else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
				{
					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
				}
				else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
				{
					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
				}
				else if ((timeRemaining <= 10000) && (timeRemaining > 0))
				{
					_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
				}
				else
				{
					_castleInst.getSiege().startSiege();
				}
			}
			catch (Exception e)
			{
				_log.log(Level.SEVERE, "", e);
			}
		}
	}

	private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>();
	private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>();
	private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>();

	// Castle setting
	private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
	private List<L2FlameTowerInstance> _flameTowers = new FastList<L2FlameTowerInstance>();
	private Castle[] _castle;
	private boolean _isInProgress = false;
	private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
	protected boolean _isRegistrationOver = false;
	protected Calendar _siegeEndDate;
	private SiegeGuardManager _siegeGuardManager;
	protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
	protected int _firstOwnerClanId = -1;

	public Siege(Castle[] castle)
	{
		_castle = castle;
		_siegeGuardManager = new SiegeGuardManager(getCastle());
		
		startAutoTask();
	}

	public void endSiege()
	{
		if (getIsInProgress())
		{
			SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
			sm.addString(getCastle().getName());
			Announcements.getInstance().announceToAll(sm);

			if (getCastle().getOwnerId() > 0)
			{
				L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
				sm = new SystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
				sm.addString(clan.getName());
				sm.addString(getCastle().getName());
				Announcements.getInstance().announceToAll(sm);

				if (clan.getClanId() == _firstOwnerClanId)
				{
					// Owner is unchanged
					final int num = SiegeManager.getInstance().getBloodAllianceReward();
					if (num > 0)
						clan.getWarehouse().addItem("DefendSuccess", BLOOD_ALLIANCE, num, null, null);
				}
				else
				{
					for (L2ClanMember member : clan.getMembers())
					{
						if (member != null)
						{
							L2PcInstance player = member.getPlayerInstance();
							if(player != null && player.isNoble())
							{
								Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
							}
						}
					}
				}
			}
			else
			{
				sm = new SystemMessage(SystemMessageId.SIEGE_S1_DRAW);
				sm.addString(getCastle().getName());
				Announcements.getInstance().announceToAll(sm);
			}

			getCastle().updateClansReputation();
			removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
			teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
			teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
			teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
			_isInProgress = false; // Flag so that siege instance can be started
			updatePlayerSiegeStateFlags(true);
			saveCastleSiege(); // Save castle specific data
			clearSiegeClan(); // Clear siege clan from db
			removeControlTower(); // Remove all control tower from this castle
			removeFlameTower();
			_siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
			if (getCastle().getOwnerId() > 0)
				_siegeGuardManager.removeMercs();
			getCastle().spawnDoor(); // Respawn door to castle
			getCastle().getZone().setIsActive(false);
			getCastle().getZone().updateZoneStatusForCharactersInside();
			getCastle().getZone().setSiegeInstance(null);
		}
	}

	private void removeDefender(L2SiegeClan sc)
	{
		if (sc != null)
			getDefenderClans().remove(sc);
	}

	private void removeAttacker(L2SiegeClan sc)
	{
		if (sc != null)
			getAttackerClans().remove(sc);
	}

	private void addDefender(L2SiegeClan sc, SiegeClanType type)
	{
		if (sc == null)
			return;
		sc.setType(type);
		getDefenderClans().add(sc);
	}

	private void addAttacker(L2SiegeClan sc)
	{
		if (sc == null)
			return;
		sc.setType(SiegeClanType.ATTACKER);
		getAttackerClans().add(sc);
	}

	/**
	 * When control of castle changed during siege<BR><BR>
	 */
	public void midVictory()
	{
		if (getIsInProgress()) // Siege still in progress
		{
			if (getCastle().getOwnerId() > 0)
				_siegeGuardManager.removeMercs(); // Remove all merc entry from db

			if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
					getAttackerClans().size() == 1 // Only 1 attacker
			)
			{
				L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
				removeAttacker(sc_newowner);
				addDefender(sc_newowner, SiegeClanType.OWNER);
				endSiege();
				return;
			}
			if (getCastle().getOwnerId() > 0)
			{
				int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
				if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
				// and only an alliance attacks
				{
					// The player's clan is in an alliance
					if (allyId != 0)
					{
						boolean allinsamealliance = true;
						for (L2SiegeClan sc : getAttackerClans())
						{
							if (sc != null)
							{
								if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
									allinsamealliance = false;
							}
						}
						if (allinsamealliance)
						{
							L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
							removeAttacker(sc_newowner);
							addDefender(sc_newowner, SiegeClanType.OWNER);
							endSiege();
							return;
						}
					}
				}

				for (L2SiegeClan sc : getDefenderClans())
				{
					if (sc != null)
					{
						removeDefender(sc);
						addAttacker(sc);
					}
				}

				L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
				removeAttacker(sc_newowner);
				addDefender(sc_newowner, SiegeClanType.OWNER);

				// The player's clan is in an alliance
				if (allyId != 0)
				{
					L2Clan[] clanList = ClanTable.getInstance().getClans();
					
					for (L2Clan clan : clanList)
					{
						if (clan.getAllyId() == allyId)
						{
							L2SiegeClan sc = getAttackerClan(clan.getClanId());
							if (sc != null)
							{
								removeAttacker(sc);
								addDefender(sc, SiegeClanType.DEFENDER);
							}
						}
					}
				}
				teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
				teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town

				removeDefenderFlags(); // Removes defenders' flags
				getCastle().removeUpgrade(); // Remove all castle upgrade
				getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
				removeControlTower(); // Remove all control tower from this castle
				removeFlameTower();
				_controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
				_controlTowerMaxCount = 0;
				_flameTowerCount = 0;
				_flameTowerMaxCount = 0;
				spawnControlTower(getCastle().getCastleId());
				spawnFlameTower(getCastle().getCastleId());
				updatePlayerSiegeStateFlags(false);
			}
		}
	}

	/**
	 * When siege starts<BR><BR>
	 */
	public void startSiege()
	{
		if (!getIsInProgress())
		{
			_firstOwnerClanId = getCastle().getOwnerId();

			if (getAttackerClans().isEmpty())
			{
				SystemMessage sm;
				if (getCastle().getOwnerId() <= 0)
					sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
				else
					sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
				sm.addString(getCastle().getName());
				Announcements.getInstance().announceToAll(sm);
				saveCastleSiege();
				return;
			}

			_isNormalSide = true; // Atk is now atk
			_isInProgress = true; // Flag so that same siege instance cannot be started again

			loadSiegeClan(); // Load siege clan from db
			updatePlayerSiegeStateFlags(false);
			teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
			//teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town);      // Teleport to the second closest town
			_controlTowerCount = 0;
			_controlTowerMaxCount = 0;
			spawnControlTower(getCastle().getCastleId()); // Spawn control tower
			spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
			getCastle().spawnDoor(); // Spawn door
			spawnSiegeGuard(); // Spawn siege guard
			MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
			getCastle().getZone().setSiegeInstance(this);
			getCastle().getZone().setIsActive(true);
			getCastle().getZone().updateZoneStatusForCharactersInside();

			// Schedule a task to prepare auto siege end
			_siegeEndDate = Calendar.getInstance();
			_siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
			ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task

			SystemMessage sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
			sm.addString(getCastle().getName());
			Announcements.getInstance().announceToAll(sm);
		}
	}

	/**
	 * Announce to player.<BR><BR>
	 * @param message The SystemMessage to send to player
	 * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
	 */
	public void announceToPlayer(SystemMessage message, boolean bothSides)
	{
		for (L2SiegeClan siegeClans : getDefenderClans())
		{
			L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
			for (L2PcInstance member : clan.getOnlineMembers(0))
			{
				if (member != null)
					member.sendPacket(message);
			}
		}

		if (bothSides)
		{
			for (L2SiegeClan siegeClans : getAttackerClans())
			{
				L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
				for (L2PcInstance member : clan.getOnlineMembers(0))
				{
					if (member != null)
						member.sendPacket(message);
				}
			}
		}
	}

	public void updatePlayerSiegeStateFlags(boolean clear)
	{
		L2Clan clan;
		for (L2SiegeClan siegeclan : getAttackerClans())
		{
			if (siegeclan == null)
				continue;

			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
			for (L2PcInstance member : clan.getOnlineMembers(0))
			{
				if (member == null)
					continue;

				if (clear)
				{
					member.setSiegeState((byte) 0);
					member.setSiegeSide(0);
					member.setIsInSiege(false);
					member.stopFameTask();
				}
				else
				{
					member.setSiegeState((byte) 1);
					member.setSiegeSide(getCastle().getCastleId());
					if (checkIfInZone(member))
					{
						member.setIsInSiege(true);
						member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
					}
				}
				member.sendPacket(new UserInfo(member));
				member.sendPacket(new ExBrExtraUserInfo(member));
				//synchronized (member.getKnownList().getKnownPlayers())
				{
					for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
					{
						if (player == null)
							continue;
						
						player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
						if (member.getPet() != null)
							player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
					}
				}
			}
		}
		for (L2SiegeClan siegeclan : getDefenderClans())
		{
			if (siegeclan == null)
				continue;

			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
			for (L2PcInstance member : clan.getOnlineMembers(0))
			{
				if (member == null)
					continue;

				if (clear)
				{
					member.setSiegeState((byte) 0);
					member.setSiegeSide(0);
					member.setIsInSiege(false);
					member.stopFameTask();
				}
				else
				{
					member.setSiegeState((byte) 2);
					member.setSiegeSide(getCastle().getCastleId());
					if (checkIfInZone(member))
					{
						member.setIsInSiege(true);
						member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
					}
				}
				member.sendPacket(new UserInfo(member));
				member.sendPacket(new ExBrExtraUserInfo(member));
				//synchronized (member.getKnownList().getKnownPlayers())
				{
					for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
					{
						if (player == null)
							continue;
						player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
						if (member.getPet() != null)
							player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
					}
				}
			}
		}
	}

	/**
	 * Approve clan as defender for siege<BR><BR>
	 * @param clanId The int of player's clan id
	 */
	public void approveSiegeDefenderClan(int clanId)
	{
		if (clanId <= 0)
			return;
		saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
		loadSiegeClan();
	}

	/** Return true if object is inside the zone */
	public boolean checkIfInZone(L2Object object)
	{
		return checkIfInZone(object.getX(), object.getY(), object.getZ());
	}

	/** Return true if object is inside the zone */
	public boolean checkIfInZone(int x, int y, int z)
	{
		return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
	}

	/**
	 * Return true if clan is attacker<BR><BR>
	 * @param clan The L2Clan of the player
	 */
	public boolean checkIsAttacker(L2Clan clan)
	{
		return (getAttackerClan(clan) != null);
	}

	/**
	 * Return true if clan is defender<BR><BR>
	 * @param clan The L2Clan of the player
	 */
	public boolean checkIsDefender(L2Clan clan)
	{
		return (getDefenderClan(clan) != null);
	}

	/**
	 * Return true if clan is defender waiting approval<BR><BR>
	 * @param clan The L2Clan of the player
	 */
	public boolean checkIsDefenderWaiting(L2Clan clan)
	{
		return (getDefenderWaitingClan(clan) != null);
	}

	/** Clear all registered siege clans from database for castle */
	public void clearSiegeClan()
	{
		Connection con = null;
		PreparedStatement statement = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
			statement.setInt(1, getCastle().getCastleId());
			statement.execute();
			statement.close();

			if (getCastle().getOwnerId() > 0)
			{
				statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
				statement.setInt(1, getCastle().getOwnerId());
				statement.execute();
			}

			getAttackerClans().clear();
			getDefenderClans().clear();
			getDefenderWaitingClans().clear();
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
		}
		finally
		{
			L2DatabaseFactory.close(con);
		}
	}

	/** Clear all siege clans waiting for approval from database for castle */
	public void clearSiegeWaitingClan()
	{
		Connection con = null;
		PreparedStatement statement = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
			statement.setInt(1, getCastle().getCastleId());
			statement.execute();

			getDefenderWaitingClans().clear();
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
		}
		finally
		{
			L2DatabaseFactory.close(con);
		}
	}

	/** Return list of L2PcInstance registered as attacker in the zone. */
	public List<L2PcInstance> getAttackersInZone()
	{
		List<L2PcInstance> players = new FastList<L2PcInstance>();
		L2Clan clan;
		for (L2SiegeClan siegeclan : getAttackerClans())
		{
			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
			for (L2PcInstance player : clan.getOnlineMembers(0))
			{
				if (player == null)
					continue;

				if (player.isInSiege())
					players.add(player);
			}
		}
		return players;
	}

	/** Return list of L2PcInstance registered as defender but not owner in the zone. */
	public List<L2PcInstance> getDefendersButNotOwnersInZone()
	{
		List<L2PcInstance> players = new FastList<L2PcInstance>();
		L2Clan clan;
		for (L2SiegeClan siegeclan : getDefenderClans())
		{
			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
			if (clan.getClanId() == getCastle().getOwnerId())
				continue;
			for (L2PcInstance player : clan.getOnlineMembers(0))
			{
				if (player == null)
					continue;

				if (player.isInSiege())
					players.add(player);
			}
		}
		return players;
	}

	/** Return list of L2PcInstance in the zone. */
	public List<L2PcInstance> getPlayersInZone()
	{
		return getCastle().getZone().getAllPlayers();
	}

	/** Return list of L2PcInstance owning the castle in the zone. */
	public List<L2PcInstance> getOwnersInZone()
	{
		List<L2PcInstance> players = new FastList<L2PcInstance>();
		L2Clan clan;
		for (L2SiegeClan siegeclan : getDefenderClans())
		{
			clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
			if (clan.getClanId() != getCastle().getOwnerId())
				continue;
			for (L2PcInstance player : clan.getOnlineMembers(0))
			{
				if (player == null)
					continue;

				if (player.isInSiege())
					players.add(player);
			}
		}
		return players;
	}

	/** Return list of L2PcInstance not registered as attacker or defender in the zone. */
	public List<L2PcInstance> getSpectatorsInZone()
	{
		List<L2PcInstance> players = new FastList<L2PcInstance>();

		//synchronized (L2World.getInstance().getAllPlayers())
		for (L2PcInstance player : getCastle().getZone().getAllPlayers())
		{
			if (player == null)
				continue;

			if (!player.isInSiege())
				players.add(player);
		}
		return players;
	}

	/** Control Tower was killed */
	public void killedCT(L2Npc ct)
	{
		_controlTowerCount--;
		if (_controlTowerCount < 0)
			_controlTowerCount = 0;
	}

	/** Remove the flag that was killed */
	public void killedFlag(L2Npc flag)
	{
		if (flag == null)
			return;
		for (L2SiegeClan clan : getAttackerClans())
		{
			if (clan.removeFlag(flag))
				return;
		}
	}

	/** Display list of registered clans */
	public void listRegisterClan(L2PcInstance player)
	{
		player.sendPacket(new SiegeInfo(getCastle()));
	}

	/**
	 * Register clan as attacker<BR><BR>
	 * @param player The L2PcInstance of the player trying to register
	 */
	public void registerAttacker(L2PcInstance player)
	{
		registerAttacker(player, false);
	}

	public void registerAttacker(L2PcInstance player, boolean force)
	{
		if (player.getClan() == null)
			return;
		int allyId = 0;
		if (getCastle().getOwnerId() != 0)
			allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
		if (allyId != 0)
		{
			if (player.getClan().getAllyId() == allyId && !force)
			{
				player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE));
				return;
			}
		}
		if (force || checkIfCanRegister(player, ATTACKER))
			saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
	}

	/**
	 * Register clan as defender<BR><BR>
	 * @param player The L2PcInstance of the player trying to register
	 */
	public void registerDefender(L2PcInstance player)
	{
		registerDefender(player, false);
	}

	public void registerDefender(L2PcInstance player, boolean force)
	{
		if (getCastle().getOwnerId() <= 0)
			player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
		else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
			saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
	}

	/**
	 * Remove clan from siege<BR><BR>
	 * @param clanId The int of player's clan id
	 */
	public void removeSiegeClan(int clanId)
	{
		if (clanId <= 0)
			return;

		Connection con = null;
		PreparedStatement statement = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
			statement.setInt(1, getCastle().getCastleId());
			statement.setInt(2, clanId);
			statement.execute();

			loadSiegeClan();
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
		}
		finally
		{
			L2DatabaseFactory.close(con);
		}
	}

	/**
	 * Remove clan from siege<BR><BR>
	 * @param player The L2PcInstance of player/clan being removed
	 */
	public void removeSiegeClan(L2Clan clan)
	{
		if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
			return;
		removeSiegeClan(clan.getClanId());
	}

	/**
	 * Remove clan from siege<BR><BR>
	 * @param player The L2PcInstance of player/clan being removed
	 */
	public void removeSiegeClan(L2PcInstance player)
	{
		removeSiegeClan(player.getClan());
	}

	/**
	 * Start the auto tasks<BR><BR>
	 */
	public void startAutoTask()
	{
		correctSiegeDateTime();

		_log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());

		loadSiegeClan();

		// Schedule siege auto start
		if (_scheduledStartSiegeTask != null)
			_scheduledStartSiegeTask.cancel(false);
		_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
	}

	/**
	 * Teleport players
	 */
	public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
	{
		List<L2PcInstance> players;
		switch (teleportWho)
		{
			case Owner:
				players = getOwnersInZone();
				break;
			case Attacker:
				players = getAttackersInZone();
				break;
			case DefenderNotOwner:
				players = getDefendersButNotOwnersInZone();
				break;
			case Spectator:
				players = getSpectatorsInZone();
				break;
			default:
				players = getPlayersInZone();
		}

		for (L2PcInstance player : players)
		{
			if (player.isGM() || player.isInJail())
				continue;
			player.teleToLocation(teleportWhere);
		}
	}

	/**
	 * Add clan as attacker<BR><BR>
	 * @param clanId The int of clan's id
	 */
	private void addAttacker(int clanId)
	{
		getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
	}

	/**
	 * Add clan as defender<BR><BR>
	 * @param clanId The int of clan's id
	 */
	private void addDefender(int clanId)
	{
		getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
	}

	/**
	 * <p>Add clan as defender with the specified type</p>
	 * @param clanId The int of clan's id
	 * @param type the type of the clan
	 */
	private void addDefender(int clanId, SiegeClanType type)
	{
		getDefenderClans().add(new L2SiegeClan(clanId, type));
	}

	/**
	 * Add clan as defender waiting approval<BR><BR>
	 * @param clanId The int of clan's id
	 */
	private void addDefenderWaiting(int clanId)
	{
		getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
	}

	/**
	 * Return true if the player can register.<BR><BR>
	 * @param player The L2PcInstance of the player trying to register
	 * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
	 */
	private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
	{
		if (getIsRegistrationOver())
		{
			SystemMessage sm = new SystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
			sm.addString(getCastle().getName());
			player.sendPacket(sm);
		}
		else if (getIsInProgress())
			player.sendPacket(new SystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2));
		else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
			player.sendPacket(new SystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE));
		else if (player.getClan().getHasCastle() > 0)
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE));
		else if (player.getClan().getClanId() == getCastle().getOwnerId())
			player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
		else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
			player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
		else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
			player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
		else if ((typeId == ATTACKER)
				&& (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
			player.sendPacket(new SystemMessage(SystemMessageId.ATTACKER_SIDE_FULL));
		else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
				&& (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
			player.sendPacket(new SystemMessage(SystemMessageId.DEFENDER_SIDE_FULL));
		else
			return true;

		return false;
	}

	/**
	 * Return true if the clan has already registered to a siege for the same day.<BR><BR>
	 * @param clan The L2Clan of the player trying to register
	 */
	public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
	{
		for (Siege siege : SiegeManager.getInstance().getSieges())
		{
			if (siege == this)
				continue;
			if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
			{
				if (siege.checkIsAttacker(clan))
					return true;
				if (siege.checkIsDefender(clan))
					return true;
				if (siege.checkIsDefenderWaiting(clan))
					return true;
			}
		}
		return false;
	}

	/**
	 * Return the correct siege date as Calendar.<BR><BR>
	 * @param siegeDate The Calendar siege date and time
	 */
	public void correctSiegeDateTime()
	{
		boolean corrected = false;

		if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
		{
			// Since siege has past reschedule it to the next one
			// This is usually caused by server being down
			corrected = true;
			setNextSiegeDate();
		}

		if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
		{
			// no sieges in Quest period! reschedule it to the next SealValidationPeriod
			// This is usually caused by server being down
			corrected = true;
			setNextSiegeDate();
		}

		if (corrected)
			saveSiegeDate();
	}

	/** Load siege clans. */
	private void loadSiegeClan()
	{
		Connection con = null;
		PreparedStatement statement = null;
		try
		{
			getAttackerClans().clear();
			getDefenderClans().clear();
			getDefenderWaitingClans().clear();

			// Add castle owner as defender (add owner first so that they are on the top of the defender list)
			if (getCastle().getOwnerId() > 0)
				addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);

			ResultSet rs = null;

			con = L2DatabaseFactory.getInstance().getConnection();

			statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
			statement.setInt(1, getCastle().getCastleId());
			rs = statement.executeQuery();

			int typeId;
			while (rs.next())
			{
				typeId = rs.getInt("type");
				if (typeId == DEFENDER)
					addDefender(rs.getInt("clan_id"));
				else if (typeId == ATTACKER)
					addAttacker(rs.getInt("clan_id"));
				else if (typeId == DEFENDER_NOT_APPROWED)
					addDefenderWaiting(rs.getInt("clan_id"));
			}
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
		}
		finally
		{
			L2DatabaseFactory.close(con);
		}
	}

	/** Remove all control tower spawned. */
	private void removeControlTower()
	{
		if (_controlTowers != null && !_controlTowers.isEmpty())
		{
			// Remove all instances of control tower for this castle
			for (L2ControlTowerInstance ct : _controlTowers)
			{
				if (ct != null)
				{
					try
					{
						ct.deleteMe();
					}
					catch (Exception e)
					{
						_log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
					}
				}
			}
			_controlTowers.clear();
			_controlTowers = null;
		}
	}
	
	/** Remove all flame towers spawned. */
	private void removeFlameTower()
	{
		if (_flameTowers != null && !_flameTowers.isEmpty())
		{
			// Remove all instances of control tower for this castle
			for (L2FlameTowerInstance ct : _flameTowers)
			{
				if (ct != null)
				{
					try
					{
						ct.deleteMe();
					}
					catch (Exception e)
					{
						_log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
					}
				}
			}
			_flameTowers.clear();
			_flameTowers = null;
		}
	}

	/** Remove all flags. */
	private void removeFlags()
	{
		for (L2SiegeClan sc : getAttackerClans())
		{
			if (sc != null)
				sc.removeFlags();
		}
		for (L2SiegeClan sc : getDefenderClans())
		{
			if (sc != null)
				sc.removeFlags();
		}
	}

	/** Remove flags from defenders. */
	private void removeDefenderFlags()
	{
		for (L2SiegeClan sc : getDefenderClans())
		{
			if (sc != null)
				sc.removeFlags();
		}
	}

	/** Save castle siege related to database. */
	private void saveCastleSiege()
	{
		setNextSiegeDate(); // Set the next set date for 2 weeks from now
		// Schedule Time registration end
		getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
		getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
		getCastle().setIsTimeRegistrationOver(false);

		saveSiegeDate(); // Save the new date
		startAutoTask(); // Prepare auto start siege and end registration
	}

	/** Save siege date to database. */
	public void saveSiegeDate()
	{
		if (_scheduledStartSiegeTask != null)
		{
			_scheduledStartSiegeTask.cancel(true);
			_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
		}
		Connection con = null;
		PreparedStatement statement = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ?  WHERE id = ?");
			statement.setLong(1, getSiegeDate().getTimeInMillis());
			statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
			statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
			statement.setInt(4, getCastle().getCastleId());
			statement.execute();
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
		}
		finally
		{
			L2DatabaseFactory.close(con);
		}
	}

	/**
	 * Save registration to database.<BR><BR>
	 * @param clan The L2Clan of player
	 * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
	 */
	private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
	{
		if (clan.getHasCastle() > 0)
			return;

		Connection con = null;
		PreparedStatement statement = null;
		try
		{
			if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
			{
				if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
					return;
			}
			else
			{
				if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
					return;
			}

			con = L2DatabaseFactory.getInstance().getConnection();
			if (!isUpdateRegistration)
			{
				statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
				statement.setInt(1, clan.getClanId());
				statement.setInt(2, getCastle().getCastleId());
				statement.setInt(3, typeId);
				statement.execute();
			}
			else
			{
				statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
				statement.setInt(1, typeId);
				statement.setInt(2, getCastle().getCastleId());
				statement.setInt(3, clan.getClanId());
				statement.execute();
			}

			if (typeId == DEFENDER || typeId == OWNER)
			{
				addDefender(clan.getClanId());
			}
			else if (typeId == ATTACKER)
			{
				addAttacker(clan.getClanId());
			}
			else if (typeId == DEFENDER_NOT_APPROWED)
			{
				addDefenderWaiting(clan.getClanId());
			}
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
		}
		finally
		{
			L2DatabaseFactory.close(con);
		}
	}

	/** Set the date for the next siege. */
	private void setNextSiegeDate()
	{
		while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
		{
			if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
				getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
			// from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
			// than sieges can occur on Saturdays as well
			if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
				getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
			// set the next siege day to the next weekend
			getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
		}

		if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
			getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);

		SystemMessage sm = new SystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
		sm.addString(getCastle().getName());
		Announcements.getInstance().announceToAll(sm);

		_isRegistrationOver = false; // Allow registration for next siege
	}

	/** Spawn control tower. */
	private void spawnControlTower(int Id)
	{
		//Set control tower array size if one does not exist
		if (_controlTowers == null)
			_controlTowers = new FastList<L2ControlTowerInstance>();

		for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
		{
			L2ControlTowerInstance ct;

			L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());

			ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);

			ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
			ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
			_controlTowerCount++;
			_controlTowerMaxCount++;
			_controlTowers.add(ct);
		}
	}
	
	/** Spawn flame tower. */
	private void spawnFlameTower(int Id)
	{
		//Set control tower array size if one does not exist
		if (_flameTowers == null)
			_flameTowers = new FastList<L2FlameTowerInstance>();

		for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
		{
			L2FlameTowerInstance ct;

			L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());

			// TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
			// template.addVulnerability(Stats.BOW_WPN_VULN,0);
			// template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
			// template.addVulnerability(Stats.DAGGER_WPN_VULN,0);

			ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);

			ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
			ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
			_flameTowerCount++;
			_flameTowerMaxCount++;
			_flameTowers.add(ct);
		}
		if (_flameTowerCount == 0) //TODO: temp fix until flame towers are assigned in config
			_flameTowerCount = 1;
	}

	/**
	 * Spawn siege guard.<BR><BR>
	 */
	private void spawnSiegeGuard()
	{
		getSiegeGuardManager().spawnSiegeGuard();

		// Register guard to the closest Control Tower
		// When CT dies, so do all the guards that it controls
		if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
		{
			L2ControlTowerInstance closestCt;
			int x, y, z;
			double distance;
			double distanceClosest = 0;
			for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
			{
				if (spawn == null)
					continue;

				closestCt = null;
				distanceClosest = Integer.MAX_VALUE;

				x = spawn.getLocx();
				y = spawn.getLocy();
				z = spawn.getLocz();

				for (L2ControlTowerInstance ct : _controlTowers)
				{
					if (ct == null)
						continue;

					distance = ct.getDistanceSq(x, y, z);

					if (distance < distanceClosest)
					{
						closestCt = ct;
						distanceClosest = distance;
					}
				}
				if (closestCt != null)
					closestCt.registerGuard(spawn);
			}
		}
	}

	public final L2SiegeClan getAttackerClan(L2Clan clan)
	{
		if (clan == null)
			return null;
		return getAttackerClan(clan.getClanId());
	}

	public final L2SiegeClan getAttackerClan(int clanId)
	{
		for (L2SiegeClan sc : getAttackerClans())
			if (sc != null && sc.getClanId() == clanId)
				return sc;
		return null;
	}

	public final List<L2SiegeClan> getAttackerClans()
	{
		if (_isNormalSide)
			return _attackerClans;
		return _defenderClans;
	}

	public final int getAttackerRespawnDelay()
	{
		return (SiegeManager.getInstance().getAttackerRespawnDelay());
	}

	public final Castle getCastle()
	{
		if (_castle == null || _castle.length <= 0)
			return null;
		return _castle[0];
	}

	public final L2SiegeClan getDefenderClan(L2Clan clan)
	{
		if (clan == null)
			return null;
		return getDefenderClan(clan.getClanId());
	}

	public final L2SiegeClan getDefenderClan(int clanId)
	{
		for (L2SiegeClan sc : getDefenderClans())
			if (sc != null && sc.getClanId() == clanId)
				return sc;
		return null;
	}

	public final List<L2SiegeClan> getDefenderClans()
	{
		if (_isNormalSide)
			return _defenderClans;
		return _attackerClans;
	}

	public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
	{
		if (clan == null)
			return null;
		return getDefenderWaitingClan(clan.getClanId());
	}

	public final L2SiegeClan getDefenderWaitingClan(int clanId)
	{
		for (L2SiegeClan sc : getDefenderWaitingClans())
			if (sc != null && sc.getClanId() == clanId)
				return sc;
		return null;
	}

	public final List<L2SiegeClan> getDefenderWaitingClans()
	{
		return _defenderWaitingClans;
	}

	public final boolean getIsInProgress()
	{
		return _isInProgress;
	}

	public final boolean getIsRegistrationOver()
	{
		return _isRegistrationOver;
	}

	public final boolean getIsTimeRegistrationOver()
	{
		return getCastle().getIsTimeRegistrationOver();
	}

	public final Calendar getSiegeDate()
	{
		return getCastle().getSiegeDate();
	}

	public final Calendar getTimeRegistrationOverDate()
	{
		return getCastle().getTimeRegistrationOverDate();
	}

	public void endTimeRegistration(boolean automatic)
	{
		getCastle().setIsTimeRegistrationOver(true);
		if (!automatic)
			saveSiegeDate();
	}

	public List<L2Npc> getFlag(L2Clan clan)
	{
		if (clan != null)
		{
			L2SiegeClan sc = getAttackerClan(clan);
			if (sc != null)
				return sc.getFlag();
		}
		return null;
	}

	public final SiegeGuardManager getSiegeGuardManager()
	{
		if (_siegeGuardManager == null)
		{
			_siegeGuardManager = new SiegeGuardManager(getCastle());
		}
		return _siegeGuardManager;
	}

	public int getControlTowerCount()
	{
		return _controlTowerCount;
	}

	public void disableTraps()
	{
		_flameTowerCount--;		
	}

	/**
	 * @return boolean - traps are active
	 */
	public boolean isTrapsActive()
	{
		//return true;
		return _flameTowerCount > 0;
	}

	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.model.entity.Siegable#giveFame()
	 */
	@Override
	public boolean giveFame()
	{
		return true;
	}
	
	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.model.entity.Siegable#getFameFrequency()
	 */
	@Override
	public int getFameFrequency()
	{
		return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
	}

	/* (non-Javadoc)
	 * @see com.l2jserver.gameserver.model.entity.Siegable#getFameAmount()
	 */
	@Override
	public int getFameAmount()
	{
		return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
	}
}
