/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.skills.conditions;

import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.skills.Env;

/**
 * The Class ConditionPlayerActiveSkillId.
 *
 * @author  DrHouse
 */
public class ConditionPlayerActiveSkillId extends Condition
{
	private final int _skillId;
	private final int _skillLevel;
    
    /**
     * Instantiates a new condition player active skill id.
     *
     * @param skillId the skill id
     */
    public ConditionPlayerActiveSkillId(int skillId)
    {
        _skillId = skillId;
        _skillLevel = -1;
    }
    
    /**
     * Instantiates a new condition player active skill id.
     *
     * @param skillId the skill id
     * @param skillLevel the skill level
     */
    public ConditionPlayerActiveSkillId(int skillId, int skillLevel)
    {
        _skillId = skillId;
        _skillLevel = skillLevel;
    }
    
    /* (non-Javadoc)
     * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
     */
    @Override
    public boolean testImpl(Env env)
    {
        for (L2Skill sk : env.player.getAllSkills())
        {
            if (sk != null)
            {
                if (sk.getId() == _skillId)
                {
                	if (_skillLevel == -1 || _skillLevel <= sk.getLevel())
                		return true;
                }
            }
        }
        return false;
    }
}