/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.events.impl.character.npc;

import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.impl.IBaseEvent;

/**
 * @author UnAfraid
 */
public class OnNpcEventReceived implements IBaseEvent {
	private final String _eventName;
	private final L2Npc _sender;
	private final L2Npc _receiver;
	private final L2Object _reference;
	
	public OnNpcEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference) {
		_eventName = eventName;
		_sender = sender;
		_receiver = receiver;
		_reference = reference;
	}
	
	public String getEventName() {
		return _eventName;
	}
	
	public L2Npc getSender() {
		return _sender;
	}
	
	public L2Npc getReceiver() {
		return _receiver;
	}
	
	public L2Object getReference() {
		return _reference;
	}
	
	@Override
	public EventType getType() {
		return EventType.ON_NPC_EVENT_RECEIVED;
	}
}
