/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

public final class SetupGauge extends L2GameServerPacket {
	public static final int BLUE = 0;
	public static final int RED = 1;
	public static final int CYAN = 2;
	
	private final int _dat1;
	private final int _time;
	private final int _time2;
	private int _charObjId;
	
	public SetupGauge(int dat1, int time) {
		_dat1 = dat1;// color 0-blue 1-red 2-cyan 3-green
		_time = time;
		_time2 = time;
	}
	
	public SetupGauge(int color, int currentTime, int maxTime) {
		_dat1 = color;// color 0-blue 1-red 2-cyan 3-green
		_time = currentTime;
		_time2 = maxTime;
	}
	
	@Override
	protected void writeImpl() {
		writeC(0x6b);
		writeD(_charObjId);
		writeD(_dat1);
		writeD(_time);
		writeD(_time2);
	}
	
	@Override
	public void runImpl() {
		_charObjId = getClient().getActiveChar().getObjectId();
	}
}
