/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.holders;

import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.skills.Skill;

/**
 * Simple class for storing skill id/level.
 * @author BiggBoss
 */
public class SkillHolder {
	private final int _skillId;
	private final int _skillLvl;
	
	public SkillHolder(int skillId) {
		_skillId = skillId;
		_skillLvl = 1;
	}
	
	public SkillHolder(int skillId, int skillLvl) {
		_skillId = skillId;
		_skillLvl = skillLvl;
	}
	
	public SkillHolder(Skill skill) {
		_skillId = skill.getId();
		_skillLvl = skill.getLevel();
	}
	
	public final int getSkillId() {
		return _skillId;
	}
	
	public final int getSkillLvl() {
		return _skillLvl;
	}
	
	public final Skill getSkill() {
		return SkillData.getInstance().getSkill(_skillId, Math.max(_skillLvl, 1));
	}
	
	public final Skill getSkill(int levelOverride) {
		return SkillData.getInstance().getSkill(_skillId, Math.max(levelOverride, 1));
	}
	
	@Override
	public String toString() {
		return "[SkillId: " + _skillId + " Level: " + _skillLvl + "]";
	}
}