/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.conditions;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.Skill;

/**
 * Slot item Id condition.
 * @author mkizub
 */
public final class ConditionSlotItemId extends ConditionInventory {
	private final int _itemId;
	private final int _enchantLevel;
	
	public ConditionSlotItemId(int slot, int itemId, int enchantLevel) {
		super(slot);
		_itemId = itemId;
		_enchantLevel = enchantLevel;
	}
	
	@Override
	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) {
		if ((effector == null) || !effector.isPlayer()) {
			return false;
		}
		
		final L2ItemInstance itemSlot = effector.getInventory().getPaperdollItem(_slot);
		if (itemSlot == null) {
			return _itemId == 0;
		}
		return (itemSlot.getId() == _itemId) && (itemSlot.getEnchantLevel() >= _enchantLevel);
	}
}
