/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.holders;

import java.util.HashMap;
import java.util.Map;

import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.interfaces.ISkillsHolder;
import com.l2jserver.gameserver.model.skills.Skill;

/**
 * @author UnAfraid
 */
public class PlayerSkillHolder implements ISkillsHolder {
	private final Map<Integer, Skill> _skills = new HashMap<>();
	
	public PlayerSkillHolder(L2PcInstance player) {
		for (Skill skill : player.getSkills().values()) {
			// Adding only skills that can be learned by the player.
			if (SkillTreesData.getInstance().isSkillAllowed(player, skill)) {
				addSkill(skill);
			}
		}
	}
	
	/**
	 * @return the map containing this character skills.
	 */
	@Override
	public Map<Integer, Skill> getSkills() {
		return _skills;
	}
	
	/**
	 * Add a skill to the skills map.<br>
	 * @param skill
	 */
	@Override
	public Skill addSkill(Skill skill) {
		return _skills.put(skill.getId(), skill);
	}
	
	/**
	 * Return the level of a skill owned by the L2Character.
	 * @param skillId The identifier of the L2Skill whose level must be returned
	 * @return The level of the L2Skill identified by skillId
	 */
	@Override
	public int getSkillLevel(int skillId) {
		final Skill skill = getKnownSkill(skillId);
		return (skill == null) ? -1 : skill.getLevel();
	}
	
	/**
	 * @param skillId The identifier of the L2Skill to check the knowledge
	 * @return the skill from the known skill.
	 */
	@Override
	public Skill getKnownSkill(int skillId) {
		return _skills.get(skillId);
	}
}
