/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

/**
 * MyTargetSelected server packet implementation.
 * @author UnAfraid
 */
public class MyTargetSelected extends L2GameServerPacket {
	private final int _objectId;
	private final int _color;
	
	public MyTargetSelected(L2PcInstance player, L2Character target) {
		_objectId = (target instanceof L2ControllableAirShipInstance) ? ((L2ControllableAirShipInstance) target).getHelmObjectId() : target.getObjectId();
		_color = target.isAutoAttackable(player) ? (player.getLevel() - target.getLevel()) : 0;
	}
	
	@Override
	protected final void writeImpl() {
		writeC(0xB9);
		writeD(_objectId);
		writeH(_color);
		writeD(0x00);
	}
}
