/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

public class Dice extends L2GameServerPacket {
	private final int _charObjId;
	private final int _itemId;
	private final int _number;
	private final int _x;
	private final int _y;
	private final int _z;
	
	public Dice(int charObjId, int itemId, int number, int x, int y, int z) {
		_charObjId = charObjId;
		_itemId = itemId;
		_number = number;
		_x = x;
		_y = y;
		_z = z;
	}
	
	@Override
	protected final void writeImpl() {
		writeC(0xda);
		writeD(_charObjId); // object id of player
		writeD(_itemId); // item id of dice (spade) 4625,4626,4627,4628
		writeD(_number); // number rolled
		writeD(_x); // x
		writeD(_y); // y
		writeD(_z); // z
	}
}
