/*
 * Copyright © 2004-2021 L2J Server
 *
 * This file is part of L2J Server.
 *
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.conditions;

import static com.l2jserver.gameserver.config.Configuration.character;

import com.l2jserver.gameserver.data.sql.impl.CharSummonTable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;

/**
 * Player Can Summon condition implementation.
 * @author Zoey76
 */
public class ConditionPlayerCanSummon extends Condition {
	private final boolean _val;
	
	public ConditionPlayerCanSummon(boolean val) {
		_val = val;
	}
	
	@Override
	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) {
		final L2PcInstance player = effector.getActingPlayer();
		if (player == null) {
			return false;
		}
		
		boolean canSummon = true;
		if (character().restoreServitorOnReconnect() && CharSummonTable.getInstance().getServitors().containsKey(player.getObjectId())) {
			player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
			canSummon = false;
		} else if (character().restorePetOnReconnect() && CharSummonTable.getInstance().getPets().containsKey(player.getObjectId())) {
			player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
			canSummon = false;
		} else if (player.hasSummon()) {
			player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
			canSummon = false;
		} else if (player.isFlyingMounted() || player.isMounted()) {
			canSummon = false;
		}
		return (_val == canSummon);
	}
}