/*
 * Copyright © 2004-2021 L2J Server
 *
 * This file is part of L2J Server.
 *
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.conditions;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;

/**
 * Player Call Pc condition implementation.
 * @author Adry_85
 */
public class ConditionPlayerCallPc extends Condition {
	private final boolean _val;
	
	public ConditionPlayerCallPc(boolean val) {
		_val = val;
	}
	
	@Override
	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) {
		boolean canCallPlayer = true;
		final L2PcInstance player = effector.getActingPlayer();
		
		if (player == null) {
			canCallPlayer = false;
		} else if (player.isInOlympiadMode()) {
			player.sendPacket(SystemMessageId.YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION);
			canCallPlayer = false;
		} else if (player.inObserverMode()) {
			canCallPlayer = false;
		} else if (!TvTEvent.onEscapeUse(player.getObjectId())) {
			player.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING);
			canCallPlayer = false;
		} else if (player.isInsideZone(ZoneId.NO_SUMMON_FRIEND) || player.isInsideZone(ZoneId.JAIL) || player.isFlyingMounted()) {
			player.sendPacket(SystemMessageId.YOUR_TARGET_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING);
			canCallPlayer = false;
		}
		return (_val == canCallPlayer);
	}
}