/*
 * Copyright © 2004-2021 L2J Server
 *
 * This file is part of L2J Server.
 *
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.conditions;

import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;

/**
 * Player Can Take Castle condition implementation.
 * @author Adry_85
 */
public class ConditionPlayerCanTakeCastle extends Condition {
	@Override
	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) {
		if ((effector == null) || !effector.isPlayer()) {
			return false;
		}
		
		final L2PcInstance player = effector.getActingPlayer();
		
		if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader()) {
			return false;
		}
		
		Castle castle = CastleManager.getInstance().getCastle(player);
		SystemMessage sm;
		if ((castle == null) || (castle.getResidenceId() <= 0) || !castle.getSiege().isInProgress() || (castle.getSiege().getAttackerClan(player.getClan()) == null)) {
			sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
			sm.addSkillName(skill);
			player.sendPacket(sm);
			return false;
		} else if (!castle.getArtefacts().contains(effected)) {
			player.sendPacket(SystemMessageId.INCORRECT_TARGET);
			return false;
		} else if (!Util.checkIfInRange(skill.getCastRange(), player, effected, true)) {
			player.sendPacket(SystemMessageId.DIST_TOO_FAR_CASTING_STOPPED);
			return false;
		}
		castle.getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.OPPONENT_STARTED_ENGRAVING), false);
		return true;
	}
}