/*
 * Copyright © 2004-2021 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.conditions;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;

/**
 * The Class ConditionPlayerBaseStats.
 * @author mkizub
 */
public class ConditionPlayerBaseStats extends Condition {
	
	private final BaseStat _stat;
	private final int _value;
	
	/**
	 * Instantiates a new condition player base stats.
	 * @param player the player
	 * @param stat the stat
	 * @param value the value
	 */
	public ConditionPlayerBaseStats(L2Character player, BaseStat stat, int value) {
		super();
		_stat = stat;
		_value = value;
	}
	
	/**
	 * Test impl.
	 * @return true, if successful
	 */
	@Override
	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) {
		if (effector.getActingPlayer() == null) {
			return false;
		}
		final L2PcInstance player = effector.getActingPlayer();
		return switch (_stat) {
			case Int -> player.getINT() >= _value;
			case Str -> player.getSTR() >= _value;
			case Con -> player.getCON() >= _value;
			case Dex -> player.getDEX() >= _value;
			case Men -> player.getMEN() >= _value;
			case Wit -> player.getWIT() >= _value;
		};
	}
}

enum BaseStat {
	Int,
	Str,
	Con,
	Dex,
	Men,
	Wit
}
