/*
 * Copyright (C) 2004-2014 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.gameserver.model.actor.L2Character;

public class MoveToPawn extends L2GameServerPacket
{
	private final int _charObjId;
	private final int _targetId;
	private final int _distance;
	private final int _x, _y, _z, _tx, _ty, _tz;
	
	public MoveToPawn(L2Character cha, L2Character target, int distance)
	{
		_charObjId = cha.getObjectId();
		_targetId = target.getObjectId();
		_distance = distance;
		_x = cha.getX();
		_y = cha.getY();
		_z = cha.getZ();
		_tx = target.getX();
		_ty = target.getY();
		_tz = target.getZ();
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x72);
		
		writeD(_charObjId);
		writeD(_targetId);
		writeD(_distance);
		
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeD(_tx);
		writeD(_ty);
		writeD(_tz);
	}
}
