/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.zone.L2ZoneType;

/**
 * Zone where 'Build Headquarters' is allowed.
 * 
 * @author Gnacik
 */
public class L2HqZone extends L2ZoneType
{
	public L2HqZone(final int id)
	{
		super(id);
	}
	
	@Override
	public void setParameter(String name, String value)
	{
		if ("castleId".equals(name))
		{
			// TODO
		}
		else if ("fortId".equals(name))
		{
			// TODO			
		}
		else if ("clanHallId".equals(name))
		{
			// TODO
		}
		else if ("territoryId".equals(name))
		{
			// TODO
		}
		else
		{
			super.setParameter(name, value);
		}
	}
	
	@Override
	protected void onEnter(final L2Character character)
	{
		if (character.isPlayer())
		{
			character.setInsideZone(L2Character.ZONE_HQ, true);
		}
	}
	
	@Override
	protected void onExit(final L2Character character)
	{
		if (character.isPlayer())
		{
			character.setInsideZone(L2Character.ZONE_HQ, false);
		}
	}
	
	@Override
	public void onDieInside(final L2Character character)
	{
	}
	
	@Override
	public void onReviveInside(final L2Character character)
	{
	}
}
