/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import java.util.List;

import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.datatables.SkillTreesData;
import com.l2jserver.gameserver.model.L2SkillLearn;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.base.AcquireSkillType;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

public final class L2FishermanInstance extends L2MerchantInstance
{
	public L2FishermanInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2FishermanInstance);
	}
	
	@Override
	public String getHtmlPath(int npcId, int val)
	{
		String pom = "";
		
		if (val == 0)
		{
			pom = "" + npcId;
		}
		else
		{
			pom = npcId + "-" + val;
		}
		
		return "data/html/fisherman/" + pom + ".htm";
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		if (command.equalsIgnoreCase("FishSkillList"))
		{
			showFishSkillList(player);
		}
		else
		{
			super.onBypassFeedback(player, command);
		}
	}
	
	public static void showFishSkillList(L2PcInstance player)
	{
		final List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailableFishingSkills(player);
		final AcquireSkillList asl = new AcquireSkillList(AcquireSkillType.Fishing);
		
		int count = 0;
		
		for (L2SkillLearn s : skills)
		{
			final L2Skill sk = SkillTable.getInstance().getInfo(s.getSkillId(), s.getSkillLevel());
			
			if (sk == null)
			{
				continue;
			}
			count++;
			asl.addSkill(s.getSkillId(), s.getSkillLevel(), s.getSkillLevel(), s.getLevelUpSp(), 1);
		}
		
		if (count == 0)
		{
			final int minlLevel = SkillTreesData.getInstance().getMinLevelForNewSkill(player, SkillTreesData.getInstance().getFishingSkillTree());
			if (minlLevel > 0)
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1);
				sm.addNumber(minlLevel);
				player.sendPacket(sm);
			}
			else
			{
				player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN);
			}
		}
		else
		{
			player.sendPacket(asl);
		}
	}
}
