/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.ai;

import java.util.ArrayList;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Character.AIAccessor;

/**
 * @author BiggBoss
 *
 */
public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI
{
	private ArrayList<Integer> _allied;
	
	/**
	 * @param accessor
	 */
	public L2SpecialSiegeGuardAI(AIAccessor accessor)
	{
		super(accessor);
		_allied = new ArrayList<>();
	}
	
	public ArrayList<Integer> getAlly()
	{
		return _allied;
	}
	
	@Override
	protected boolean autoAttackCondition(L2Character target)
	{
		if(_allied.contains(target.getObjectId()))
			return false;
		
		return super.autoAttackCondition(target);
	}
}
