/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.knownlist;

import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.ai.L2CharacterAI;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class MonsterKnownList extends AttackableKnownList
{
	public MonsterKnownList(L2MonsterInstance activeChar)
	{
		super(activeChar);
	}
	
	@Override
	public boolean addKnownObject(L2Object object)
	{
		if (!super.addKnownObject(object))
			return false;
		
		final L2CharacterAI ai = getActiveChar().getAI(); // force AI creation

		// Set the L2MonsterInstance Intention to AI_INTENTION_ACTIVE if the state was AI_INTENTION_IDLE
		if (object instanceof L2PcInstance
				&& ai != null
				&& ai.getIntention() == CtrlIntention.AI_INTENTION_IDLE)
			ai.setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);
		
		return true;
	}
	
	@Override
	protected boolean removeKnownObject(L2Object object, boolean forget)
	{
		if (!super.removeKnownObject(object, forget))
			return false;
		
		if (!(object instanceof L2Character))
			return true;
		
		if (getActiveChar().hasAI())
		{
			// Notify the L2MonsterInstance AI with EVT_FORGET_OBJECT
			getActiveChar().getAI().notifyEvent(CtrlEvent.EVT_FORGET_OBJECT, object);
		}
		
		if (getActiveChar().isVisible()
				&& getKnownPlayers().isEmpty()
				&& getKnownSummons().isEmpty())
		{
			// Clear the _aggroList of the L2MonsterInstance
			getActiveChar().clearAggroList();
			
			// Remove all L2Object from _knownObjects and _knownPlayer of the L2MonsterInstance then cancel Attak or Cast and notify AI
			//removeAllKnownObjects();
		}
		
		return true;
	}
	
	@Override
	public final L2MonsterInstance getActiveChar()
	{
		return (L2MonsterInstance)super.getActiveChar();
	}
}
