/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.logging.Level;

import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
import com.l2jserver.gameserver.model.itemcontainer.PcFreight;
import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.util.Util;

/**
 * @author -Wooden-
 * @author UnAfraid
 * Thanks mrTJO
 */
public class RequestPackageSend extends L2GameClientPacket
{
	private final String _C_A8_REQUESTPACKAGESEND = "[C] A8 RequestPackageSend";
	private ItemHolder _items[] = null;
	private int _objectId;
	private int _count;
	
	@Override
	protected void readImpl()
	{
		_objectId = readD();
		_count = readD();
		_items = new ItemHolder[_count];
		for (int i = 0; i < _count; i++)
		{
			int objId = readD();
			long cnt = readQ();
			if (objId < 1 || cnt < 0)
			{
				_items = null;
				return;
			}
			
			_items[i] = new ItemHolder(objId, cnt);
		}
	}
	
	@Override
	protected void runImpl()
	{
		if (_items == null)
			return;
		
		final L2PcInstance player = getClient().getActiveChar();
		if (player == null)
			return;
		
		if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("deposit"))
		{
			player.sendMessage("You depositing items too fast.");
			return;
		}
		
		player.setActiveWarehouse(new PcFreight(_objectId));
		
		final ItemContainer warehouse = player.getActiveWarehouse();
		if (warehouse == null)
			return;
		
		L2Npc manager = player.getLastFolkNPC();
		if ((manager == null || !player.isInsideRadius(manager, L2Npc.INTERACTION_DISTANCE, false, false)) && !player.isGM())
			return;
		
		if (player.getActiveEnchantItem() != null)
		{
			Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
			return;
		}
		
		// Alt game - Karma punishment
		if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && player.getKarma() > 0)
			return;
		
		// Freight price from config or normal price per item slot (30)
		int fee = _count * Config.ALT_FREIGHT_PRICE; //Config.ALT_GAME_FREIGHT_PRICE;
		double currentAdena = player.getAdena();
		int slots = 0;
		
		for (ItemHolder i : _items)
		{
			// Check validity of requested item
			L2ItemInstance item = player.checkItemManipulation(i.getId(), i.getCount(), "deposit");
			if (item == null)
			{
				_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (validity check)");
				return;
			}
			
			if (!item.isFreightable())
				return;
			
			// Calculate needed adena and slots
			if (item.getItemId() == PcInventory.ADENA_ID)
				currentAdena -= i.getCount();
			else if (!item.isStackable())
				slots += i.getCount();
			else if (warehouse.getItemByItemId(item.getItemId()) == null)
				slots++;
		}
		
		// Item Max Limit Check
		if (!warehouse.validateCapacity(slots))
		{
			player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED);
			return;
		}
		
		// Check if enough adena and charge the fee
		if (currentAdena < fee || !player.reduceAdena(warehouse.getName(), fee, manager, false))
		{
			player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
			return;
		}
		
		// get current tradelist if any
		if (player.getActiveTradeList() != null)
			return;
		
		// Proceed to the transfer
		InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
		for (ItemHolder i : _items)
		{
			// Check validity of requested item
			L2ItemInstance oldItem = player.checkItemManipulation(i.getId(), i.getCount(), "deposit");
			if (oldItem == null)
			{
				_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (olditem == null)");
				return;
			}
			
			L2ItemInstance newItem = player.getInventory().transferItem("Trade", i.getId(), i.getCount(), warehouse, player, null);
			if (newItem == null)
			{
				_log.log(Level.WARNING, "Error depositing a warehouse object for char " + player.getName() + " (newitem == null)");
				continue;
			}
			
			if (playerIU != null)
			{
				if (oldItem.getCount() > 0 && oldItem != newItem)
					playerIU.addModifiedItem(oldItem);
				else
					playerIU.addRemovedItem(oldItem);
			}
		}
		
		warehouse.deleteMe();
		
		// Send updated item list to the player
		if (playerIU != null)
			player.sendPacket(playerIU);
		else
			player.sendPacket(new ItemList(player, false));
		
		// Update current load status on player
		StatusUpdate su = new StatusUpdate(player);
		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
		player.sendPacket(su);
	}
	
	@Override
	public String getType()
	{
		return _C_A8_REQUESTPACKAGESEND;
	}
}
