Resurrect.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ISkillHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.ShotType;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.skills.L2SkillType;
  26. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  27. import com.l2jserver.gameserver.model.stats.Formulas;
  28. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  29. public class Resurrect implements ISkillHandler
  30. {
  31. private static final L2SkillType[] SKILL_IDS =
  32. {
  33. L2SkillType.RESURRECT
  34. };
  35. @Override
  36. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  37. {
  38. L2PcInstance player = null;
  39. if (activeChar.isPlayer())
  40. player = activeChar.getActingPlayer();
  41. L2PcInstance targetPlayer;
  42. List<L2Character> targetToRes = new FastList<>();
  43. for (L2Character target: (L2Character[]) targets)
  44. {
  45. if (target.isPlayer())
  46. {
  47. targetPlayer = target.getActingPlayer();
  48. // Check for same party or for same clan, if target is for clan.
  49. if (skill.getTargetType() == L2TargetType.TARGET_CORPSE_CLAN)
  50. {
  51. if ((player != null) && (player.getClanId() != targetPlayer.getClanId()))
  52. {
  53. continue;
  54. }
  55. }
  56. }
  57. if (target.isVisible())
  58. targetToRes.add(target);
  59. }
  60. if (targetToRes.isEmpty())
  61. {
  62. activeChar.abortCast();
  63. return;
  64. }
  65. for (L2Character cha : targetToRes)
  66. {
  67. if (activeChar.isPlayer())
  68. {
  69. if (cha.isPlayer())
  70. cha.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), skill, false);
  71. else if (cha.isPet())
  72. ((L2PetInstance) cha).getOwner().reviveRequest(activeChar.getActingPlayer(), skill, true);
  73. }
  74. else
  75. {
  76. DecayTaskManager.getInstance().cancelDecayTask(cha);
  77. cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
  78. }
  79. }
  80. activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
  81. }
  82. @Override
  83. public L2SkillType[] getSkillIds()
  84. {
  85. return SKILL_IDS;
  86. }
  87. }