Pdam.java 8.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.datatables.SkillTable;
  21. import com.l2jserver.gameserver.handler.ISkillHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.ShotType;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.model.skills.L2SkillType;
  28. import com.l2jserver.gameserver.model.stats.BaseStats;
  29. import com.l2jserver.gameserver.model.stats.Env;
  30. import com.l2jserver.gameserver.model.stats.Formulas;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  33. public class Pdam implements ISkillHandler
  34. {
  35. private static final Logger _log = Logger.getLogger(Pdam.class.getName());
  36. private static final Logger _logDamage = Logger.getLogger("damage");
  37. private static final L2SkillType[] SKILL_IDS =
  38. {
  39. L2SkillType.PDAM, L2SkillType.FATAL
  40. };
  41. @Override
  42. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  43. {
  44. if (activeChar.isAlikeDead())
  45. return;
  46. if ((skill.getFlyRadius() > 0 || skill.getFlyType() != null) && activeChar.isMovementDisabled())
  47. {
  48. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  49. sm.addSkillName(skill);
  50. activeChar.sendPacket(sm);
  51. return;
  52. }
  53. int damage = 0;
  54. if (Config.DEBUG)
  55. {
  56. _log.fine("Begin Skill processing in Pdam.java " + skill.getSkillType());
  57. }
  58. boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
  59. for (L2Character target: (L2Character[]) targets)
  60. {
  61. if (activeChar.isPlayer() && target.isPlayer() && target.getActingPlayer().isFakeDeath())
  62. {
  63. target.stopFakeDeath(true);
  64. }
  65. else if (target.isDead())
  66. continue;
  67. final boolean dual = activeChar.isUsingDualWeapon();
  68. final byte shld = Formulas.calcShldUse(activeChar, target, skill);
  69. // PDAM critical chance not affected by buffs, only by STR. Only some skills are meant to crit.
  70. boolean crit = false;
  71. if (!skill.isStaticDamage() && skill.getBaseCritRate() > 0)
  72. crit = Formulas.calcCrit(skill.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
  73. if (!crit && (skill.getCondition() & L2Skill.COND_CRIT) != 0)
  74. damage = 0;
  75. else
  76. damage = skill.isStaticDamage() ? (int)skill.getPower() : (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, dual, ss);
  77. if (!skill.isStaticDamage() && skill.getMaxSoulConsumeCount() > 0 && activeChar.isPlayer())
  78. {
  79. switch (activeChar.getActingPlayer().getSouls())
  80. {
  81. case 0:
  82. break;
  83. case 1:
  84. damage *= 1.10;
  85. break;
  86. case 2:
  87. damage *= 1.12;
  88. break;
  89. case 3:
  90. damage *= 1.15;
  91. break;
  92. case 4:
  93. damage *= 1.18;
  94. break;
  95. default:
  96. damage *= 1.20;
  97. break;
  98. }
  99. }
  100. if (crit)
  101. damage *= 2; // PDAM Critical damage always 2x and not affected by buffs
  102. final boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, skill);
  103. final byte reflect = Formulas.calcSkillReflect(target, skill);
  104. if (!skillIsEvaded)
  105. {
  106. if (skill.hasEffects())
  107. {
  108. L2Effect[] effects;
  109. if ((reflect & Formulas.SKILL_REFLECT_SUCCEED) != 0)
  110. {
  111. activeChar.stopSkillEffects(skill.getId());
  112. effects = skill.getEffects(target, activeChar);
  113. if (effects != null && effects.length > 0)
  114. {
  115. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
  116. sm.addSkillName(skill);
  117. activeChar.sendPacket(sm);
  118. }
  119. }
  120. else
  121. {
  122. // activate attacked effects, if any
  123. target.stopSkillEffects(skill.getId());
  124. effects = skill.getEffects(activeChar, target, new Env(shld, false, false, false));
  125. if (effects != null && effects.length > 0)
  126. {
  127. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
  128. sm.addSkillName(skill);
  129. target.sendPacket(sm);
  130. }
  131. }
  132. }
  133. if (damage > 0)
  134. {
  135. activeChar.sendDamageMessage(target, damage, false, crit, false);
  136. if (Config.LOG_GAME_DAMAGE
  137. && activeChar.isPlayable()
  138. && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
  139. {
  140. LogRecord record = new LogRecord(Level.INFO, "");
  141. record.setParameters(new Object[]{activeChar, " did damage ", damage, skill, " to ", target});
  142. record.setLoggerName("pdam");
  143. _logDamage.log(record);
  144. }
  145. // Possibility of a lethal strike
  146. Formulas.calcLethalHit(activeChar, target, skill);
  147. target.reduceCurrentHp(damage, activeChar, skill);
  148. // vengeance reflected damage
  149. if ((reflect & Formulas.SKILL_REFLECT_VENGEANCE) != 0)
  150. {
  151. if (target.isPlayer())
  152. {
  153. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.COUNTERED_C1_ATTACK);
  154. sm.addCharName(activeChar);
  155. target.sendPacket(sm);
  156. }
  157. if (activeChar.isPlayer())
  158. {
  159. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PERFORMING_COUNTERATTACK);
  160. sm.addCharName(target);
  161. activeChar.sendPacket(sm);
  162. }
  163. // Formula from Diego Vargas post: http://www.l2guru.com/forum/showthread.php?p=3122630
  164. // 1189 x Your PATK / PDEF of target
  165. double vegdamage = (1189 * target.getPAtk(activeChar) / activeChar.getPDef(target));
  166. activeChar.reduceCurrentHp(vegdamage, target, skill);
  167. }
  168. }
  169. else // No damage
  170. activeChar.sendPacket(SystemMessageId.ATTACK_FAILED);
  171. }
  172. else
  173. {
  174. if (activeChar.isPlayer())
  175. {
  176. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK);
  177. sm.addString(target.getName());
  178. activeChar.getActingPlayer().sendPacket(sm);
  179. }
  180. if (target.isPlayer())
  181. {
  182. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK);
  183. sm.addString(activeChar.getName());
  184. target.getActingPlayer().sendPacket(sm);
  185. }
  186. // Possibility of a lethal strike despite skill is evaded
  187. Formulas.calcLethalHit(activeChar, target, skill);
  188. }
  189. if (activeChar.isPlayer())
  190. {
  191. int soulMasteryLevel = activeChar.getSkillLevel(467);
  192. if (soulMasteryLevel > 0)
  193. {
  194. L2Skill soulmastery = SkillTable.getInstance().getInfo(467, soulMasteryLevel);
  195. if (soulmastery != null)
  196. {
  197. if (activeChar.getActingPlayer().getSouls() < soulmastery.getNumSouls())
  198. {
  199. int count = 0;
  200. if (activeChar.getActingPlayer().getSouls() + skill.getNumSouls() <= soulmastery.getNumSouls())
  201. count = skill.getNumSouls();
  202. else
  203. count = soulmastery.getNumSouls() - activeChar.getActingPlayer().getSouls();
  204. activeChar.getActingPlayer().increaseSouls(count);
  205. }
  206. else
  207. {
  208. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
  209. activeChar.getActingPlayer().sendPacket(sm);
  210. }
  211. }
  212. }
  213. }
  214. }
  215. //self Effect :]
  216. if (skill.hasSelfEffects())
  217. {
  218. final L2Effect effect = activeChar.getFirstEffect(skill.getId());
  219. if (effect != null && effect.isSelfEffect())
  220. {
  221. //Replace old effect with new one.
  222. effect.exit();
  223. }
  224. skill.getEffectsSelf(activeChar);
  225. }
  226. activeChar.setChargedShot(ShotType.SOULSHOTS, false);
  227. if (skill.isSuicideAttack())
  228. activeChar.doDie(activeChar);
  229. }
  230. @Override
  231. public L2SkillType[] getSkillIds()
  232. {
  233. return SKILL_IDS;
  234. }
  235. }