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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
- import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager.ArenaParticipantsHolder;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- /**
- * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
- */
- public class Dummy implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.DUMMY
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- switch(skill.getId())
- {
- case 5852:
- case 5853:
- {
- final L2Object obj = targets[0];
- if(obj != null)
- useBlockCheckerSkill(activeChar.getActingPlayer(), skill, obj);
- break;
- }
- default:
- {
- if (skill.hasEffects())
- {
- for (L2Character cha : (L2Character[]) targets)
- {
- skill.getEffects(activeChar, cha);
- }
- }
- break;
- }
- }
-
- activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
-
- private final void useBlockCheckerSkill(L2PcInstance activeChar, L2Skill skill, L2Object target)
- {
- if(!(target instanceof L2BlockInstance))
- return;
-
- L2BlockInstance block = (L2BlockInstance)target;
-
- final int arena = activeChar.getBlockCheckerArena();
- if(arena != -1)
- {
- final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
- if(holder == null) return;
-
- final int team = holder.getPlayerTeam(activeChar);
- final int color = block.getColorEffect();
- if(team == 0 && color == 0x00)
- block.changeColor(activeChar, holder, team);
- else if(team == 1 && color == 0x53)
- block.changeColor(activeChar, holder, team);
- }
- }
- }
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