Dummy.java 3.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager;
  18. import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager.ArenaParticipantsHolder;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.ShotType;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.skills.L2SkillType;
  26. /**
  27. * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
  28. */
  29. public class Dummy implements ISkillHandler
  30. {
  31. private static final L2SkillType[] SKILL_IDS =
  32. {
  33. L2SkillType.DUMMY
  34. };
  35. @Override
  36. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  37. {
  38. switch(skill.getId())
  39. {
  40. case 5852:
  41. case 5853:
  42. {
  43. final L2Object obj = targets[0];
  44. if(obj != null)
  45. useBlockCheckerSkill(activeChar.getActingPlayer(), skill, obj);
  46. break;
  47. }
  48. default:
  49. {
  50. if (skill.hasEffects())
  51. {
  52. for (L2Character cha : (L2Character[]) targets)
  53. {
  54. skill.getEffects(activeChar, cha);
  55. }
  56. }
  57. break;
  58. }
  59. }
  60. activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
  61. }
  62. @Override
  63. public L2SkillType[] getSkillIds()
  64. {
  65. return SKILL_IDS;
  66. }
  67. private final void useBlockCheckerSkill(L2PcInstance activeChar, L2Skill skill, L2Object target)
  68. {
  69. if(!(target instanceof L2BlockInstance))
  70. return;
  71. L2BlockInstance block = (L2BlockInstance)target;
  72. final int arena = activeChar.getBlockCheckerArena();
  73. if(arena != -1)
  74. {
  75. final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
  76. if(holder == null) return;
  77. final int team = holder.getPlayerTeam(activeChar);
  78. final int color = block.getColorEffect();
  79. if(team == 0 && color == 0x00)
  80. block.changeColor(activeChar, holder, team);
  81. else if(team == 1 && color == 0x53)
  82. block.changeColor(activeChar, holder, team);
  83. }
  84. }
  85. }