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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- public class CpDam implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.CPDAM
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar.isAlikeDead())
- {
- return;
- }
-
- boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
- boolean sps = skill.isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
- boolean bss = skill.isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
-
- for (L2Character target : (L2Character[]) targets)
- {
- if (activeChar.isPlayer() && target.isPlayer() && target.getActingPlayer().isFakeDeath())
- {
- target.stopFakeDeath(true);
- }
- else if (target.isDead() || target.isInvul())
- {
- continue;
- }
-
- byte shld = Formulas.calcShldUse(activeChar, target, skill);
-
- int damage = (int) (target.getCurrentCp() - (target.getCurrentCp() - skill.getPower()));
-
- // Manage attack or cast break of the target (calculating rate, sending message...)
- if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
- {
- target.breakAttack();
- target.breakCast();
- }
-
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- activeChar.sendDamageMessage(target, damage, false, false, false);
- target.setCurrentCp(target.getCurrentCp() - damage);
- }
- activeChar.setChargedShot(bss ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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